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Finished on Nightmare. Some thoughts.


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#26
TcheQ

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Tankenminnet wrote...

That timestop- how do I do it? Please tell, haha!

Sorry, it's called Force Field. If you are familiar with AD&D Version 2.0 (BG/BGII/IWD/IWD2) it is an equivalent spell to Otiluke's Resilient Sphere.  The talent path for mage with it leads to crushing prison, which is also an awesome spell.

#27
Yakko77

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Being a Spirit Healer plus a large array of offensive spells and telling my party to hold back while offensive area spells take effect (even through walls which I loved) was a surefire way to beat this game on nightmare and I finished at lvl 22 IIRC.

#28
Nilwarp

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Feedback about my try to reach the high dragon as low leveled as possible.

The rules of my attempt were the following:
- I don't fight, unless it is required to reach the high dragon
- I don't do any side quest, unless it gives no xp
- I don't open any chest nor disable any trap, unless it gives no xp
- I don't read any book/codex

I chose a mage as my pc (I was pretty convinced the class was overpowered, but it is a fact I had always played PC rogues previously).
I did the game in nightmare mode, with the dexterity hotfix installed (which provides no advantage for mage, but I was used to it, as it is a no-brainer for rogues).

I started as a elven mage, with all attribute points into Magic (how odd is that).
I did the origin, focusing on the main quest. I got my staff in the Basement.
Not a lot of xp to avoid here and I was level 3 before the final dialogue.

The Ostagar part.
I did the prisoner and the elven courier side quests, as both give no xp (but loots).
In the Kolkari Wilds I went straight to the treaties, fighting the less possible darkspawns on the way.
The unavoidable Joining gives a huge amount of xp and made me level 4 (and a half).
Then I went to the Tower of Ishal. The fights here are all unvoidable due to the configuration of the tower.
A couple of darkspawns later, I was level 5 and got the Blizzard spell.
Yes, you read it right: level 5, 34 natural Magic, Blizzard spell.
From that very moment, I started to solo the game, with my party watching behind.
I knew the Mage class was overpowered, but well, this is in fact beyond one can imagine.
I soloed all the tower, but used my companions against the ogre.
Then I got Morrigan in my party (she was level 6).

The Lothering part was pretty straight.
I didn't kill the bandits at the entrance nor did I make them flee, as both options give xp.
I avoided the merchant outside as the encouter gives xp, no matter the result.
I then went to the tavern as I wanted to get Leliana, a ranged fighter as opposed to Sten (she was level 6). I got no xp there as I focused the leader and he surrendered.
I then fought the refugees on the way out (bandits give more xp) and fought the mobs attacking Bodahn.
Eventually, I was free from the linear part of the game at level 5 (almost 6).

So now the idea is to rush the high dragon.
As far as I know, it is not possible to avoid a visit to Genitivi's house, thus Denerim.
In the house, I talked to Weylon and got a clue pointing to the inn at Lake Calenhad.
I went there but it was a dead end as I didn't have enough persuasion/intimidation.
No luck, I had to fight Weylon, Which I did and got Heaven unlocked.
Leliana stole most of the NPCs at the Market, I bought the Tevinter Mage robe but could not afford the nice staff.
No fight in Heaven til the chantry. Then the fight is unavoidable.
I did not secure the area outside and Genitivi teleported us to the temple.
A lot of fights there, all unavoidable, all soloed. I leveled up 6 almost immediately.
When reaching Korgrim, Morrigan and Leliana were level 7, Alistair and I still level 6.
Two options there: killing him right now or doing the whole urn quest before...killing him in the end.
I decided to kill him right now. That was not a good idea.
Due to the fact the PC is right in front of Korgrim after the animation, and thus the target of all badies.
I tried many times but could not succeed without potions (I had not used a single one before that).
Once I decided I could use potions, I killed them on my first try, no death.
Alistair and I leveled up 7 there (right after talking to Korgrim actually).
Then I got the item needed to call the high dragon, yeah!

