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Melee characters are useless


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#1
Zarenthar

Zarenthar
  • Members
  • 117 messages
I roll with 3 mages and a tank and tbh I only use the tank to round up everybody and taunt, then force field him while my 3 mages call down the wrath of AoE magic straight on the tank. There is absolutely no point in taking melee DPS or rogues and even archers for that matter because they all pale in comparison to the destructive might of magic.

My 3 mages are almost identical: spirit healer spec'd, heal, AoE heal, rez, fireball, cone of cold and arcane bolt. I just line my casters up nice and tight so they can chain CoC just about any1 who peels off Allastair.

So ya I just love the tip on the load screen saying" a stealthed attack is a guaranteed critical hit, provided the attack is successful"

I just enter a room and ROFLSTOMP everything by triple bolting fireballs GG. Allastair is but my pawn.

Come to think of it I should just go for blood magic and create a council of Apostate magi to decimate the Chantry and dominate the wolrd... Wait déja vu lol.

I think I fail at roleplaying.

#2
Ferret A Baudoin

Ferret A Baudoin
  • BioWare Employees
  • 205 messages
Mages are pretty powerful, granted. But a DW rogue with runed weapons and the proper talents is scary. Like, "look over your back right now to make sure there's no one else in the house, OMG he's backstabbing my eyes!" scary.