If I Generate VO using the text-to-speech option, it works ok. If I then put a .wav file in Documents\\\\BioWare\\\\Dragon Age\\\\AddIns\\\\\\\\module\\\\override\\\\toolsetexport called "1437950502_m.wav" (which is the correct number for the particular line I'm trying to preview), and re-generate the VO, the cutscene preview audio does switch from the robot voice to my wav file, but the mouth movements are still keyed to the robot voice instead of scanning the .wav and generating new FaceFX.
Not sure what I'm doing wrong. Anyone got any pointers?
Much appreciated,
Sev
EDIT: I was having the FaceFX registry problem, as outlined in this thread: http://social.biowar.../8/index/139865 That might need to be stickied/patched...
Modifié par Sevenar, 23 novembre 2009 - 05:16 .





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