High Dragon fight.
Well, what should I say?
The fight was a joke (especially compared to Korgrim and his baddies).
I killed the dragon on my first try, no death, no potion.
I did use the cheesy force field spell on Alistair (I had not used it before that).
He had threaten on, he taunted regularily and he never lost the aggro.
From time to time, Morrigan had to heal him and I had to refresh force field.
Leliana was singing the Song of Valor all the time.
My PC got the kill blow. He was level 7.

Conclusion:
I was wrong about the minimum level being 8, but I was right about the fact the level scaling system ruins the replayability, at least regarding the challenge of the fights. For a game totally fighting dependant, that can be seen as a big flaw.
Your opinion may differ.

Modifié par Nilwarp, 25 novembre 2009 - 10:14 .


#29
soteria

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I disagree with your testing method. I can kill the dragon at a higher level without abusing force field. Can you do that fight at level 7 "normally"? That is, without abusing the crappy AI?

Also, there seems to be a floor in how low the enemies will scale. When I went to Denerim first thing on one playthrough, the thugs and blood mages were a brutal grind. When I went there after a few other areas, they were pushovers. In both cases I had similar groups (mage, 2 warriors, rogue).

Modifié par soteria, 25 novembre 2009 - 10:49 .


#30
Nilwarp

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soteria wrote...

I disagree with your testing method. I can kill the dragon at a higher level without abusing force field. Can you do that fight at level 7 "normally"? That is, without abusing the crappy AI?

Also, there seems to be a floor in how low the enemies will scale. When I went to Denerim first thing on one playthrough, the thugs and blood mages were a brutal grind. When I went there after a few other areas, they were pushovers. In both cases I had similar groups (mage, 2 warriors, rogue).

I don't follow your argument.
How can you disagree with my method in order to be as low leveled as possible?
Do you mean you have a way to reach the high dragon at level 6 or below?
If so, please explain. Otherwise, you misanderstood my point.

Also, how can you deny the fact the game allows some spells like force field or blizzard?
Do you want me to flagellate myself by not using them? Just to artificially create some challenge the game doesn't provide?
And if you really want to know, I did kill it at level 7 without force field. I had to use a lot of potions though.
But for some reason, I have the feeling you're going to tell me I can't "cheat" the game with potions, right?

#31
Nilwarp

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soteria wrote...
Also, there seems to be a floor in how low the enemies will scale. When I went to Denerim first thing on one playthrough, the thugs and blood mages were a brutal grind. When I went there after a few other areas, they were pushovers. In both cases I had similar groups (mage, 2 warriors, rogue).

This has nothing to do with a "floor" level scaling.
The challenge of that kind of fights only comes from the fact you start them after an animation, preventing any kind of placement strategy and making your PC the target of all enemies.
Exactly what makes the Korgrim encounter much more difficult than the high dragon one.

Edit: without a taunting ability it is very difficult to counter that "unfair" disadvantage (Alistair couldn't have it at level 6 against Korgrim, but had it at level 7 against the high dragon).

Modifié par Nilwarp, 25 novembre 2009 - 12:21 .


#32
Nodrak

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So your whole experiment ended in 'Alistair taunts, FF Alistair, kill dragon'. That does nothing to reference the difficulty of the enemy based on its level scaling...

#33
TcheQ

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You make some good points about the easyness of the game once people know what they are doing. I think this is a common experience is shared by players, where they find "hard" not so hard, when they played it on easy or normal the first time round. I am currently playing without Wynne (I killed her) and, well, killing uldred is pretty tough without external healing. We all have our own thoughts on what makes a "legitimate" victory or not.



I can imagine certain characters are much easier at the lower levels. For example, just how easy are Loghain's archers if they don't have scattershot? And does Cauthrien actually do any damage if you face her at level 8, but have very good armor?



I wonder too how much the archdemons HP scales at the highest levels. My estimate is the archdemons health when it is level 18 is approximately 2k. It would be interesting to compare - first time fighting some of those boss characters though...I wonder if a few potions here and there would have made a distance. It would be interesting to know if each boss-character has an easy solution, or a "desirable" challenge level.



