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Playing Adept/Insanity isn't hard, it's just annoying.


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#26
HappyHappyJoyJoy

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HolyAvenger wrote...

What training will you take? The Viper is a superb Scion-killer.

Otherwise, yeah movement is the key. Adepts are all about controlling the battlefield so be prepared to spam singularity, and throwing Collectors off the platforms is the easiest way to kill them.



I always take Sniper (I even took sniper on my Vanguard
Hardcore playthrough.)  I'm thinking with Adept, I want to be able to
'see the battlefield' and it's hard to do that when looking through a
scope.  Plus between the Mattock, Locust, and Predator, I should be able
to reach out pretty far.  So probably the AR.

Mi-chan - I think I will choose Stasis to cheese the Scions, never done that before.  My first advanced power was Barrier but it always seemed to glitch when I needed it most.  After Horizon I took Energy Drain which was incredibly useful since it is effective against shields AND recharges my barrier. <3

#27
HappyHappyJoyJoy

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Well that was the shortest platform fight I've ever had. Stasis got risk of the single Scion (only one appeared, I'm not complaining.)

Edit: Rest was pretty simple.  I did go down one Medigel due to poor positioning by squaddies, but I took down the Praetorian w/o causulties.  This may have been one of the easier runs I've done of the Collector Ship, on any difficulty.

Modifié par HappyHappyJoyJoy, 19 décembre 2011 - 10:44 .


#28
mcsupersport

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Unlike what some people would have you believe, an Adept that is up a few levels and upgrades is a force to be reckoned with. They have a great variety of powers allowing you to mix and match to get the best effectiveness for your playstyle. They are weakest on maps with lots of shields, but then Garrus and Miranda tagging along takes care of that. Thane and Miranda make great Collector squads for the unstable warps. Past that it is personal preference, in which I usually have Grunt along on a bunch of missions just because he is cool and hard to kill.

People forget that all powers damage shields some, so if you for instance have heavy throw use it on a 3 second cooldown to damage shields when you are needing to hide or reload. It does decent damage actually and doesn't really impact your other cooldowns much, but even warp does decent damage to shields.

#29
HappyHappyJoyJoy

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mcsupersport wrote...

Unlike what some people would have you believe, an Adept that is up a few levels and upgrades is a force to be reckoned with. They have a great variety of powers allowing you to mix and match to get the best effectiveness for your playstyle. They are weakest on maps with lots of shields, but then Garrus and Miranda tagging along takes care of that. Thane and Miranda make great Collector squads for the unstable warps. Past that it is personal preference, in which I usually have Grunt along on a bunch of missions just because he is cool and hard to kill.

People forget that all powers damage shields some, so if you for instance have heavy throw use it on a 3 second cooldown to damage shields when you are needing to hide or reload. It does decent damage actually and doesn't really impact your other cooldowns much, but even warp does decent damage to shields.


I've noticed that too about Throw.  Makes it really useful with that cooldown to help take out shields. 

I tend to take Zaeed if there are synthetics about, Distruptor ammo really shines.

#30
HappyHappyJoyJoy

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Made it through more loyalty missions with nary a scratch. Tali, Garrus (both with Area Drain) and Mordin (with Squad Armor-Piercing.)

Remaining are: Grunt's loyalty, IFF (ugh), Legion's Loyalty, and Suicide.

#31
ryoldschool

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HappyHappyJoyJoy wrote...

Made it through more loyalty missions with nary a scratch. Tali, Garrus (both with Area Drain) and Mordin (with Squad Armor-Piercing.)

Remaining are: Grunt's loyalty, IFF (ugh), Legion's Loyalty, and Suicide.


Yeah, you need to hang around the forums for a while.  When the next dude complains about the adept being horrible, you can help him see the light.  :)  Seriously, we congratulate you on having the patience to hang in there in the beginning.

#32
mcsupersport

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Easy peasy way to kill husks is to plant a heavy singularity just in front of your squad. The husks will advance and your squad will strip the armor, and when they hit the singularity they float and die. Oh, and bring the Cain on the IFF, makes the final fight sooooo easy if you shoot the core as soon as you are able to move after seeing Legion get wacked.

#33
HappyHappyJoyJoy

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mcsupersport wrote...

Easy peasy way to kill husks is to plant a heavy singularity just in front of your squad. The husks will advance and your squad will strip the armor, and when they hit the singularity they float and die. Oh, and bring the Cain on the IFF, makes the final fight sooooo easy if you shoot the core as soon as you are able to move after seeing Legion get wacked.


I always bring the Cain to the IFF.  One time !@#!$ Grunt stepped in front and made me miss and I had to take out the Core with regular weapons, thankfully not on Insanity.  

