EternalAmbiguity wrote...
I can understand that, but I think some of that comes down to limitations of the game system: The game doesn't tag certain people as "innocent," for example, and when you kill them change the dialog for Leliana and Alistair; that would probably require an inordinate amount of work. Gameplay mechanic at work. Though you DO have a point.
And because I'm a grammar SS Agent, I fel compelled to tell you that when using brackets or curly braces, you go it DEscending order, not AScending order. Example: {[()]}
I don't think so. How difficult would it have been to put an extra condition on a dialogue choice? I.E. Warden goes to kill mages/elves and Leliana/Alistair butt in with a "How could you! You're not the person I thought you were!" *Romance Ended cannot be restarted approval set at Zero*. there are already lines that do that if the PC picks them. This would just add more and place them outside of Leliana's/Alistair's dialogue tree. And if they're not in the party simply have them confront the Pc about it (like Wynne or Leliana do about the Urn).
Heck I think there's a romance mod that does that (course this only works with the modded romance and not BW Lis). If you make too many choices the character doesn't agree with he dumps you. It's not out of the realm of possibility for the GMs. The devs just didn't put it in. probably because it's annoying and limiting and the devs put player fun over character consistency.
Modifié par Ryzaki, 19 décembre 2011 - 09:04 .




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