I sure hope Insanity will be truly insane.
#126
Posté 19 décembre 2011 - 11:17
Although it's handed me my arse a few times (I died three time on Freedoms Progress, I've NEVER died on Fredoms Progress until now) it's not quite as hard as i thought it was going to be. I've just finished Mordins loyalty mission and I feel I'm starting to get the hang of it now but I really had to change up my playstyle, use more biotics than normal and be very careful when using charge (i'm playing Vanguard), also ammo powers, which I would normally rarely use have been a lifesaver (incendiary ammo FTW!)
But back to your original question and to stay on topic, I don't think I will be playing on insanity for my first playthrough for ME3 as I want to enjoy the story and not frustrate the crap out of myself but I will be very much looking forward to when I do play insanity.
#127
Posté 19 décembre 2011 - 11:19
Mesina2 wrote...
^I'm absolute bored with Gears of War, which is consider the best cover based third person shooter.
Why?
Cause you only shoot.
You only shoot in a shooter. The horror.
You don't have powers like Mass Effect's Soldier
Different types of ammo which makes shooting more efficient and a concussive blast? You can cause a concussive blast with smoke grenades in Gears. Not sure about COD or BF since I don't play them.
nor squadmates you can give orders
Gears 1 had that. It sucked since the orders were just useless. Besides, Gears' AI is competent enough to not need to be given orders unlike ME2 where they drop like flies.
and also ,makes combat sections different since you have multiple squadmates to choose and every single one is different in gameplay.
Yes, the AI in ME2 is extremely reactive, moving to the same places every time, hiding behind cover, shooting a bit, ducking, shooting a bit, ducking, never once moving from their position.
ME2's powers are cool, definitely, but I haven't touched ME2 in a bit (eight playthroughs burnt me out for the time being) and after playing GoW I'm pretty worried when I do eventually go back to it the combat is just gonna feel a bit suckish.
Modifié par alex90c, 19 décembre 2011 - 11:19 .
#128
Posté 19 décembre 2011 - 11:26
What the hell is the matter with you, were you dropped as a kid? Hey guess what: having more options gameplay wise actually matters to some people.alex90c wrote...
You only shoot in a shooter. The horror.
Surprising huh.
Modifié par Zahe, 19 décembre 2011 - 11:26 .
#129
Posté 19 décembre 2011 - 11:29
#130
Posté 19 décembre 2011 - 11:31
Zahe wrote...
What the hell is the matter with you, were you dropped as a kid? Hey guess what: having more options gameplay wise actually matters to some people.alex90c wrote...
You only shoot in a shooter. The horror.
Surprising huh.
Such as ... different guns to shoot?
Y'know. In a shooter?
#131
Guest_Catch This Fade_*
Posté 19 décembre 2011 - 11:32
Guest_Catch This Fade_*
U mad bro?Zahe wrote...
What the hell is the matter with you, were you dropped as a kid? Hey guess what: having more options gameplay wise actually matters to some people.alex90c wrote...
You only shoot in a shooter. The horror.
Surprising huh.
#132
Posté 19 décembre 2011 - 11:39
Zahe wrote...
It isn't hard even without upgrades, it just takes somewhat longer to do stuff. Also if you have to delibirately gimp yourself in order to be challenged at the highest difficulty the game isn't very well designed.Mesina2 wrote...
^Here's help for that.
No upgrades( except for Normandy upgrades, if you wish).
Challenge is back.
In that case, ME1 isn't well designed at all when it comes to the combat, since you can just give every gun Frictionless Materials combined with Rail Extensions and then you'll still build up heat, but it'll more than likely last throughout the whole battle.
#133
Posté 19 décembre 2011 - 11:44
Someone With Mass wrote...
Zahe wrote...
It isn't hard even without upgrades, it just takes somewhat longer to do stuff. Also if you have to delibirately gimp yourself in order to be challenged at the highest difficulty the game isn't very well designed.Mesina2 wrote...
^Here's help for that.
No upgrades( except for Normandy upgrades, if you wish).
Challenge is back.
In that case, ME1 isn't well designed at all when it comes to the combat, since you can just give every gun Frictionless Materials combined with Rail Extensions and then you'll still build up heat, but it'll more than likely last throughout the whole battle.
or simply use HMWA X with 2xScram Rail X, Inferno Ammo X + Master Overkill + Med skeleton. You hit hard for 98% of your shots
#134
Posté 19 décembre 2011 - 11:54
Yes the combat design of ME1 was pretty awful, no denying it.Someone With Mass wrote...
In that case, ME1 isn't well designed at all when it comes to the combat, since you can just give every gun Frictionless Materials combined with Rail Extensions and then you'll still build up heat, but it'll more than likely last throughout the whole battle.
Different guns does not deep combat make. The depth of the combat is determined by how many choices one can do at each moment while in combat. The sole options being shooting or not shooting doesn't cut it.Such as ... different guns to shoot?
Y'know. In a shooter?
U 12 bro?U mad bro?