Maybe the really nice equipment you get if you play premium content is balanced by the extra levels of characters you have to face for the rest of the game. I will do at least one more complete playthrough after this wiht a warrior...but i make no promises that I will ever reach level20 with any of my characters

#34
Nilwarp

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Nodrak wrote...

So your whole experiment ended in 'Alistair taunts, FF Alistair, kill dragon'. That does nothing to reference the difficulty of the enemy based on its level scaling...


My experiment proved two points:
The game is linear enough early on to make your character reach a minimum level of 6, whatever you do, even avoiding all unecessary xp.
The DA:O character advancement system combined with the level scaling system ruins the replayability, as the game offers no challenge anymore: even the supposely most powerfull enemy, the high dragon, is beatable at level 7.
If you don't understand this is due to the scaling system, well, I cannot see what could convince you.

Edit: also, if you've read my posts, you would know I also killed it without FF. I had to go the Circle tower to make some potions however.
Finally, I would like to remind you I'm speaking about REPLAYABILITY (it seems some people here like to read what they want to instead of what is written). I did enjoy my first playthrough and found the game challenging.

Modifié par Nilwarp, 25 novembre 2009 - 01:15 .


#35
Nilwarp

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TcheQ wrote...
I can imagine certain characters are much easier at the lower levels. For example, just how easy are Loghain's archers if they don't have scattershot? And does Cauthrien actually do any damage if you face her at level 8, but have very good armor?

I wonder too how much the archdemons HP scales at the highest levels. My estimate is the archdemons health when it is level 18 is approximately 2k. It would be interesting to compare - first time fighting some of those boss characters though...I wonder if a few potions here and there would have made a distance. It would be interesting to know if each boss-character has an easy solution, or a "desirable" challenge level.

Maybe the really nice equipment you get if you play premium content is balanced by the extra levels of characters you have to face for the rest of the game. I will do at least one more complete playthrough after this wiht a warrior...but i make no promises that I will ever reach level20 with any of my characters

All good points here.
However, the scaling system makes the enemies scaled down to you, when you, as a veteran (replay), you know exactly what talents to take along.
Sure, not having a healer makes you dependant on potions and vulnerable to disabling abilities. But it is your choice not to have one. Just like other gamers like to not use potions or not use some spells.
I understand the unavoidable enemies linked to the main quest should be level scaled in that game all about fighting, but what about all optional ones? What is the point?

#36
TcheQ

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Nilwarp wrote...
All good points here.
However, the scaling system makes the enemies scaled down to you, when you, as a veteran (replay), you know exactly what talents to take along.
Sure, not having a healer makes you dependant on potions and vulnerable to disabling abilities. But it is your choice not to have one. Just like other gamers like to not use potions or not use some spells.
I understand the unavoidable enemies linked to the main quest should be level scaled in that game all about fighting, but what about all optional ones? What is the point?



Well I think the challenge offered becomes a different one, which is "What is the lowest level I can finish the game with". or "How few companions can I have and still finish". I think if I had been presented immediately with the option, I would have skipped the whole of Orzammar (it was too hard for me at the time).  That I believe would certainly dither any overpowered class issues.

My mage never encountered Sten or Liliana.
My rogue has been systematically getting rid of all the chaff characters, but I decided to be more manipulative  and am keeping the girls.

So I am thinking that you may be able to finish the game with no companions...I am investigating this one (obviously for Noble Human, you are forced to keep your dog)

I've tried Flemeth at level 8, morrigan doesn't have f/field so I don't even have such an option...she regenrates faster than my party does damage...lol

Speedrun on Nightmare, anyone?

Modifié par TcheQ, 25 novembre 2009 - 02:58 .


#37
Nilwarp

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TcheQ wrote...
I've tried Flemeth at level 8, morrigan doesn't have f/field so I don't even have such an option...she regenrates faster than my party does damage...lol

Speedrun on Nightmare, anyone?

Good point (again :) ) about Flemeth.
It is true that one seems in fact stronger than the high dragon. Probably because the fighting ring is way smaller? Or because it is differently scaled? I don't know honestly.