What do you think would be the best bonus power?  I'm thinking Armor-Piercing Ammo as I don't think I will take Grunt/Jacob.  Maybe Barrier as the emergency help switch, but I'd rather take out the husks quickly with a few shots + Throw Field/Singularity.

Grunt's mission went off incredibly well, one dead Thresher Maw and nobody was knocked out. 

#34
RedCaesar97

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HappyHappyJoyJoy wrote...
What do you think would be the best bonus power?  I'm thinking Armor-Piercing Ammo as I don't think I will take Grunt/Jacob.  Maybe Barrier as the emergency help switch, but I'd rather take out the husks quickly with a few shots + Throw Field/Singularity.

Stasis for Scions would be the easiest, possibly best bonus power.

For squadmates, you may want Mordin (Incineration Blast) and Samara (Area Reave) to strip armor for you. As mcsupersport points out, just lay a singularity on the ground and then you and your squadmates can strip armor while they get caught in the Singularity.

Note about Area Reave on Insanity: When you reach level 30, it will appear that Area Reave has completely stripped a husks's armor, but in fact there will be something like 1 point left in their armor so the next power you use (such as Throw or Pull) will not appear to work. This can be frustrating if you are not expecting it.

#35
mcsupersport

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Bonus power stasis.

Team, well I love Grunt so it is usually him and someone else. As posted above, Mordin is good, Samara is ok, Jacob is decent pull you know with inferno ammo. Just about anyone OTHER than Tali and Kasumi.

#36
HappyHappyJoyJoy

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Deep or enhanced? Thinking the latter as I want to keep them out of commission during husk rushes as much as possible.

#37
RedCaesar97

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HappyHappyJoyJoy wrote...
Deep or enhanced? Thinking the latter as I want to keep them out of commission during husk rushes as much as possible.

Enhanced Stasis is usually the better choice. 

#38
mcsupersport

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Lol, I usually never put past a point in it.
My usual build is...
Heavy warp
Heavy throw
Area Pull
Heavy Singularity
Bastion Adept
1pt stasis

I may change Heavy throw for Area depending on mission such as Tali recruitment or a husk mission, but I don't like to lose my base powers.

Just a fyi, if you didn't already know, Insanity has a 25% time reduction on all powers, this heavily effects Adepts because they are heavily power dependent and Pull, Singularity, Stasis, and Domination all take hits to the time they work so anything that increases their duration is usually a good thing.  This is why to me Heavy Singularity is so much better than wide, and I usually take Deep Stasis the few times I go past 1 pt, and always take the longer duration Domination on characters who have it.

Modifié par mcsupersport, 21 décembre 2011 - 05:14 .


#39
HappyHappyJoyJoy

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My typical build has been:
Heavy Warp
Heavy/Area Throw (wide for husks)
Pull 1 (more if I don't max out bonus)
Heavy Singularity, though I may use wide for IFF
Nemesis
... and try to max out the appropriate bonus if it's worthwhile. Energy Drain rules on missions with shielded enemies or Geth. Armor-piercing ammo helped on Mordin's loyalty mission. Stasis was great on the Collector Ship as I mentioned before, killed the only Scion on the platforms, only needed 1pt for that if you time it right.

#40
Guest_iOnlySignIn_*

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HappyHappyJoyJoy wrote...

Deep or enhanced? Thinking the latter as I want to keep them out of commission during husk rushes as much as possible.

In fact Stasis is best at 1 pt, because you want it to end asap to get your ridiculous damage bonus. But Adept does seem to have an excess of points to spend.

Has anybody mentioned Warp Ammo? Heavy Warp Ammo is great for the Adept. It really helps with your cooldowns, since Warp is no longer needed against isolated enemies.

At the very least, IMO Adept should *always* take Warp Ammo over AP Ammo.

Modifié par iOnlySignIn, 21 décembre 2011 - 06:19 .


#41
HappyHappyJoyJoy

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iOnlySignIn wrote...

Has anybody mentioned Warp Ammo? Heavy Warp Ammo is great for the Adept. It really helps with your cooldowns, since Warp is no longer needed against isolated enemies.

At the very least, IMO Adept should *always* take Warp Ammo over AP Ammo.


Disagree with the latter if you are going against husks/Scions.  The only time they would be considered "affected by biotics" (thus getting the double damage bonus) would be when they're dead (e.g. husks being pulled/thrown/laundered.)  They also don't have barriers.  AP is clearly superior in this case. 

#42
capn233

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mcsupersport wrote...

Team, well I love Grunt so it is usually him and someone else. As posted above, Mordin is good, Samara is ok, Jacob is decent pull you know with inferno ammo. Just about anyone OTHER than Tali and Kasumi.

