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I sure hope Insanity will be truly insane.


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#1
Ohei

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Ok, so here's my little (bs, it's a long wall of  text) story.

I have around 6-7 different ME2 careers. I always play games on lower difficulties first because I get really impatient whenever I get stuck. Usually, I turn the difficulty up during my next playthrough. During Mass Effect 2, I didn't. I played all of my careers on Casual. The reason? I forgot about combat fun, to me, it was all about the story. It literally slipped my mind that I could up the difficulty because I was too focused on the overall experience and not the gameplay itself.

So, I had most of the trophies (PS3 player here), but I noticed my Insanity trophy was not there, obviously.
I went, ''lol screw it'', and started a NG+ on Insanity. Basically jumped from Casual straight to Insanity.

Dude. IT WAS SO. MUCH. FUN.
I regret not doing it earlier. Sure, some of the missions like the Archangel recruitment mission were frustrating at first, as well as the Collector ship, and I did get stuck, and I b*tched and moaned but I kept playing.

I did only half the loyalty missions  because it was supposed to be a speed run for the achievement, so it took me about 15 hours to beat.

But my point is, it upped my ME2 experience in so many ways I can't even describe. I had to carefully plan my moves, couldn't stay in the same cover for too long,  had to come up with squadmate combinations and build up strategies for every enemy encounter. And I fwooping loved it.

So I'm thinking about doing something a little nuts in ME 3. Since it's a war story, tension, risks and stakes are suposed to be high. I'm thinking of starting on Insanity and sticking with it for as long as I can, even if it gets frustrating. ME2 Insanity difficulty changed my playstyle, and it made me actually love the gameplay mechanics tons more. I hear the ME3 difficulties will be increased this time around, so it makes the whole thing a tad more exciting.

I know it's probably a terrible idea and that I am going to get squashed like a bug, but is anyone else thinking of doing their first playthrough on Insanity or Hardcore, at least? It just makes it 100 times better. Sorry, had to get it out of my system.:o


TL;DR: INSANITY IN ME2 WAS PRETTY DOPE. I HOPE ME3 IS EVEN HARDER THAN ME2. WHO WOULD LIKE TO DO A FIRST RUN ON INSANITY FOR ME3? LOL KTHXBAI.

Modifié par Ohei, 17 décembre 2011 - 05:06 .


#2
robarcool

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I hope that as well. I am playing through another insanity soldier and after getting the revenant, I hardly use the Adrenaline rush, save for the tightest of the situations. No, its not a terrible idea to do a first playthrough at insanity. That's how I usually play games: Do a hardest difficulty playthrough, rinse and repeat!

Modifié par robarcool, 17 décembre 2011 - 05:11 .


#3
Ohei

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robarcool wrote...

I hope that as well. I am playing through another insanity soldier and after getting the revenant, I hardly use the Adrenaline rush, save for the tightest of the situations.



Adrenaline rush is such a lifesaver on Insanity lol, it got me out of some preeeetty tight-ass situations.


EDIT: I just feel like it will make the experience even more realistic, you know? Reapers are coming, everything is going like poop for the Galaxy, what better to enhance that than to make your enemies truly badass? :o

Modifié par Ohei, 17 décembre 2011 - 05:13 .


#4
robarcool

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Well, we also get to take on Cerberus goons with 3 friends. ME3 will be awesome!

Modifié par robarcool, 17 décembre 2011 - 05:14 .


#5
Ohei

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robarcool wrote...

Well, we also get to take on Cerberus goons with 3 friends. ME3 will be awesome!


See, I'm wondering how's that gonna work for multiplayer. Suppose that every co-op player is playing on a different difficulty. Will there be no difficulty set for MP or will there be a one-for-all type of thing everyone agrees on?

#6
SNascimento

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Mass Effect 2 gameplay is really amazing, it is almost divine. Let's hope ME3 reachs this status.
.
And there is a good chance it will:
.
1) The cover system is being improved
2) Hand to hand combat is recieving a complete overall
3) Enemy AI is also being reworked
4) It's about refining what was already good and not creating something new
5) Add more to what made ME2 great
.
I can't wait for ME3. It's great that there will be a demo.