By speedrun you mean the main quest only I presume. So no high dragon, no Flemeth, etc.

Edit: oh, I forgot, as opposed to the high dragon, Flemeth fight starts following an animation which resets any strategic placement. Add to it the smaller fighting ring...

Modifié par Nilwarp, 25 novembre 2009 - 03:28 .


#38
TcheQ

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The arena for Flemeth is small enough that she can either fire spit you or do this wingbeat-pull, then massive attack, rake etc.  The fact that it's right after a cutscene is a moot point as there is nowhere to hide anyway.

Nilwarp wrote...
Good point (again :) ) about Flemeth.
It is true that one seems in fact stronger than the high dragon. Probably because the fighting ring is way smaller? Or because it is differently scaled? I don't know honestly.

By speedrun you mean the main quest only I presume. So no high dragon, no Flemeth, etc.

Edit: oh, I forgot, as opposed to the high dragon, Flemeth fight starts following an animation which resets any strategic placement. Add to it the smaller fighting ring...



A speedrun can be done in a number of ways.

1. Lowest character level possible (warrior, rogue, and mage will probably have a lowest level each)
2. Shortest amount of time to complete (since there are experience exploits that take a lot of time, this method rules those out as a legitimate speedrun)
3. Least amount of characters in party (i'm currently wondering how Fort Drakon plays out if you only have yourself and Alistair after rescuing Anora, or how Denerim Gates gets played if you have no one?
4. Least number of creatures killed.
5. Lowest level required to beat <boss character>
6. Lowest level, but recruits all armies (presumably you can finish the game and recruit no one)

For example, I could to finish BG in 4 hours...but that was with a power character.  And there I had Korrigan(name?) and <paladin> and my character, all with boots of haste (you could outrun a fireball trap), all with mithril armor(I could kill Drizzt at level 2), and my char was 25 on all stats (because you could read books to up your stats) Or I could finish in game-days in 1 day 8 hours? I think (my characters were very tired).  But that's not very challenging.   Also with those characters you could kill Tethtoril and Ulraunt.  Good times ^^

Atm I just don't have a tank character...passing the dragon  in the Brecilian forest is proving to be difficult (i'm level 8, have done the mages tower).  And I'm making Leliana extremely jealous.  My dog is pretty useless as well, so I think it's time for him to go.

#39
Aderis

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As far as the challenge rating goes I can agree that the leveling the Enemies to the player level can ruin the challenge but if you really want a challenge then use the Console commands to make you higher level and begin the game at level 20. This way, when you start, your characters lack a lot of the gear while your enemies are leveled to that specific position.



As far as my Night-mare playthrough is I can say I haven't had any more trouble then I have had in Normal. The difference? The High Dragon and Flemeth are as much a pain then they were before and how you defeated the High Dragon at lvl 7 is beyond my ability to fathom. Maybe it's because I've never tried it on Nightmare?



I might try that next game....start at lvl 20 and see how the challenge affects my game...

#40
TcheQ

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Aderis wrote...

I might try that next game....start at lvl 20 and see how the challenge affects my game...


Well it's not much of a challenge for a party vs one enemy if they can mass-paralyze and use crushing prison and all abilities that are only available after completing the majority of the game.  If you can paralyze+tempest+firestorm+blizzard and heal yourself for free for 90 points vs the Ostagar Ogre, I'm not sure it ranks as much as a challenge as doing it with a party that simply doesn't have those abilities.

Wait, does this mean you can cheat your level at any time in the game?

#41
Aderis

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You can use the Trap Glitch within the game or use Console Commands at any point in the game once the Developer console is activated. And I never said I would use a Mage now did I? :P



The Mage make's the game far too easy for no matter what level he is the gear isn't extremely important only the spells you have access to. If I did it I would probably try it as a rogue or a Fighter group without the Combat Stealth since that can make it fairly easy as well.

#42
soteria

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No, Lilwarp, my point is your test as you posted it only proved that abusing force field works, which we already knew. Good on you for doing it without it as well.

