Basic playstyle is run-n-gun with my shotgun and AA slinging powers when needed. You will notice I didn't go with rank 4 warp as I haven't ever had any luck with warp-bombs so I decided that I would be the one setting them up and keep Miranda or Thane as my right hand man (or woman) depending on the mission.
That is where slam comes in, quick cooldown, instant cast and with my squadmates having instant cast warps that makes for very simple warm-bombing. Area overload, just too good to pass up, AA obvious choice if you are using a shotgun, Guardian for the even greater reduction in my cooldowns. Throw rank 3 for picking off guys near ledges and the overall fun factor, Warp rank three because there are always situations where warp-bombs aren't an option and I need to be able to put out damage to barriers and armour as well, then Cryo rank 2 because well where else can I put the three points and it is a pretty useful power in the right circumstances.
Edit: Forgot weapon choice. I will mainly be using my shotgun (Evi or GPS depending of the mission, Evi for missions where armour is more prevelant than shields or barriers) and have my trusty Locust as back-up for when I am required to sit back and sling powers for whatever reason.
I feel like this is a build that draws heavily on the right combination of squadmates to live up to its full potential, but still packs a punch in its own right in missions where squadmate choices are limited (LMs, Arrival)
I know this topic has been done to hell and back over the course of the game and having played ME2 enough since its release I know that this build is at least viable, I just would like to get some input from people who have put more time into the game than myself.
Thanks guys.
Modifié par Jmrice88, 18 décembre 2011 - 01:50 .





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