maxernst wrote...
For some stupid reason, at the beginning of Skyrim, when you jump from the tower to a beam, I got it into my head that I had to get onto the roof of the next building rather than drop down into the room. Yes, I realize this makes no sense if you're trying to get away from a dragon, but in my idiocy because I could almost do it, I wasted a good fifteen minutes on many attempts at something that (if even possible) would have been pointless to succeed in.
I did the same thing. Because my character was panicking, he didn't wait around to hear Ralof's instructions to jump
into the building, so I just jumped down onto a ledge and then hopped down to the ground, which left me standing outside the tower again, with two guards cowering from the dragon, and I had
no idea how to get out of there. I wandered back and forth watching those guards do absolutely nothing for probably ten minutes before I headed back into the tower to see if there was somewhere else I should have jumped.
Realmzmaster wrote...
The use of stealth in MotA was a step in the right direction. The puzzles in both Legacy and MotA showed a return to the puzzles found in DAO.
While I didn't play MotA (I'd already given up on DA2 by then), my understanding is that MotA's stealth mechanic was entirely story-based, so there was no ability to use stealth tactically, or for recon where the game didn't specifically allow for it.
If that's the case, I insist that's a step in the wrong direction. Good stealth would be stealth like DAO's, but with environments that offered more opportunities to do things with it.
A non-combat skill should be usable any time (or at least anytime outside combat), not just when the game expects it to be used.
Modifié par Sylvius the Mad, 05 janvier 2012 - 12:15 .