I agree with OP that realistically, unethical choices during war should generally lead to the best outcomes. Being ethical is supposed to be its own reward, it's supposed to make you feel good. I don't see the galactic hero putting his own emotional comfort above the surivival of the trillions of people.
It's also supposed to make you more socially acceptable, but that's not what the war with the Reapers is about - the entire galaxy united is not going to make a difference against the Reapers. Since morality is the luxury of the time of peace, survival should come first during the time of war.
It's annoying that the core dilemma is about morality and not about survival. If Shepard can afford keeping his principles, it makes me feel that the Reapers are not a threat. If our species doesn't have to sacrifice their morality and their very humanity to win, then we're not really challenged by the Reapers. We should be forced to go through some terrible transformation in order to survive and be born anew. We have to make sacrifices for the victory, and if Shepard is unwilling to make them, then there should be game over.
However, there is no point in having two paths in the game if only one path always leads to winning. The gamers don't willingly choose failure, it's against human nature. For the best experience, both paths should be valid and different and both should be leading to consistently successful outcomes. Which is not currently the case.
As for Shepard doing what's necessary compromising his morality, we already have an example of that. Can he still be considered Paragon after what he did to Bahak?
EDIT: Mordin is a nice example of the perfect Paragon / Renegade balance. Shepard could be like him - doing what's necessary, while angsting about it. Enjoying destruction on the battlefield while being fiercely protective of the civilians. The forced dichotomy is irritating, I want a complex blend.
(That's not to mention that I'd like to be able to play a clever, scheming hero. And the one who can feel emotions.)
Modifié par laecraft, 23 décembre 2011 - 07:16 .