But, as I recall, you were trying to show that the level scaling is broken, but your testing method (using force field) negated any effect your level could possibly have had, since it lasts full length on party members, and you're not otherwise taking damage.

You're welcome to think that using force field on a party member to avoid taking any damage is just clever use of game mechanics, though. You just proved that combat is unbalanced in various ways, which we already knew.  To be a good experiment, you need a control.  If you are trying to prove that the fight was too easy at level 6, first you have to establish how hard it should be.  We already know we can cycle through different types of potions for unlimited healing, so most every fight is theoretically possible by level 6.  The high dragon's grab could be a death sentence for a low level character, but I'm just guessing you didn't actually leave someone in melee range so you probably didn't run into that.

This has nothing to do with a "floor" level scaling.
The challenge of that kind of fights only comes from the fact you start them after an animation, preventing any kind of placement strategy and making your PC the target of all enemies.
Exactly what makes the Korgrim encounter much more difficult than the high dragon one.


Except, only 1 of 3 back alleys and the final blood mage starts in conversation. Those fights were just flat-out harder at a lower level, even though I could completely control party placement and the pull on almost every fight. When I went there at level 7/8, they were just hard.  Interestingly, I didn't think Korgrim was ever harder than the High Dragon.  One time I slept everyone, killed the two mages, and then beat down Korgrim and his guards.  Another time I just taunted to get initial aggro and used an enemy mage's cone of cold to set up shatters.  Neither time did I think it was a hard fight.  If it was hard at level 6, maybe the level scaling *is* working.  Maybe the problem here is that the dragon is a gimmicky fight that lends itself to exploitive tactics to beat.

If you actually want to test the level scaling, take your level 6 character and cheat to give yourself maxed survival and stealth. Then run around seeing what level enemies you can find, to see if the level "floors" that are supposed to exist actually work.

Modifié par soteria, 27 novembre 2009 - 12:12 .


#43
its_you

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http://dragonage.gul...allenge_scaling

#44
Nighteye2

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Nilwarp wrote...
Conclusion:
I was wrong about the minimum level being 8, but I was right about the fact the level scaling system ruins the replayability, at least regarding the challenge of the fights. For a game totally fighting dependant, that can be seen as a big flaw.
Your opinion may differ.


Not really, the high dragon is still part of a reasonably low-level area. If you want challenge, play a non-mage PC and go to Orzammar first. The Jarvia fight is WAY harder than the high dragon at those levels...

#45
Ginnerben

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Nighteye2 wrote...

Nilwarp wrote...
Conclusion:
I was wrong about the minimum level being 8, but I was right about the fact the level scaling system ruins the replayability, at least regarding the challenge of the fights. For a game totally fighting dependant, that can be seen as a big flaw.
Your opinion may differ.


Not really, the high dragon is still part of a reasonably low-level area. If you want challenge, play a non-mage PC and go to Orzammar first. The Jarvia fight is WAY harder than the high dragon at those levels...


Much agreement.  Hardest fight for my Rogue (DW).  I still had Morrigan with me at that point, luckily.  I don't know if my Zev, Alistair, Lelliana party would have been able to do it.  

#46
sinosleep

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nuculerman wrote...

can you actually beat her the first time? I'd love to see the video of that. I tried on normal and my whole party dies in two seconds. Earthquake doesn't knock down a single archer. Blood wound and fireball can only hit 4/8 archers. If you try to run Morrigan close enough to use cone of cold on four archers while you blood wound or fireball the other four, the four you didn't CC attack before she's close enough to freeze them all.

Every single archer has the AoE stun with fire arrows, and they all cast that right off. Everyone in my party dies with one volley on normal difficulty. I didn't even bother on easy when I found out I could just break out of prison later. I didn't see how it would have gone any better. I suppose if you made morrigan a bm, and used blood wound on each set of archers, or invested three points to fireball with her, and you had a mage, then it might be possible. But what a waste just so you can beat one boss fight. Otherwise I fail to see how anyone can beat it. It's not even a micromanaging problem. Everyone is dead before you can start micromanaging.


