Ohei wrote...
robarcool wrote...
Well, we also get to take on Cerberus goons with 3 friends. ME3 will be awesome!
See, I'm wondering how's that gonna work for multiplayer. Suppose that every co-op player is playing on a different difficulty. Will there be no difficulty set for MP or will there be a one-for-all type of thing everyone agrees on?
Halo always did, and to take a recent example Battlefield 3 for example had a difficulty setting for multiplayer. I am assuming that they will let the host decide what difficulty they will be playing this on. I just hope that we don't have to go through the Origin browser plugin (yes, I'm talking to you, Battlefield 3), that was terrible. Why choose browser over in-game menus?
The Spamming Troll wrote...
right, enemy protections arent a cheap method of creating a challegne at all!
*head explodes*
Perhaps not the best example, but the difficulty setting in Rainbow Six series - not the recent Vegas crap, the good ol' Rogue Spear and Raven Shield - had an edge there. It was how quickly the AI would respond to your actions, how quickly they would turn and aim and shoot you. Considering that Rainbow Six was either gimp you good for the rest of the game with one shot or kill you outright, this did make the game incredibly challenging in later missions.
Not saying that Mass Effect should, but I do believe AI can be improved to actually achieve a harder difficulty rather than buffing them up with higher HP, armor and DPS. Mass Effect is an RPG, but the combat does play like FPS so I don't see why not.
Modifié par XiNAVRO, 19 décembre 2011 - 08:58 .