I have used Kasumi pretty frequently on the Derelict Reaper mission.  She works out pretty decently really.  You just need to strip the armor off a few husks and have her throw improved flashbang in the middle of them.  The easy way would be with someone like Mordin casting incineration blast.

I suppose though as an Adept it isn't as important to have a squad to add CC.  In this case if the OP is worried I might take Garrus and Grunt.

Modifié par capn233, 21 décembre 2011 - 07:19 .


#43
HappyHappyJoyJoy

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capn233 wrote...

I suppose though as an Adept it isn't as important to have a squad to add CC.  In this case if the OP is worried I might take Garrus and Grunt.


Garrus?  I don't think I've ever taken him aboard, except maybe a low-level playthrough to hear what he says at the dragon teeth.  Doesn't Zaeed give out better damage?

#44
ryoldschool

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As far as Reaper IFF with adept, I believe that this video of CaolIla's run where he does not fire a shot ( well one ) in the reaper core ( no Cain ) is legendary.   CaolIla's Adept with Samara and Mordin.

After watching hit video, I always take Samara and Mordin, just saying..

Modifié par ryoldschool, 21 décembre 2011 - 03:31 .


#45
goofyomnivore

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Hah that is an awesome video.

#46
SpockLives

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HappyHappyJoyJoy wrote...

iOnlySignIn wrote...

Has anybody mentioned Warp Ammo? Heavy Warp Ammo is great for the Adept. It really helps with your cooldowns, since Warp is no longer needed against isolated enemies.

At the very least, IMO Adept should *always* take Warp Ammo over AP Ammo.


Disagree with the latter if you are going against husks/Scions.  The only time they would be considered "affected by biotics" (thus getting the double damage bonus) would be when they're dead (e.g. husks being pulled/thrown/laundered.)  They also don't have barriers.  AP is clearly superior in this case. 


I have to add that because ammo powers are always calculated off the Unmodified base weapon damage, AP vs Warp ammo isn't much of a difference.  I calculated the damage per shot from the Vindicator against armor based on the information on the wiki.  A single fully upgraded Vindicator bullet (5/5 upgrades plus penetration upgrade) agaist armor (such as a Scion) will deal 82.8 points of damage.  With Heavy Warp ammo that becomes 101.2 damage.  With Tungsten ammo it does 108.56 damage.  I don't think 7.36 points of extra damage against Scions is worth choosing Tungsten over Heavy Warp ammo since warp ammo affects barriers and ragdolled enemies better.

And yes, that is an awesome video.

Modifié par SpockLives, 21 décembre 2011 - 04:42 .


#47
HappyHappyJoyJoy

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One Reaper IFF mission done.  No medigel. 

Brought Samara and Mordin, Enhanced Stasis as bonus. There are a few cool things about Stasis for this:
* Taking one Scion (temporarily) out of the fight makes it more manageable.  If you can slow one Scion down during the 'dual Scion rush' near the end, it makes things much easier.  If there is only one Scion at all (like in the early parts of the mission), you get to focus exclusively on husks for a bit.
* When Stasis collapsed, once I was able to cast Heavy Warp + Incinerate + Reave as the Scion was falling, and it instakilled the Scion. That's... a nice damage upgrade.
* If you only have one remaining enemy (say, a Scion) and you put it in Stasis, your allies get revived even though the fight isn't "over."

Was I "cheesing" it?  Yeah.  :whistle:

During the battle where you get two Scions coming at you from the same time from opposite sides of a staircase, I cast Stasis on one and let the other move forward.  When I eventually killed the advancing one, I noticed that the other Scion was dead as well.  I'm pretty sure Samara must have taken care of it after the Stasis bubble collapsed. 

Used the Cain on the Core, of course.  I don't like fighting husks that much.

Thanks to all of you, and Average Gatsby's video for helping me with the overall strategy.

#48
SpockLives

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Great job. Glad you are enjoying your adept. I personally like using a pair of shots from the Avalanche to kill husks. I run around and gather a large following of husks, then fire off two quick Avalanche shots to kill 5 or more at once. Of course, that's the same strategy I use on every class against husks.

Modifié par SpockLives, 21 décembre 2011 - 07:04 .


#49
HappyHappyJoyJoy

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The Avalanche is awesome, and very underrated. I always bring it with me against the Shadow Broker.

#50
capn233

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It is moot now but...

HappyHappyJoyJoy wrote...

Garrus?  I don't think I've ever taken him aboard, except maybe a low-level playthrough to hear what he says at the dragon teeth.  Doesn't Zaeed give out better damage?

Yeah Zaeed has better weapons damage... It might depend what his passive is versus what Garrus has for AP ammo.

Garrus adds +20% Style bonus though.

When I do my IFF vid I will have to take some of the underappreciated squadmates.