Blood wound and grenade spamming worked for me using Alistair, Leliana, Wynne, and a 2hander warrior PC. You can blood wound all the archers except one if you line up the outside edge of the spell with one side or the other, blood control the last guy, tank handles knight, everyone lobs grenades centered on 4 archer groups at the same time (1 point of poision for the ability to throw any grenade is well worth it) and they're all dead in in less than a second since nades go off instantly. Do the same for the remaining archers and then just down the boss.

#47
TcheQ

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Finsihed 2nd time, with a Male Noble  Rogue.  Took me 44 hours (argh).  Level 16 again.  I pickpocketed every single person I came across.


Recruited Leliana (after some persistent nagging), Morrigan, Loghain, Oghren, Mabari.  Finished with mabari, Morrigan, Loghain (oghren held the gates). Killed leliana (desecrating the urn), wynne(inside mages tower), zevran(on the road), alistair(anora (my wife to be :P) had him executed).  Spoke to Sten (actually found him this time), but my character wasn't about to care one iota about some rude qunari foreigner.

FOr most of the game, played with leliana+dog+morrigan.  When I killed leliana, oghren took her place.  Rogue was full on abilities except for feign-death, had 3 points in assassin and one in duel-wield at the end. (Level 16 finish)



The Jarvia battle was a lot easier this time.  Huddling in the doorframe works!  And morrigan has all the spellpower anyone would ever need.   I sided with Branka this time - Caridin is definitely easier.  Two stone golem yellows are harder.

Toughest battle (apart from archdemon) was probably the six suits of armor that guard the way to Arl Eamon's son Connor(whom i killed, that Isolde is one whiny **** omg stfu!).  All my party died without a scratch on one, multiple times.  They have a warcry/rally? ability that negates hide-in-shadows :(  so a lot of patience and dirty-fighting was required. 
Oh and I love how I was able to leave Redcliffe to rot :> and not fight.  awesome. 
my path was mage tower-brecilian-denerim (urn)-orzammar-frostback-redcliffe-denerim.  Skipped as much of frostback and orzammar as possible (needlessly overlong dungeons, i think)

SOme tough battles were avoided by the tactful use of forcefield.  Not sure how I would win against 20 guards+soldiers+archers if I didn't have it  - they kept coming after me because of my thieving ways.  When i got ambushed, I would go charging into the centre of them, then have morrigan cast forcefield on me.  It was thne just a matter of time to pick them off.

Cauthrien (howes estate) was relatively simple with morrigan - I was prepared with lots of lyrium potions, and there is a nice table she gets stuck on.  I used cold, prism, hex and life-sap (name?)
I think I used five minor lyrium :P  Cauthrien gave me 230xp (archdemon gave me 215).  She was hitting over 100 each swing.  That hurts.

I used morrigan to defeat loghain (her comment is priceless).  And once again I kept him above alistair

Archdemon required a different tactic this time (got it on 3rd try) - I could fix the balistas but I simply wasn't doing enough damage otherwise.  When I defeated it with my mage, my party was across the map, but always doing damage.  This time I had to keep kept them grouped together, and didn't ingore those darkspawn-I simply had no one with really good armor.  I still find it a little ridiculous that there are lowlevel darkspawn interspersed with mean mean mean emissaries, alphas and shrieks >:(

during the final battle (that i won) i developed a severe problem where i was getting major lag in between the time I would issues commands, and the time they would action.  In addition to that, a genlock alpha did some dual-strike or something, which damamges over time....and it kept resetting, so my party was continuously taking damage.  After Disabling tactics, the problem deemd to subside? 

