D3MON-SOVER3IGN wrote...
Umm.. DUH..its the quarian and geth conflict..
I meant the one in ME2..Haestorms sun..
That's a spoiler, and I won't reveal it.
D3MON-SOVER3IGN wrote...
Umm.. DUH..its the quarian and geth conflict..
I meant the one in ME2..Haestorms sun..
DarthCaine wrote...
What I want is actual ingame consequences.
What I don't want is my choices summed up in some crappy epilogue/email text. What I don't want is just some minor dialogue changes. What I don't want is the major game choice only resulting in a different ending video. What I don't want is illusion. (and I've just described how BioWare handles consequences in ALL of the their games, they always give us tons of choices, but NO consequences of those choices)
What I want is at LEAST different quests. What I want is just a fraction of what The Witcher 2 did (changing 1/3 of the game with a single choice). What I want is different party members based on your choices like in KOTOR 2 (and not getting them in the last hour of the game like in DAO with Loghain/Alistair, or Bethany/Carver getting removed right after 1/4 of the game, or how in ME3 the VS leaves right after the first mission)
Hah Yes Reapers wrote...
I can't fathom what makes people believe that the countless variables through two seperate games can be accomodated with entire QUESTS of their own within the space of two CD's. Unless they'd be OK with getting the game over four CD's with a $120 price tag.
People who ever had these kinds of expectations were kidding themselves. Any other game that may have allowed it in theirs probably didn't have half as complex a story behind it (in a triology, no less) or half as many variables as the ME series does.
Bad King wrote...
I wouldn't be surprised! The outcome that makes me facepalm the most atm is the outcome in ME3 if you killed Balak (and I'm someone who originally let him escape).
Hah Yes Reapers wrote...
Bad King wrote...
I wouldn't be surprised! The outcome that makes me facepalm the most atm is the outcome in ME3 if you killed Balak (and I'm someone who originally let him escape).
That's not what I read. I'm not sure where people have come up with the supposed positive outcome behind letting Balak go. Even if there is one, I fail to see how any of my Sheps are "screwed" for it as the rene-whiners want to insist.
I didn't mean two compeletely different main quests. Just the occasional different quest will do. Heck even GTA4 and Saints Row had different missions depending on your choice.Hah Yes Reapers wrote...
DarthCaine wrote...
What I want is actual ingame consequences.
What I don't want is my choices summed up in some crappy epilogue/email text. What I don't want is just some minor dialogue changes. What I don't want is the major game choice only resulting in a different ending video. What I don't want is illusion. (and I've just described how BioWare handles consequences in ALL of the their games, they always give us tons of choices, but NO consequences of those choices)
What I want is at LEAST different quests. What I want is just a fraction of what The Witcher 2 did (changing 1/3 of the game with a single choice). What I want is different party members based on your choices like in KOTOR 2 (and not getting them in the last hour of the game like in DAO with Loghain/Alistair, or Bethany/Carver getting removed right after 1/4 of the game, or how in ME3 the VS leaves right after the first mission)
I can't fathom what makes people believe that the countless variables through two seperate games can be accomodated with entire QUESTS of their own within the space of two CD's. Unless they'd be OK with getting the game over four CD's with a $120 price tag.
People who ever had these kinds of expectations were kidding themselves. Any other game that may have allowed it in theirs probably didn't have half as complex a story behind it (in a triology, no less) or half as many variables as the ME series does.
Modifié par DarthCaine, 19 décembre 2011 - 03:54 .
Bad King wrote...
It is bad if you killed him, though I won't discuss the spoiler here. On top of that, what happens in ME3 if he dies in ME1 is very implausible and rather silly. So even if you don't consider it to be a bad outcome (which I do), it is still a pretty dumb outcome.
GHNR wrote...
I would have to disagree with the OP's assessment. Various Renegade choices in both games would actually hamper the war against the Reapers, like depriving yourself of a powerful ally by killing the Rachni Queen, killing Wrex (shame on any Renegade who did that), destroying the Genophage data and depriving the chance for the Krogan to boost there numbers, killing the Council making the rest of the species distrustful of Shepard and the Alliance, letting Morinth live, because you know....letting a serial killer roam free is a great idea, and destroying Heretic Station which would still allow pockets of Heretic Geth to regroup and create a second vrius to indoctrinate the mainstream Geth.
All in all, my Renegade is moreso a Renegon, because he isn't stupid enough to allow a chance to stop the Reapers die.
Destroy Raiden wrote...
This and I've also noticed the ren interrupts are more jerk then strategic.
Beating the s*** outta Mouse comes to mind.didymos1120 wrote...
Destroy Raiden wrote...
This and I've also noticed the ren interrupts are more jerk then strategic.
Which ones exactly? Other than punching Al-Jilani again, of course.
AVPen wrote...
Beating the s*** outta Mouse comes to mind.
Hah Yes Reapers wrote...
Bad King wrote...
I wouldn't be surprised! The outcome that makes me facepalm the most atm is the outcome in ME3 if you killed Balak (and I'm someone who originally let him escape).
That's not what I read. I'm not sure where people have come up with the supposed positive outcome behind letting Balak go. Even if there is one, I fail to see how any of my Sheps are "screwed" for it as the rene-whiners want to insist.
AVPen wrote...
Beating the s*** outta Mouse comes to mind.didymos1120 wrote...
Destroy Raiden wrote...
This and I've also noticed the ren interrupts are more jerk then strategic.
Which ones exactly? Other than punching Al-Jilani again, of course.
Perhaps so, although just like the Al-Jilani choice, neither the player or Shepard will even be aware that other choices of handling the situation exist if he/she just automatically react to the big flashing, shiny red "Intimidate" button and go wacking non-combatant/civilan people in the head all the time.didymos1120 wrote...
