Assault Rifle or Claymore Shotgun
#1
Posté 18 décembre 2011 - 08:01
The Vanguards are design for close combat, high-risk, lots of damage. I've always been hesitant because I know that if now played correctly, you die A LOT.
So...
Assault Rifles or Claymore Shotgun?
#2
Posté 18 décembre 2011 - 08:11
#3
Posté 18 décembre 2011 - 08:17
#4
Posté 18 décembre 2011 - 09:50
mcsupersport wrote...
If you have never played a Claymore Vanguard then you HAVE to go that route at least once. Vanguard by definition is high risk high reward, and depending your skill level with the class you may or may not die a bunch.
This. Everyone should play Claymore Vanguard, Revenant Soldier and Widow Infiltrator at least once.
#5
Posté 18 décembre 2011 - 10:10
#6
Guest_Aotearas_*
Posté 18 décembre 2011 - 10:58
Guest_Aotearas_*
How enjoyable and rewarding that playthrough will be is however tied to your ability to perform the reload trick/glitch.
#7
Posté 18 décembre 2011 - 11:00
#8
Posté 18 décembre 2011 - 11:23
#9
Posté 19 décembre 2011 - 12:17
Besides, the Scimitar was my shotgun of choice for the Vanguard anyway. I don't think I switched it out for any other one at any point after acquiring it.
If you haven't experienced the Claymore though, get a save in before that weapons-training checkpoint to pick it up first and give it a try.
Modifié par Hah Yes Reapers, 19 décembre 2011 - 12:19 .
#10
Posté 19 décembre 2011 - 12:19
#11
Posté 19 décembre 2011 - 01:24
#12
Posté 19 décembre 2011 - 01:29
Modifié par SpockLives, 19 décembre 2011 - 01:29 .
#13
Posté 19 décembre 2011 - 03:35
#14
Posté 19 décembre 2011 - 09:37
#15
Posté 19 décembre 2011 - 10:00
It is one of the Icon builds like the Rev Soldier and Widow Infiltrator that really should be played at least once if you haven't already done so.
#16
Posté 20 décembre 2011 - 12:50
#17
Posté 20 décembre 2011 - 02:08
On hardcore, all enemies have shields, barriers, or armor. When you charge protected enemies, they are staggered and stay put at shotgun range. A standing enemy can also be used as cover from other enemies. A knocked-halfway-across-the-map enemy cannot be used as cover.
I truly had less trouble with Vanguard and found myself charging far more often once I turned the difficulty up. I should add that I almost never play shooter/action games because I suck and can't aim. If I can do it, anyone can (with determination).
Modifié par SpockLives, 20 décembre 2011 - 02:08 .
#18
Posté 20 décembre 2011 - 10:57
Oh, and charging into a group of unarmoured LOKI mechs is just downright funny.
#19
Posté 19 janvier 2012 - 03:59
#20
Posté 19 janvier 2012 - 05:06
#21
Posté 19 janvier 2012 - 05:20
Claymore + Inferno ammo is a freaking Hell Cannon, and IMHO it is the best weapon in the game...no contest.
Also, I like to role-play my main Shep as close combat specialist, so Sniper or AR would make no sense. But Charging with krogan shotgun only the chosen few can wield? Yay!
From strictly gameplay perspective, you can Charge approximately 95% of the enemies in the game, and you have access to more than enough other tools to deal with those enemies that can't be charged, so long range/mid range arguments for taking SR or AR hold no water..in my opinion anyway.
Modifié par Kronner, 19 janvier 2012 - 05:27 .
#22
Posté 19 janvier 2012 - 05:31
#23
Posté 19 janvier 2012 - 05:46
Rasputin17 wrote...
@kronner I can deff see where you are coming from. If you want to role play then shotgun would be the best choice. My thing is you already have 3 very nice shot guns in M-22, Scmitar and Geth Plasma Shotgun. Adding AR or SR training allows you to have more options in combat. As well as more varied gameplay. I guess what I am trying to see is does the Claymore pose such a signifigant advantage over Scmitar and M-22 that it is worth losing a long range weapon? On the other hand if you know you are only going to go close combat then I agree with Kronner deff go for the Claymore. It should also be noted that most of the other posters have more experience then me so that should be taken into consideration.
Disclaimer:
I am biased, because I absolutely love Claymore in ME2. I also think that unless you take full advantage of the reload cancel trick, Claymore is the least effective shotgun in the game.
Scimitar is very forgiving, very effective and very easy to use, but I do not like its sound or how little damage it does per shot. It's just not what I'd expect from a shotgun.
GPS is not even a shotgun. It is the unshotgun as the devs called it. It has annoying delay before it gets the shot off. Not very good in close combat. Excellent defense stripper though. IMHO it is the best weapon for Adept.
Eviscerator is basically a Claymore that does less damage and shoots faster. My 2nd most favourite shotgun. I use it on my Sentinel.
Also, do not forget Katana, it is pretty good shotgun. Still, does not do enough damage per shot IMHO.
As for long-range weapon..may I ask, what for? Vanguard's Charge is the ultimate power that gets you up close.
Why would I hold back and shoot from distance when I have such a power? I also have means to set up Warp bombs for occassions such as the bubble walk during the Suicide Mission, when Charge is not an option. And do not forget heavy weapons that are more effective than any other weapon for long or mid-range combat. And again, only about 5% of the enemies can't be Charged.
I already use other shotguns, AR or SR on other classes that are not as good as Vanguard up close.
I suppose Eviscerator + Viper would be a very potent combo, but in my book it does not make up for that special Charge+MuahahaYouAreDead combo Claymore gives you. Claymore also keeps you on your toes as a miss is a costly mistake that usually leads to death.
I must have done at least 15 Vanguard playthroughs and while I have experimented with all shotguns, Claymore is easily the best fit for my playstyle.
Modifié par Kronner, 19 janvier 2012 - 05:49 .
#24
Posté 19 janvier 2012 - 09:07
#25
Posté 19 janvier 2012 - 09:17
The reload trick is key to making it the King of Shotguns, as he says. I made a simple video to show how to do it.





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