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The best way to do peak 15


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#1
Twilight_Princess

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I just wanted to ask how you went about doing peak 15 and which route made the most sense to you role-playing wise.

I like to get the most out of a side quest so while I’m aware you can take a more pacifist approach just by helping the doctor alone, I feel that I’m missing out on a crucial part of the plot by not exposing the lying guards early on. Also I like the dialogue to make the most sense as possible. Doing the hotlabs last (after meeting the rachni queen) results in what I think is  strange dialogue between shep and the scientist when she finally goes down there (acting as though she’s still surprised about the rachni).

So ideally I like to do the cure sidequest THEN the hotlabs but my question is if this route makes any sense? For example, right after you do the cure is there a role playing reason for shep to head to the hotlabs after being informed that geth just came out of the maintenance area?

Also if I do the cure sidequest THEN go to the hotlabs right after...does that mean I inadvertently killed the doctor and the rest of the non violent npc’s anyway? This always puzzled me because those characters just disappear when you return from the labs and you never find out what happened to them.

Modifié par Hyrule_Gal, 15 décembre 2011 - 03:59 .


#2
Fiery Phoenix

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I can't really say whether it makes sense or not, but this is my preferred way of going through that part of Noveria:

> Talk to Ventralis
> Talk to everyone in rift station
> Make cure
> Give cure to the doctor
> Speak to Olar
> "Sneak in" into Benezia's household (without altering the guards)
> Deal with Benezia and the Rachni queen
> Go to the hot labs
> End mission

Hope that makes sense.

#3
Reorte

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Lying guards? I must've missed something there, possibly because I've always played through this the same way (apart from one time when I went to the hotlabs first).

#4
HappyHappyJoyJoy

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Hyrule_Gal wrote...
So ideally I like to do the cure sidequest THEN the hotlabs but my question is if this route makes any sense? For example, right after you do the cure is there a role playing reason for shep to head to the hotlabs after being informed that geth just came out of the maintenance area?

Also if I do the cure sidequest THEN go to the hotlabs right after...does that mean I inadvertently killed the doctor and the rest of the non violent npc’s anyway? This always puzzled me because those characters just disappear when you return from the labs and you never find out what happened to them.


From a RPG?  Not really, though you know something is in the hotlabs.  That making the 'cure' means you find out the other Asari was working with the geth implicates Ventralis and signals that heading down to the hotlabs will be a trap.  Still, you're going to have to go down there anyway, and I think you get the most experience by doing cure/hotlabs/Benezia, since you get to fight/kill all the guards.

I don't believe you kill the rest of the nonviolent NPCs, since you get a letter from Han Olar in ME2.  So presumably they got out somehow.  They're removed more for gameplay reasons - having NPCs in the section of Peak 15 when you are fighting wouldn't work (ME is pretty careful about making sure there are no innocents in the middle of places you fight), Bioware would have had to redo dialog depending on whether or not you triggered the trap, etc. 

I think most players either go the "cure" route and do the hotlabs last - in which case you'll never notice the NPCs vanishing - or they do the hotlabs first, in which case they'd never know that there were any NPCs. 

#5
Twilight_Princess

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HappyHappyJoyJoy wrote...

Hyrule_Gal wrote...
So ideally I like to do the cure sidequest THEN the hotlabs but my question is if this route makes any sense? For example, right after you do the cure is there a role playing reason for shep to head to the hotlabs after being informed that geth just came out of the maintenance area?

Also if I do the cure sidequest THEN go to the hotlabs right after...does that mean I inadvertently killed the doctor and the rest of the non violent npc’s anyway? This always puzzled me because those characters just disappear when you return from the labs and you never find out what happened to them.


From a RPG?  Not really, though you know something is in the hotlabs.  That making the 'cure' means you find out the other Asari was working with the geth implicates Ventralis and signals that heading down to the hotlabs will be a trap.  Still, you're going to have to go down there anyway, and I think you get the most experience by doing cure/hotlabs/Benezia, since you get to fight/kill all the guards.

I don't believe you kill the rest of the nonviolent NPCs, since you get a letter from Han Olar in ME2.  So presumably they got out somehow.  They're removed more for gameplay reasons - having NPCs in the section of Peak 15 when you are fighting wouldn't work (ME is pretty careful about making sure there are no innocents in the middle of places you fight), Bioware would have had to redo dialog depending on whether or not you triggered the trap, etc. 

I think most players either go the "cure" route and do the hotlabs last - in which case you'll never notice the NPCs vanishing - or they do the hotlabs first, in which case they'd never know that there were any NPCs. 


I didn't know that! I guess I never noticed that e-mail, that makes me feel less guilty for shooting the place up.
I find peak 15 can be muddley regardless of what you do, even if you take the routes that make more sense story wise you still get weird dialogue anyway (doing the hotlabs last)
 
But if it’s choice between getting the most out of a sidequest or doing a route that makes a bit more sense I think I’ll pick the former. I always do Lorik’s full mission for the same reason (even though there are faster ways for an urgent shepard to get to peak 15). 

Modifié par Hyrule_Gal, 18 décembre 2011 - 12:21 .


#6
HolyAvenger

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I like to do Cure/Benezia/Hotlabs.

Honestly the extra XP is not a big deal since I'll get to level 50+ anyway and I don't play NG.

#7
EZ Esquire

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The method to get the most information and experience.

Speak with Ventralis
Speak with everyone, store, etc.
Speak with Doc
Make cure
Give Doc cure – get pass card
Go back to elevator by Ventralis and down to hot labs
Speak with Yaroslev – Activate Purge
Go back up elevator to Ventralis – he is not there
Go back through station and fight Ventralis
Go to scientist quarters and save Han Olar
Go through door to maintenance area
Before confronting Benezia, walk past that door and go all the way through maintenance area and back up elevator to the seal off area – now you go in back way
Kill all the guards from behind
Now go face Benezia
Leave

Modifié par EZ Esquire, 30 décembre 2011 - 05:59 .


#8
Destroydacre

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I prefer to create the cure then enter the maintenance area then go to the hot labs bypassing killing Ventralis and his guards. Not because the fight is difficult or anything like that but because I like Ventralis and he seems like a decent guy hired by the wrong people. I wouldn't mind him making an appearance in ME3 if you didn't kill him, but I don't think he was ever intended to be more than spectre fodder.