Bleachrude wrote...
John Renegade wrote...
Bleachrude wrote...
If ME was anything resembling realistic, then the "humanity F*** yeah" vibe of the setting would be absent, there would be Cerebus-style groups among ALL the alien races, the massive numerical advantage the council has should mean that even if the council was sacrificed, it would be replaced by another council made up of the same races with at most one seat given to humans.
Hell, to be honest, the fact that the council oversees trillions of people with hundreds of worlds means that humanity would walk very quietly and wouldn't even think of "demanding" anything...
(I personally never understood this outcome...just because the council was wiped out, the asari, salarians and turians don't put forward replacements? What the hell?)
Setting is one thing, but choices and consequences were always presented as being "realistic" in Mass Effect. They don't seem realistic to me one bit.
Then paragons have more to complain about IMO. I was actually wrong in stating that there was no gameplay difference between the two choices since an earlier poster mentioned how paragons only get the "feel good" effect whereas renegade nets you actual quantifiable benefit.
I mean, if choice and consequence really meant something, a human council should mean that being a spectrecarries no weight among the other races....
What I see you asking for is having your cake and eating it too...Being a renegade doesn't affect the game world/storyline to the extent that you notice it in actual gameplay...
What I'm asking for is Paragons having their choices granting them both - positives and negatives - as well as renegades would.
What I'm asking for is no missing content for renegades, like no human council to be seen in ME2.
What I'm asking for is, that if there are gameplay differences, than those differences should transfer to the story as well (like hypothetical allies/technology - that is the "story" part - having a direct effect on the gameplay in ME3 final battle. Effect being both positive and negative for both Paragon and Renegade).
For me and many other people mere gameplay differences are only a way by which devs get away easily from creating more deep storyline which would have an impact on the players. (Unlike when you fight one krogan more, than you would otherwise have - a big deal)
Modifié par John Renegade, 18 décembre 2011 - 06:07 .