#7
Labrev

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I found Insanity to be more time-consuming than hard. I mean, don't get me wrong, it's difficult. But overall, you just have to do the same stuff as what you do otherwise, just maybe spending more time in cover than otherwise.

I think it'd be more Insane if instead of focusing on enemies' defenses, focus on their offensive powers.

#8
ItsFreakinJesus

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I hope it's less annoying. Enemies shrugging off crowd control biotics need to be a thing of the past. It doesn't even have to do damage, enemies just need to be controlled in crowd form.

#9
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ItsFreakinJesus wrote...

I hope it's less annoying. Enemies shrugging off crowd control biotics need to be a thing of the past. It doesn't even have to do damage, enemies just need to be controlled in crowd form.

Lol, "controlled in crowd form."

Modifié par jreezy, 17 décembre 2011 - 06:21 .


#10
Ohei

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Hah Yes Reapers wrote...

I found Insanity to be more time-consuming than hard. I mean, don't get me wrong, it's difficult. But overall, you just have to do the same stuff as what you do otherwise, just maybe spending more time in cover than otherwise.

I think it'd be more Insane if instead of focusing on enemies' defenses, focus on their offensive powers.



I get you. I guess it depended on the enemy for me.

Dunno wtf happened to the AI in my game, but enemies would follow me at fast pace no matter what, for example, I had to fight 2 scions that dragged themselves all across previous rooms/spaces I had already cleared from enemies because I was getting owned, no medi-gel and squaddies dead/solo time, so I started running back, taking cover, shoot, rinse and repeat. They wouldn't just stand there, they'd walk (if you can call it like that) to a place that they could get me with their guns, which forced me to Adrenaline rush the sh*t out of Shepard and find urgently another place to temporarily cover my ass.

And with the Praetorian? F*cking hide and seek with that thing, both times I fought it. Literally had to shoot from the hip while running circles around a stone pillar for the second one, which, compared to my boring Casual-style gameplay, was actually pretty dope for a change.

I guess it just struck me harder because I went from laughably easy to challenging. :P

But like SNascimiento said, with the improved enemy AI and mechanics, I think the new Insanity mode will be less of a chore and more of a Holy Sh*t That Was One Helluva Ride. Here's to hoping lol.

#11
Homebound

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Insanity is ganna be so Insane, even Joker wont know wtf is going on.

#12
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Hah Yes Reapers wrote...

I think it'd be more Insane if instead of focusing on enemies' defenses, focus on their offensive powers.

Then it just becomes cheap like every other game that has multiple difficulties. I think instead of making enemies harder on higher difficulties through some cheap trick they would be better off making the enemies smarter.

#13
ediskrad327

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well Casey Hudson described Normal as "the new Veteran" so i'm sure things will get.....very crazy on the battlefield

#14
Customz

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Insanity on ME2 felt like the enemies simply became bullet sponges. They did not become smarter or better opponents, they simply took longer to die, which at times was quite annoying. But as @Ohei said the Praetorians were very nice indeed. Overall though it became more of a test of patience than anything else, waiting for the enemies to die.

#15
The Spamming Troll

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jreezy wrote...

Hah Yes Reapers wrote...

I think it'd be more Insane if instead of focusing on enemies' defenses, focus on their offensive powers.

Then it just becomes cheap like every other game that has multiple difficulties. I think instead of making enemies harder on higher difficulties through some cheap trick they would be better off making the enemies smarter.


right, enemy protections arent a cheap method of creating a challegne at all!

