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Melee characters are useless


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#126
Spaceweed10

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nuculerman wrote...

Riposte is a completely useless ability. It's resisted by every single enemy that's even remotely hard to kill. All it does is make enemies that are already easy to kill, slightly easier to kill.

Dual Striking is also a retarded ability. A rogue with paralyze runes, starfall sword, and riposte/dirty fighting in dual striking mode is nothing but an extremely nerfed dual wielding warrior with paralyze runes.

If you want to play an actually OPed rogue, get momentum, evasion, and max out assassin and duelist.

Seriously. My first rogue had aodh and axe of the grey with three paralyze runes, riposte and dirty fighting, and do you know what that did for me? It meant I had to use 6 healing pots to beat Loghain on easy.


Why do folk like you make sweeping statements that are complete b*llocks?

My Rogue, who doesn't have momentum or evasion, <he is a Sin/Duelist> kicked Loghain's ass <on hard> using 3 normal healing pots.

He has max stealth though = I win.

#127
Mobisto

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 Here's a clip of my 2 rogues and Shale taking out the Revenant in Brecilian forest. He's the toughest Revenant with 3 support skeletons (one is a yellow skeleton). Difficulty is nightmare.




Wynn got taken out very early in the fight. Revenant pulled her and Shale's roar got resisted. Being a useless mage, she died from 2 whacks from the revenant.

Sereda (my main rogue) and Zervan made short work of the 2 melee skeletons. Shale tanked the revanant while the 2 assassins got behind him. 15 seconds later: 1 dead revenant, 2 lesser health potions drunk since there was no healer.


I'm curiously how the famous 3 mage party handle such a boss! :P

Modifié par Mobisto, 27 novembre 2009 - 11:38 .


#128
Aeshyn Stormsinger

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I think the most useful function for any form of melee attacks (for myself, as a Mage Warrior at least) is being able to freeze enemies and having a melee attack used to attempt a critical, and shatter them. Did it a few times on Ogres in Denerim, some ambushes, etc. Also knockdown moves, which were useful for when I was taking down Branka.

Modifié par Aeshyn Stormsinger, 27 novembre 2009 - 11:45 .


#129
Dragon Age1103

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Mobisto wrote...

 Here's a clip of my 2 rogues and Shale taking out the Revenant in Brecilian forest. He's the toughest Revenant with 3 support skeletons (one is a yellow skeleton). Difficulty is nightmare.




Wynn got taken out very early in the fight. Revenant pulled her and Shale's roar got resisted. Being a useless mage, she died from 2 whacks from the revenant.

Sereda (my main rogue) and Zervan made short work of the 2 melee skeletons. Shale tanked the revanant while the 2 assassins got behind him. 15 seconds later: 1 dead revenant, 2 lesser health potions drunk since there was no healer.


I'm curiously how the famous 3 mage party handle such a boss! :P


in that video what leves were your chars???

#130
themaxzero

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Mobisto wrote...

 Here's a clip of my 2 rogues and Shale taking out the Revenant in Brecilian forest. He's the toughest Revenant with 3 support skeletons (one is a yellow skeleton). Difficulty is nightmare.




Wynn got taken out very early in the fight. Revenant pulled her and Shale's roar got resisted. Being a useless mage, she died from 2 whacks from the revenant.

Sereda (my main rogue) and Zervan made short work of the 2 melee skeletons. Shale tanked the revanant while the 2 assassins got behind him. 15 seconds later: 1 dead revenant, 2 lesser health potions drunk since there was no healer.


I'm curiously how the famous 3 mage party handle such a boss! :P


Mages are not at their best against Revs, definately prefer my Rogue over Mages for that fight.

#131
Mobisto

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Dragon Age1103 wrote...

Mobisto wrote...

 Here's a clip of my 2 rogues and Shale taking out the Revenant in Brecilian forest. He's the toughest Revenant with 3 support skeletons (one is a yellow skeleton). Difficulty is nightmare.




Wynn got taken out very early in the fight. Revenant pulled her and Shale's roar got resisted. Being a useless mage, she died from 2 whacks from the revenant.

Sereda (my main rogue) and Zervan made short work of the 2 melee skeletons. Shale tanked the revanant while the 2 assassins got behind him. 15 seconds later: 1 dead revenant, 2 lesser health potions drunk since there was no healer.


I'm curiously how the famous 3 mage party handle such a boss! :P


in that video what leves were your chars???


Sereda is level 16 cunning yielding the rose's throne and dead thaig shanker. You can see her on my profile:
http://social.biowar...&game=dragonage
She wears the archon robes (mage robe) :lol: but she can survive with combat stealth.

Zervan is a strength/dex assassin, but he's yielding some crappy weapons. Need much better gear for him to really compete against Sereda's damage output.

#132
Mobisto

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themaxzero wrote...

Mages are not at their best against Revs, definately prefer my Rogue over Mages for that fight.


NOW I'm really curious!