AVPen wrote...
Beating the s*** outta Mouse comes to mind.
Not really, because the motivation is to get the info Thane needs because time is short. No, it's not nice, but neither is it mean for the sake of mean. Shep can even apologize afterwards, if you so choose. And you can't bring in the fact that the other approaches will also succeed. You know that. Shep does not.
Modifié par AVPen, 19 décembre 2011 - 04:31 .
Guest_Cthulhu42_*
I never do that one, just because the "There's a bomb!" intimidate option is so much more fun.Someone With Mass wrote...
Or the one where you punch the crap out of that delivery boy or whatever he is on Thane's loyalty mission.
Modifié par Cthulhu42, 19 décembre 2011 - 04:32 .
Arcian wrote...
This thread will inevitably lead to a Cerberus/Renegade circlejerking circus.
Modifié par LucidStrike, 19 décembre 2011 - 04:38 .
Guest_Catch This Fade_*
As of right now yeah they definitely oversold the choices matter. That tweet is promising though.JamieCOTC wrote...
jreezy wrote...
If renegade choices still result in saving the galaxy I consider that a job well done.
Ultimately, I think BW wrote themselves into a corner and oversold the “choices matter.” Yeah, choices matter. Renegades probably won’t see Conrad Verner. As to which path is right, paragon or renegade, I’ve played both and everything in between. Ultimately, it’s up to the individual player. Do I wish that my renegade could join Cerberus in ME3 and establish human dominance? Yes. Do I wish my Paragon could write the Reapers a strongly worded letter? Actually, that would be pretty funny, but no.
Anyway as a default ME2 game was basically a full renegade run, this might make renegades a little less bitter.
http://twitter.com/#...441339389329408
BellaStrega wrote...
Actually, mentally unstable people - mentally ill people - are significantly more likely to be victims of violence than instigators of it. You punched him out? You simply reinforced the statistics. Such a reaction may be rationalized by Shepard after doing it, but it's a pretty ignorant move.
That became socially acceptable because Shepard punched her. What do you do when the press asks uncomfortable questions? Punch the reporter out? There's something wrong with this approach.
AVPen wrote...
I'm sorry, but that analogy is more or less the same as saying "If everyone jumped off a bridge, would you do it too?"Mr. Gogeta34 wrote...
Punching the Reporter: Practically everyone we've seen that she interviews has hit her. In that universe, doing that to her had become socially acceptable for some reason. Regardless, a Renegade Shepard could be well aware of that.
Although I suppose the Mass Effect equivalent of that saying would be, "If everyone drank a 10 quarts of Rynchol, would you do it too?"
jreezy wrote...
As of right now yeah they definitely oversold the choices matter. That tweet is promising though.JamieCOTC wrote...
jreezy wrote...
If renegade choices still result in saving the galaxy I consider that a job well done.
Ultimately, I think BW wrote themselves into a corner and oversold the “choices matter.” Yeah, choices matter. Renegades probably won’t see Conrad Verner. As to which path is right, paragon or renegade, I’ve played both and everything in between. Ultimately, it’s up to the individual player. Do I wish that my renegade could join Cerberus in ME3 and establish human dominance? Yes. Do I wish my Paragon could write the Reapers a strongly worded letter? Actually, that would be pretty funny, but no.
Anyway as a default ME2 game was basically a full renegade run, this might make renegades a little less bitter.
http://twitter.com/#...441339389329408
Modifié par Mr. Gogeta34, 19 décembre 2011 - 05:41 .
Youknow wrote...
Some of them should. I was disappointed when we really didn't get to more results from the "dead" council. The only thing that ended up happening was that non-human vendors were jerks. Which I don't really understand. I'd be more happy to be alive than I would the person that didn't save my leader. I wish there would have been more talk about the arms race turians and humans were apparently having.
Modifié par Mr. Gogeta34, 19 décembre 2011 - 05:54 .
Youknow wrote...
Some of them should. I was disappointed when we really didn't get to more results from the "dead" council. The only thing that ended up happening was that non-human vendors were jerks. Which I don't really understand. I'd be more happy to be alive than I would the person that didn't save my leader. I wish there would have been more talk about the arms race turians and humans were apparently having.
Modifié par Cuddlezarro, 19 décembre 2011 - 05:47 .
I honestly don't know why people are so damn shocked that the Human/Human-led Council refused to see Shepard and wanted nothing to do with him, given the fact that the Alliance itself disavowed Shepard and everything he said and did regarding the Reapers after he dies and that was far before the Cerberus rumors came about....Mr. Gogeta34 wrote...
Youknow wrote...
Some of them should. I was disappointed when we really didn't get to more results from the "dead" council. The only thing that ended up happening was that non-human vendors were jerks. Which I don't really understand. I'd be more happy to be alive than I would the person that didn't save my leader. I wish there would have been more talk about the arms race turians and humans were apparently having.
Commander Shepard... the first human Spectre... Hero of the Battle at the Citadel... is back from the dead with highly distrubing rumors regarding ties with an avowed enemy of the Council (capital-offense stuff).
He comes over into Citadel space to provide the answers and clear the air.. and the all-human Council (Human-led if you were Neutral... where's the leadership?).... avoids this person? Yet alone the fact that Spectres only answer to the Council...
Modifié par AVPen, 19 décembre 2011 - 06:01 .
AVPen wrote...
I honestly don't know why people are so damn shocked that the Human/Human-led Council refused to see Shepard and wanted nothing to do with him, given the fact that the Alliance itself disavowed Shepard and everything he said and did regarding the Reapers after he dies and that was far before the Cerberus rumors came about....