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Help with Tile Magic


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#1
Ali Akabba

Ali Akabba
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Hello.

I'm a beginner at building and scripting, and I'm interested in using Sunjammer's Tile Magic in the module I'm creating. One thing I want to do is to make a large river through a forest area, flooding a pit "corridor" with water. It works fine, actually. However, while in game, the water doesn't fade from view with the distance. So it looks great close to the PC, but horrible when you look to far distances, becasuse the water shines brightly in contrast to everything else around it fading. Is there any way to make the water fade correctly from the view?

Thanks in advance.

Modifié par Ali Akabba, 18 décembre 2011 - 03:30 .


#2
The Amethyst Dragon

The Amethyst Dragon
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Tile magic uses visual effects, which unfortunately cannot be made to fade out behind fog.

#3
Ali Akabba

Ali Akabba
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Oh, I see. It's a pity. Thanks for the helpful information.

I'm a fan of your colorized icons, by the way.  :)

Modifié par Ali Akabba, 18 décembre 2011 - 03:32 .


#4
Shadooow

Shadooow
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Ali Akabba wrote...

Hello.

I'm a beginner at building and scripting, and I'm interested in using Sunjammer's Tile Magic in the module I'm creating. One thing I want to do is to make a large river through a forest area, flooding a pit "corridor" with water. It works fine, actually. However, while in game, the water doesn't fade from view with the distance. So it looks great close to the PC, but horrible when you look to far distances, becasuse the water shines brightly in contrast to everything else around it fading. Is there any way to make the water fade correctly from the view?

Thanks in advance.

Had similar issue and I make it look better extending the fog distance in area environment properties. So if you didn't tried that yet try this ;)

Modifié par ShaDoOoW, 18 décembre 2011 - 03:40 .