I would say that the Revenant is one of toughest bosses for melee fighters because:
- aoe melee damage
- very tough armor, probably the toughest in the game

At the same time, mages have it easy. Revenant is slow, both in run speed and attack speed. A quick cone of cold can stop his charge against your mage. You can stay safely out of his aoe range and nuke freely.

So what you said doesn't make sense to me at all. Do name me a fight where melee fighters are at a disadvantage and I'll post a clip when I get to it ;)

#133
Skellimancer

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OP is correct.



Mages are superior in every way and i hate them.



We all know this but it will change nothing, Bioware wont fix it because its a single player game and lets face it the lesser skilled/idiot players need an overpowered class to help them out.



Just don't use a Mage and have fun.

#134
themaxzero

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Mobisto wrote...

themaxzero wrote...

Mages are not at their best against Revs, definately prefer my Rogue over Mages for that fight.


NOW I'm really curious!

I would say that the Revenant is one of toughest bosses for melee fighters because:
- aoe melee damage
- very tough armor, probably the toughest in the game

At the same time, mages have it easy. Revenant is slow, both in run speed and attack speed. A quick cone of cold can stop his charge against your mage. You can stay safely out of his aoe range and nuke freely.

So what you said doesn't make sense to me at all. Do name me a fight where melee fighters are at a disadvantage and I'll post a clip when I get to it ;)


Its mainly the immunity to cold and nature that makes them a pain for Mages. Unless you have powerful lightning or Fire spells the Mage is going to be pure support not much nuking at all.

While Revs do have armour it isn't as bad as you think. Also a good Dex Rogue can dodge most of a Rev's attacks since they not particularily accurate.

If I had to choose between a 3 Rogue 1 Mage group or a 3 Mage 1 Rogue group I would take the 3 Rogues everytime.

Naked Rogue soloing Revanant:


Modifié par themaxzero, 27 novembre 2009 - 08:37 .


#135
Hrodberht

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JJM152 wrote...

Super cheap lyrium potions, or really - 5 sec cool down on different types of lyrium potions, are what make magic users so over powered. Their abilities as they are, are actually fairly good. It's just that it's dirt cheap to make 400 or so lesser lyrium potions and set up all your mages with a tactic that is like if mana



Hrm, in the Journeys web game, there is an equivalent potion for melees, I wonder why that didn't make it into Origins.

#136
Mobisto

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themaxzero wrote...
Its mainly the immunity to cold and nature that makes them a pain for Mages. Unless you have powerful lightning or Fire spells the Mage is going to be pure support not much nuking at all.

While Revs do have armour it isn't as bad as you think. Also a good Dex Rogue can dodge most of a Rev's attacks since they not particularily accurate.

If I had to choose between a 3 Rogue 1 Mage group or a 3 Mage 1 Rogue group I would take the 3 Rogues everytime.

Naked Rogue soloing Revanant:



If I have to choose between 3 rogues and 1 mage vs 1 rogue and 3 mages, I would pick the 3 rogues pretty much for every fight!

There's clearly a misconception that melee is weak while in fact, melee is the only reliable source of damage for every fight, and a decently developed rogue easily out damage any mage build.


To those who claim that the 3 mage party is cool to play; please post some fight clips when you're proud of yourself.

#137
Silensfurtim

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To those who claim that the 3 mage party is cool to play; please post some fight clips when you're proud of yourself.




i agree. it better not be a boring fight too.

#138
Dragon Age1103

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Mobisto wrote...

Dragon Age1103 wrote...

Mobisto wrote...

 Here's a clip of my 2 rogues and Shale taking out the Revenant in Brecilian forest. He's the toughest Revenant with 3 support skeletons (one is a yellow skeleton). Difficulty is nightmare.




Wynn got taken out very early in the fight. Revenant pulled her and Shale's roar got resisted. Being a useless mage, she died from 2 whacks from the revenant.

Sereda (my main rogue) and Zervan made short work of the 2 melee skeletons. Shale tanked the revanant while the 2 assassins got behind him. 15 seconds later: 1 dead revenant, 2 lesser health potions drunk since there was no healer.


I'm curiously how the famous 3 mage party handle such a boss! :P


in that video what leves were your chars???


Sereda is level 16 cunning yielding the rose's throne and dead thaig shanker. You can see her on my profile:
http://social.biowar...&game=dragonage
She wears the archon robes (mage robe) :lol: but she can survive with combat stealth.

Zervan is a strength/dex assassin, but he's yielding some crappy weapons. Need much better gear for him to really compete against Sereda's damage output.


forgot I asked you that. lol. Nice looking party at lv 16. I'm on my second play throug. I switched to Nightmare halfway through this time b/c my buddy said its way too hard. I was going to disagree at first b/c honestly the fights seemed easier. I played for about 2 hours wasn't bad at all, no enjuries no more than 2 potions a fight like i've been doing but THEN i went to Denerim. i remeber the random encounters being bad but they fight with the guard patrol in on the way to the back alley was the hardest fight i've ever encountered in this game. it took me like 5 or 6 tries & a constant pause & play micro management play style to win. I love a challenge but wow. It was ridiculous plus i had another guard patrol after I left the alley :( s

