RyuGuitarFreak wrote...
Mass Effect was never meant to be played like Infamous on the "caster" class. I don't think that never crossed the developers minds. Anyway...The Spamming Troll wrote...
RedCaesar97 wrote...
I disagree. Mass Effect is not a Fantasy RPG where you can play a mage that only casts magic. Shepard is an N7 (the Special Forces in the Alliance), so you are trained in weapons, no matter the class. This allows you to alternate between casting and shooting. Being an N7 and not actually being able to shoot a weapon would be a really bad idea; although Mass Effect 1 kind of already did that, which was rectified in Mass Effect 2.stonbw1 wrote...
Ideally, sentinal or pure biotics could play the entire game without pulling a trigger. This would be a viable option if they were noticeably and considerably less accurate than a soldier. But with universal combat mechanic between all classes, those "non-combat" classes would indeed be overpowering. Personally, I'd love for my pure biotic not be able to hit the broad side of a barn with her pistol, since it would force me to do exactly what she should do: use pure biotics! It would really step up replayability amongst the classes.
....it should be.
claiming shepard shouldnt be able to complete the game as a pure biotic becasue hes only an N7 soldier IS NOT the reason why shepard cant complete the game as a pure biotic. just putting that "N7 soldier" label on shepard is something ive never done in either game. hes a soldier, sure. hes got weapons, sure. but hes also got friggin biotics. i mean do you really think biotic characters in the ME universe can ONLY push and pull people around. there should be abilities like "limb remover" or "skull crusher" but thats a problem of the current state of videogames. maybe in ME4 on the XBOX740 well have the capabilities of actually doing major damage as a biotic character.
have you ever played infamous? no weapons, no problem!
meh, im not concerned about what bioware did or didnt say about its own game. im saying it could be played that way. probably fairly easily too. just allow more damage dealt on impact. implement combinations like lift+slam should be OSOK. theres no doubt in my mind that a weaponless adept would potentially be the friggin awesomest ME experience possible.





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