Renegades and Paragons should have equal consequences.
#1
Posté 19 décembre 2011 - 05:06
Say some situations require diplomacy, yet youre a die hard renegade, well obviously thats not the way to go so you would get some sort of consequence. same thing goes for paragons if they were put in a situation that required a sacrifice or betrayal.
This could also open an option for paragade or renegon players to get the perfect ending without having to rack up the morality points. if a person is observant enough to know which option will have the least consequences they could end the war with the least casualties/most saved worlds/ etc. of course im assuming thats how the war would play out, but you never know.
opinions?
#2
Posté 19 décembre 2011 - 05:20
#3
Posté 19 décembre 2011 - 05:20
The way I look at it is... "Why have choices if you already know which answer provides the best results before you're even given that choice?" Outcomes aren't dependent on the story's circumstances or odds and have all revolved around the Paragon decisions and their glowing outcomes.
It makes the decision aspect of the series a bit stale... and changes the point of making decisions.
Sometimes Jack Bauer gets the best results even though there's morally ambiguous means of attaining that result. Other times, Ghandi gets the best results as he's a man that sticks to his ideals of non-aggression and non-violence etc.
Neither side should be "Favored."
Modifié par Mr. Gogeta34, 19 décembre 2011 - 05:21 .
#4
Guest_Calinstel_*
Posté 19 décembre 2011 - 05:21
Guest_Calinstel_*
#5
Posté 19 décembre 2011 - 05:27
Calinstel wrote...
They do have consequences. They have all these threads to remind them how much the one dislikes the others choices.
i realize they do, i just dont want that fact to get lost amidst these one sided threads.
#6
Guest_EternalAmbiguity_*
Posté 19 décembre 2011 - 05:28
Guest_EternalAmbiguity_*
Yes, i agree.
Cheers, all.
#7
Posté 19 décembre 2011 - 05:37
Unfortunately however, after reading the spoilers it's clear that's not the case. Instead the ME3 plot feels like it has been written by some trolly paragon with a clear anti-renegade/Cerberus agenda.
It's seriously quite amazing how ridiculous it is.
#8
Posté 19 décembre 2011 - 05:41
I love the Witcher 2 for that very reason. The dilemma you faced while making a decision not knowing which ones are going to come back and haunt you in the end.
@Mr. Gogeta34: I never thought I would ever see Jact Bauer and Ghandi in the same sentence and have that sentence make sense ...u sir, now have my utmost respect
#9
Posté 19 décembre 2011 - 05:53
For a risk vs. risk decision, such as Collector Base, the consequences should be as close to equal as they can make it: pros and cons for both sides, only pros for both sides, only cons for both sides.
For risk vs. non-risk decision, such as the Rachni Queen, the risk should result in both pros and cons, the non-risk in neither.
For imported games, all major decisions warrant acknowledgement and appropriate content. No single morality path should make up the standard game content, imported games should present a unique experience.
Notable exclusion from list: no cons-only vs. no-cons and/or all-pros outcomes. No decisions should result in major advantage over another, and no side should be severely disadvantaged to somehow validate the others'.
#10
Posté 19 décembre 2011 - 05:55
I love the Witcher 2 for that very reason. The dilemma you faced while making a decision not knowing which ones are going to come back and haunt you in the end.
near the end of act 1 and the whole of act 2 for example
#11
Posté 19 décembre 2011 - 06:10
What that means for Shepard is that, yes, it may very well be the case that paragon choices ARE better choices in general, IN CONTEXT. Vice versa. #JustSayin
Since it's a game tho, BioWare should lead it all towards more or less equivalent endings I suppose.
Modifié par LucidStrike, 19 décembre 2011 - 06:12 .
#12
Posté 19 décembre 2011 - 06:14
#13
Posté 19 décembre 2011 - 06:20
LucidStrike wrote...