#135
Posté 19 décembre 2011 - 11:58
ME2 was so hyped about it started on Insanity right away. Had a hard time dealing with the two Scions on horizon (remember playing dirty one time on a succeeding playthrough by taking out one of them from the door to the final area with a pistol before they triggered) and the Praetorian on the collector ship the first time around. But man it made the game exciting and really got your blood pumping, surviving by the skin of your teeth.
Sure ME3 Insanity first runthrough for me
#136
Posté 19 décembre 2011 - 12:08
ShdwPlayer wrote...
Played ME1 on normal (or whatever the difficulty was) and upped it on the next playthroughs.
ME2 was so hyped about it started on Insanity right away. Had a hard time dealing with the two Scions on horizon (remember playing dirty one time on a succeeding playthrough by taking out one of them from the door to the final area with a pistol before they triggered) and the Praetorian on the collector ship the first time around. But man it made the game exciting and really got your blood pumping, surviving by the skin of your teeth.
Sure ME3 Insanity first runthrough for me
I did the same thing, but with an Adept. Had to run around and throw Warp at them for about ten minutes. Every playthrough after that, I'm whipping out the Cain.
#137
Guest_Catch This Fade_*
Posté 19 décembre 2011 - 12:27
Guest_Catch This Fade_*
I'll take that as a yes.Zahe wrote...
U 12 bro?U mad bro?
#138
Posté 19 décembre 2011 - 12:35
Take it whatever way you want, it is not like the opinion of an internet wiseass incapable of any thought more original then a ten year old meme is actually relevant.jreezy wrote...
I'll take that as a yes.
#139
Posté 19 décembre 2011 - 01:01
#140
Guest_Catch This Fade_*
Posté 19 décembre 2011 - 01:11
Guest_Catch This Fade_*
No it is not, even with a "Down But Not Out" mechanic available.Fugiz wrote...
More insane? Yes please, but not Gears of War insane. Thats just not fair.
#141
Guest_Catch This Fade_*
Posté 19 décembre 2011 - 01:12
Guest_Catch This Fade_*
Definitely mad.Zahe wrote...
Take it whatever way you want, it is not like the opinion of an internet wiseass incapable of any thought more original then a ten year old meme is actually relevant.jreezy wrote...
I'll take that as a yes.
#142
Posté 19 décembre 2011 - 04:51
Zahe wrote...
Yes the combat design of ME1 was pretty awful, no denying it.Someone With Mass wrote...
In that case, ME1 isn't well designed at all when it comes to the combat, since you can just give every gun Frictionless Materials combined with Rail Extensions and then you'll still build up heat, but it'll more than likely last throughout the whole battle.Different guns does not deep combat make. The depth of the combat is determined by how many choices one can do at each moment while in combat. The sole options being shooting or not shooting doesn't cut it.Such as ... different guns to shoot?
Y'know. In a shooter?U 12 bro?U mad bro?
You're completely missing the point. You said you wanted more gameplay options, I said it's a shooter so the only gameplay option is to shoot. You can do it in a number of different ways with different guns, but you're still shooting. What other gameplay do you want from a shooter?
And in COD, BF, and GOW you can make just as complex decisions as you can in ME, unless "use warp" is any more "deep" or "complex" than say, throwing a grenade.
#143
Posté 19 décembre 2011 - 05:51
#144
Posté 19 décembre 2011 - 05:59
#145
Posté 19 décembre 2011 - 06:06
Fugiz wrote...
More insane? Yes please, but not Gears of War insane. Thats just not fair.
That's the point of insanity, it shouldn't be fair. If you don't like it thats what lower difficulty levels are for.
#146
Posté 19 décembre 2011 - 06:11
#147
Posté 19 décembre 2011 - 06:33
#148
Posté 19 décembre 2011 - 06:58
XiNAVRO wrote...
Perhaps not the best example, but the difficulty setting in Rainbow Six series - not the recent Vegas crap, the good ol' Rogue Spear and Raven Shield - had an edge there. It was how quickly the AI would respond to your actions, how quickly they would turn and aim and shoot you. Considering that Rainbow Six was either gimp you good for the rest of the game with one shot or kill you outright, this did make the game incredibly challenging in later missions.
Not saying that Mass Effect should, but I do believe AI can be improved to actually achieve a harder difficulty rather than buffing them up with higher HP, armor and DPS. Mass Effect is an RPG, but the combat does play like FPS so I don't see why not.
Not sure I'd agree Rainbox 6 is a good example...what you're describing is simply lower DPS. Their still going through the same motions/AI routine but just at a slower pace...
#149
Posté 19 décembre 2011 - 07:23
#150
Posté 19 décembre 2011 - 07:25
Huh? Oh well, never mind.King Minos wrote...
Oh it is insane, your eyeballs, teeth and hair pop out, you start farting glitter, brain matte dribbles out of your nose, your Tongue shrivels up, genitals change into the opposite sex and your hands run into rubber chickens. And that's just the main menu.





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