    Point being hats off to ppl like you who play on nightmare or who can just really adapt to a new game so quickly to level your chars so well. i've played tons of D&D based games but DA:O has taken some getting used to. My 1st play through was on hard for a total of 81 hours 7 this time around has been A LOT easier until i changed to nightmare. lol. Well thats my long rant. Thanks for the response by the way

#139
BigNerv

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Melee Chars are best while dmg on a single target.
For big groups the are as useful as a rock on a chain for a drowning person.My first play through was as a 3 Mage party, now i'm playing as a mostly melee based party and single targets die quit easy as mentioned by a lot of people here in the thread.
But if u encounter a large group of enemies a melee party can't kill anything before u'r laying in the dust.
Dragon Age : Origins is like ever other RPG in this point.
Melee classes are good for single target dmg and tanking, but if u'r really like to kick ass you have the be ranged.

A rouge can kill a target in really shot time but a mage is raping whole groups of enemies in slightly more time.

Mass destruction is the way to play !:D

Modifié par BigNerv, 29 novembre 2009 - 12:51 .


#140
Mobisto

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It's funny how people claim that mages are sooo powerful, but you need all THREE of them in a party.

If you haven't tried a melee party, please do so before "complaining" about how unbalanced mages are.

If you open a fight with aoe, you should make sure that most foes die before they reach your precious mages. Since once they get to you, the most viable option is to spam cone of cold and kite... How fun...

I played like that on my first play through, and it's not really fun.


So, again, if you think how "useless" melee is, back it up with a video demonstrating your magic supremacy. I dare you! :P

Modifié par Mobisto, 29 novembre 2009 - 01:11 .


#141
Mobisto

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duplicate post

Modifié par Mobisto, 29 novembre 2009 - 01:12 .


#142
Mobisto

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Dragon Age1103 wrote...
forgot I asked you that. lol. Nice looking party at lv 16. I'm on my second play throug. I switched to Nightmare halfway through this time b/c my buddy said its way too hard. I was going to disagree at first b/c honestly the fights seemed easier. I played for about 2 hours wasn't bad at all, no enjuries no more than 2 potions a fight like i've been doing but THEN i went to Denerim. i remeber the random encounters being bad but they fight with the guard patrol in on the way to the back alley was the hardest fight i've ever encountered in this game. it took me like 5 or 6 tries & a constant pause & play micro management play style to win. I love a challenge but wow. It was ridiculous plus i had another guard patrol after I left the alley :( s

    Point being hats off to ppl like you who play on nightmare or who can just really adapt to a new game so quickly to level your chars so well. i've played tons of D&D based games but DA:O has taken some getting used to. My 1st play through was on hard for a total of 81 hours 7 this time around has been A LOT easier until i changed to nightmare. lol. Well thats my long rant. Thanks for the response by the way


The fights in Denerim are quite tough actually! So don't feel bad if your party got wiped out.

BTW if you play a melee heavy party, you need to manage your gear like a mage needs to manage the spell book, quite time consuming sometimes :) Have fun with your second play through!

#143
Hunter246

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they as useless as you make them

#144
dbmccart

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Enuhal wrote...

In terms of singletarget-DPS, a dualwielding rogue is extremely good, possibly better than any mage can be.

It requires way more micromanagement than casting 3 Fireballs, though :)

My Arcane Warrior dealt over 1000 damage in a single attack which shocked me. So no Rogue is not better.

#145
Hunter246

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This game on nightmare is easy till toward end Revenant are easy to kill as long as you keep wynne safe might be slower with some classes but it relativity easy.

#146
Hunter246

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also my Liliana hit like over 700 which surprised me with arrow of slaying it wasn't a Revenant though. boy if morrigan uses hex and other spells on one target and does fireball her damage is awsome

Modifié par Hunter246, 29 novembre 2009 - 01:23 .


#147
dbmccart

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Hunter246 wrote...

also my Liliana hit like over 700 which surprised me with arrow of slaying it wasn't a Revenant though. boy if morrigan uses hex and other spells on one target and does fireball her damage is awsome


Yeah, but Arcane Warrior is Brutal, i'm sure it's capable of soloing any boss in the game.

#148
Mobisto

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dbmccart wrote...

Enuhal wrote...

In terms of singletarget-DPS, a dualwielding rogue is extremely good, possibly better than any mage can be.

It requires way more micromanagement than casting 3 Fireballs, though :)

My Arcane Warrior dealt over 1000 damage in a single attack which shocked me. So no Rogue is not better.


Arcane warrior is famous for their survivability (with the shimmering shield bug, expect it to be patched).

However, I don't see how you can do 1000 damage in a single attack. How do you get this number?

#149
Hunter246

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I'm going to make a arcane warrior sounds interesting

#150
Duck and Cover

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arcane warrior doesn't interest me, I like to nuke from afar.



I like the combination of having a mage (of course) and a backstabbing rogue for elites and bosses. It's a powerful combination. Usually my mage ends up full time healing on bosses, so Zevran does most of the damage on boss fights. So imho, melee is not useless.