Funkcase wrote...
Skyrim by a longshot.
This!
RPG does not equal "STR, DEX, INT:", etc. The earliest cRPGs saw a way to translate D&D math to computer games back in the late 70s / early 80s and ever since, we have been saddled with certain conventions that do not in fact have anything to do with taking on a role and playing the part of your character.
By virtue of providing a massively detailed sandbox world with thousands of NPCs, numerous interesting faction questlines, compelling lore, and more than 500 locations, a civil war in which the PC can play an important role, 410 marked quests (some of which are terrifically written), etc., Skyrim is closer to the roots of pen and paper RPGs in the sense that you are closer to being able to do whatever you choose.
Some players of pen and paper games may approach them as a sort of table-top battle simulator but all the groups I have played with over the past few decades typically focus more on the role-playing aspect, which centers on the fact that you play the part of a character by taking whatever actions you imagine that character would take. You can go anywhere in the game world and talk to any of an infinite number of NPCs, for whatever purpose you wish. The story develops naturally out of the improv between game master and player, often with the GM frantically adjusting his planned adventure on the fly to accommodate unanticipated player choices.
Obviously video games are never going to reach that level of infinite possibilities and choices which exists in our imaginations, but Skyrim does a much better job of this than some other RPGs with all kinds of old school stats but limited player choice.
Modifié par naughty99, 17 décembre 2011 - 09:58 .