*head explodes*

i always thought the way ME1 handeled difficulties wasnt wanted. with just +damage and +health. but then we get ME2, adn its the same thing, with a rock paper scissors element to it. i just never found that to be a challenge.
id rather have enemies using biotics and tech mines on me. more like ME1 where we saw engineers and biotics that took out sheps sheilds or weapons, or even put shep on his ass. ME2 only offered warp bots. id rahter have destructable cover, making me move out of my sweet sniper spot. id rather have varrying AI, even something as simple as casual = enemies with pistols, vet = enemies with SMG, hard = enemies with revenants. whatever, theres alot of methods to make the game harder, im sure we couldall list  some good ones.

as much as i dont like ME2s gameplay philosophies, ME3 really seems to be getting its act together. ive seen mention of enemies that serve different rolls in combat, like support(engineers with turrets), cover busters, ranged(red beam snipers!), and even melee(theose ninja sword dudes). i think that reaper-asari might be one of my favorite enemies in all of ME.

#16
The Spamming Troll

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all you need to take out a praetorian is a shoulder high pillar to circle strafe around. id say a husk might be easier then a praetorian. or maybe im just that good.

but prolly not.

#17
mybudgee

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Wow BW sure has their work cut out for them. I mean, most hardcore fans are getting pretty good at being Shep. Its going to be trick to get the difficulty JUST right. For the record I hope they err on the side of super challenging!

#18
Ohei

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@TheSpammingTroll; to each their own I guess, I think with me it was more of a thing in which I was so used to running and gunning for 6 consecutive casual playthroughs that when I actually saw that I had to make use of the cover system for Insanity, it was a, ''Oh, well lookie here'' moment.

But like you said, Mass Effect 3 seems to be polishing difficulty rather nicely with so many improvements and complete re-doing of certain gameplay mechanics. So, we'll see.

@mybudgee; I recall a tweet from one of the devs saying that it was really hard to balance difficulty JUST right, but I have hope that they will achieve it.

Modifié par Ohei, 17 décembre 2011 - 06:53 .


#19
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im actually stuck on collector ship right now. the revenant kinda sucks lol

#20
Labrev

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jreezy wrote...

Hah Yes Reapers wrote...

I think it'd be more Insane if instead of focusing on enemies' defenses, focus on their offensive powers.

Then it just becomes cheap like every other game that has multiple difficulties. I think instead of making enemies harder on higher difficulties through some cheap trick they would be better off making the enemies smarter.


What's cheap is a husk's armor being able to absorb more hits of Incinerate than Shepard's own shields which go down with just one. He's supposed to be stronger than the rest.

On the other hand, if enemies had comparable defense but are otherwise tougher to deal with (improved AI not withstanding) THAT would be better. At least I think. Hard to know without experiencing the change.

#21
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Hah Yes Reapers wrote...

jreezy wrote...

Hah Yes Reapers wrote...

I think it'd be more Insane if instead of focusing on enemies' defenses, focus on their offensive powers.

Then it just becomes cheap like every other game that has multiple difficulties. I think instead of making enemies harder on higher difficulties through some cheap trick they would be better off making the enemies smarter.


What's cheap is a husk's armor being able to absorb more hits of Incinerate than Shepard's own shields which go down with just one. He's supposed to be stronger than the rest.

On the other hand, if enemies had comparable defense but are otherwise tougher to deal with (improved AI not withstanding) THAT would be better. At least I think. Hard to know without experiencing the change.

Exactly. A boost in defense or offense just because the difficulty is higher should never be the way to go. Sports games as well have had this problem with difficulty for years. Instead of the computer playing any smarter than usual they just have a higher probability for sucess the higher you go.

#22
Someone With Mass

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Halo has made the enemies smarter depending on the difficulty for years as well.

#23
robarcool

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D3MON-SOVER3IGN wrote...

im actually stuck on collector ship right now. the revenant kinda sucks lol

Use inferno ammo with it and see how it vanhishes every avatar of Harbinger into oblivion in seconds. The only point where I constantly used Adrenaline Rush in Collector ship was while fighting on those platforms. After that, it is easy.

Modifié par robarcool, 17 décembre 2011 - 08:03 .


#24
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robarcool wrote...

D3MON-SOVER3IGN wrote...

im actually stuck on collector ship right now. the revenant kinda sucks lol

Use inferno ammo with it and see hoe it vanhishes every avatar of Harbinger into oblivion in seconds.

Not on Insanity it won't.

#25
Trinity66

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I wish we could play first playthrough on insanity.