TcheQ wrote...
I think I was level 16 at the end. A little over 63 hours. But the end battles were easy? Was this an error?
Wow, you must have done very little side quests. My first playthrough I was 21 at the arch demon and second/third play through I was 23. How in the world did you manage to get to the Arch Demon at level 16. Did you only do the main storyline?
Speed Bump 1.
Went to redcliffe, An hour long battle getting rid of those zombies. :/ They were tough, especially when they are immune to magic. Everyone had died but me. My tactic eventually involved dragging groups of them to a lone knight (all other NPCs were on the floor) at the top of the hill, and running around in circles till they were dead. Fortunately, I could heal myself, but that was it.
I had a similar problem in my first play through. The reason was I never recruited the town to help fight first time. There are several elite NPC's you can convince to get to help defend the town. You can get the Bar Keeper at the Redcliffe Inn to fight (If he dies in the fight BTW - dunno how many people know this- you can loot his entire shop inventory for free by speaking to the serving woman in the same inn after the fight). You can recruit the elf in the same inn, then 3 mercenaries in one of the huts and you can set up some oil and fire traps by finding and deploying some barrels of oil in one of the shops. And ofcourse the defenders are all stronger if you do the blacksmith part.
Speed Bump 4
Branka
Argh. I was ready to rage quit this one. My party at the time i think was morrigan, wynne , me oghren. And I would get slaughtered in 20 seconds
By some freak occurence, i managed , and becuase I had read a hint here on the forums about the lyrium veins, nothing nasty happened when Branka was on low health. To get to branka, I had used Zevran to sneak past everything he could. One stone golem was enough to kill my party outright, but I was able to get lucky with the otiluke-sphering of branka. And then have my chracters run aroun in cricles for 30minutes.
I personally found branka to be one of the easier fights... not sure why alot of people struggle with it. Little tip - when the golems throw their rocks at you - you have 3 seconds to split your party up - its an aoe. The moment ot picks up a boulder (this applies to boulder throwing ogres as well) pause and split ur party up in all 4 directions immediately. Getting all 4 of your party members hit by a boulder in nightmare difficulty is almost a death sentence. Splitting quickly no matter what will help alot.
Speed Bump 5
Ser Cauthrien
Party Stunned
Party Stunned
Party Stunned
Your journey ends here.
Finally got lucky with otiluke's sphere (by this time I am using my mage as a fighter who can tank, but still dies very quickly to cauthrien) luckily my mage gets about 90 health from a lesser poultice. SO I can heal and tank while the rest of my party finsihed off those archers. Wynne is dead by this point. and then my mage dies suddenly (whoops) so I spend the next 15 minutes tagteaming alistair+morrigan
If you die here your journey does not end... so I begin to wonder if this is a troll post. But I will continue to comment. If you surrender or die here, both ways you end up in prison. This fight was intentionally made extremely difficult because the developers really wanted you to go to the prison, at the same ime they wanted you to have some sort of choice so they didnt force you into the prison and never made the fight impossible. But it is extremely difficult fight if you dont exploit bad AI and cheapen the fight by aoe the room over the wall. Only sad individuals play a game like that.
Final Battles.
I didn't know if this was intended, but basically a whole heap of low level hurlocks+genlocks spawned (level 0). They took one hit. Normal hurlocks+genlocks were a whole lot harder. SO these battles Weren't that challenging. When I was defending the gates (oghren and zevran) oghren just focussed on killing yellow-texts... zevran didn't even get involved :/)
The final battle took me two tries. Finished with Mabari (good doggie knows how to use balistas)
, Wynne and Loghain. In my troops I had 46 archers and about 30 footmen left (the dwarves had helped me route the dragon thralls), and mages had helped vs a general. Had started the final with 50 of each except mages with 12. I couldn't help but think the battles in Fort Drakon, at least compared to the battles before it seemed so much easier?
The reason for all the 1 shot mobs in the final battle was so bioware could have loads of enemies on the screen and in the battle without making the fight impossible. If you had the same amount of genlocks and hurlocks and they where the normal strength the last fight would be impossible without cheasing and exploiting bad AI.
I liked the idea - made the whole thing feel like a real epic battle and fun. Even tho themobs are 1 shot material (except the Shrieks), they still do quite a bit of damage and definately should not be ignored.
But yeah I agree this game is amazing and I love it.





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