That brings up another point.  Somewhere, someone told the computer to think for itself and ignore what I tell my characters to do, which enemies to go after, and who to attack.  For a good portion of them game, I am just stuck with having to manually control my entire party.  Not only that, I have to tell them to CONTINUE attacking each round.  :S

Pity cos tactics could have been a great standpoint, and instead it's buggy as hell.  It's worse than BG: when I told my characters to attack someone...THEY ATTACKED.  And when I hid in shadows, they STAYED HIDDEN and didn't reveal themselves to the 20 enemies by attacking the nearest person "just because they are there".  I tried chagning to different modes (out of deafult) but didn't help. Apart from that, the "steal from target" command worked just fine.  Pity it was the only option that worked in tactics.  Hopefully they get this area debugged before the next DA release :(

Looking forward to my third go, looks like an elf warrior is on the menu - this character will want order (whether good or bad) so this might take some time : P

#48
sinosleep

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The problem you're running into with attacking seems to be related to the hold position command. If you tell them to hold position they will do so even when attacking. So if they're fighting someone get a hit and then that character gets knocked back or falls back then your guy stops attacking because he would have to move from his position, which you already told him not to do.

The way I run things is I have my tank set to attack nearest visible which I choose for him so he stays on target. My other melee characters I have set to attack tank's target so as long as I'm not targeting anyone with my tank they won't do anything. As soon as I do they go to work on the tank's target, it works 90% of the time. Occasionally I'll get a ranged chracter that want's to move closer than I want them to but all you have to do then is turn hold positions back on for a second and then click it back off and they should stop.

Modifié par sinosleep, 29 novembre 2009 - 07:29 .


#49
ITSSEXYTIME

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Nilwarp wrote...

Nodrak wrote...

So your whole experiment ended in 'Alistair taunts, FF Alistair, kill dragon'. That does nothing to reference the difficulty of the enemy based on its level scaling...


My experiment proved two points:
The game is linear enough early on to make your character reach a minimum level of 6, whatever you do, even avoiding all unecessary xp.
The DA:O character advancement system combined with the level scaling system ruins the replayability, as the game offers no challenge anymore: even the supposely most powerfull enemy, the high dragon, is beatable at level 7.
If you don't understand this is due to the scaling system, well, I cannot see what could convince you.
.


First point: So?  Why the hell does that matter exactly?  You're going to level and it just so happens the designers want you to be lvl 6 by the time you get into the wide open world.

Second point: If the game didn't have level-scaling, then you'd always do the same fights at the same level and then the game would either be completely linear or an excercise of "I came to this area, died a hundred times before realizing I can't progress because I'm not a high enough level."  The lack of a challenge comes from the fact that you are abusing the AI to it's fullest and using the most effective and game-breaking spells and talents in the game.  If anything the level-scaling allows you to tackle opponents at different times in a different order with a completely different set of abilities without the fight being impossible.  

You can blame the level-scaling if you'd like, but perhaps the problem is that when you play a game like a computer counting experience points and being as effective as possible then you're not going to be able to enjoy replaying the game because afterall there's only one "most effective" strategy.

#50
TcheQ

TcheQ
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sinosleep wrote...

The problem you're running into with attacking seems to be related to the hold position command. If you tell them to hold position they will do so even when attacking. So if they're fighting someone get a hit and then that character gets knocked back or falls back then your guy stops attacking because he would have to move from his position, which you already told him not to do.

The way I run things is I have my tank set to attack nearest visible which I choose for him so he stays on target. My other melee characters I have set to attack tank's target so as long as I'm not targeting anyone with my tank they won't do anything. As soon as I do they go to work on the tank's target, it works 90% of the time. Occasionally I'll get a ranged chracter that want's to move closer than I want them to but all you have to do then is turn hold positions back on for a second and then click it back off and they should stop.


Hmm I'll try this.  Most of the time I have found that the character's do everything fine until I mess with it. :/
At one stage I could see my rogue cylcing through his commands (the little picturebox next to their face to tell you the action) as it was going through the command cycle 10 times a second :/

Still I found it very odd that the entire party would just forget to continue to attack a target.  As I didn't have a tank (I don't really use them) maybe the in-built commands are set to revolve around that, and because I don't have a clear party leader it gets confused.  Spell casting contingencies worked okay for maybe the first 20 hours, then something happened :/ I can't help but think my choice of behaviour is in conflict...but I can't figure out what ...and there is simply no neutral option i.e. attack when commanded, do not attack otherwise