A lot of people, including the OP, are really oversimplifying things. THE UNIVERSE DOES NOT KEEP AN ETHICAL SCOREBOARD OR ANYTHING. The universe does not at all balance out ethical choices. The. Universe. Does. NOT. Care. It's all just chaos, determinant but not predictable. It's all a matter of context.
What that means for Shepard is that, yes, it may very well be the case that paragon choices ARE better choices in general, IN CONTEXT. Vice versa. #JustSayin
Since it's a game tho, BioWare should lead it all towards more or less equivalent endings I suppose.
It's not really... Bioware determines which choices have the best outcome... and thusfar they've relegated it to exclusively one type of choice (the blue button). When you have so many other choices to choose from... the notion of a "tough choice" is deflated once you figure this out.
silentspec111 wrote...
@Mr. Gogeta34: I never thought I would ever see Jact Bauer and Ghandi in the same sentence and have that sentence make sense ...u sir, now have my utmost respect
Kudos and right back at ya for appreciating that dychotomy
Modifié par Mr. Gogeta34, 19 décembre 2011 - 06:22 .
#14
Posté 19 décembre 2011 - 06:37
Well, they are actually in 2 separate sentences...Mr. Gogeta34 wrote...
Kudos and right back at ya for appreciating that dychotomysilentspec111 wrote...
@Mr. Gogeta34: I never thought I would ever see Jact Bauer and Ghandi in the same sentence and have that sentence make sense ...u sir, now have my utmost respect.
#15
Posté 19 décembre 2011 - 06:55
coming back to topic, @Lucidstrike:What we are trying to say here is that all paragon choices cant have good outcomes n all renegades bad one's that is not the way the world works. But the ME universe has been doing that since the last 2 games.
It would make the game much more interesting if they mix things up a little. Sure let para choices have better results in general but it wont be so bad to throw in some bad outcomes in their way sometimes. It makes the choices tougher to make and one has to put in a little thought behind it...rather than hitting the blue icon for optimal results all the time.
#16
Posté 19 décembre 2011 - 06:59
xentar wrote...
Well, they are actually in 2 separate sentences...Mr. Gogeta34 wrote...
Kudos and right back at ya for appreciating that dychotomysilentspec111 wrote...
@Mr. Gogeta34: I never thought I would ever see Jact Bauer and Ghandi in the same sentence and have that sentence make sense ...u sir, now have my utmost respect.
I'm looking past all of that.
#17
Posté 19 décembre 2011 - 07:45
#18
Guest_Saphra Deden_*
Posté 19 décembre 2011 - 09:00
Guest_Saphra Deden_*
#19
Posté 19 décembre 2011 - 09:01
#20
Posté 19 décembre 2011 - 09:04
#21
Posté 19 décembre 2011 - 09:06
#22
Posté 19 décembre 2011 - 09:06
#23
Posté 19 décembre 2011 - 09:09
Saphra Deden wrote...
Renegades should get most of the best outcomes because they approach their decisions logically. Paragons should often suffer for giving into emotion and weakness.
Right, b/c you never give into emotion.
#24
Posté 19 décembre 2011 - 09:11
Saphra Deden wrote...
Renegades should get most of the best outcomes because they approach their decisions logically. Paragons should often suffer for giving into emotion and weakness.
This statement is factually inaccurate. It does not actually reflect the fact that there are logical reasons to make either Paragon or Renegade decisions, and there are emotional reasons to make either Paragon or Renegade decisions.
But this is a false dichotomy, as the choices likely have logical and emotional reasons behind them. For you, for me, for everyone who plays.
#25
Guest_Cthulhu42_*
Posté 19 décembre 2011 - 09:11
Guest_Cthulhu42_*
Ravensword wrote...
Saphra Deden wrote...
Renegades should get most of the best outcomes because they approach their decisions logically. Paragons should often suffer for giving into emotion and weakness.
Right, b/c you never give into emotion.
Case in point (from another thread just 10 minutes ago):
Saphra Deden wrote...
Do you just mash your keyboard randomly? Amazing how it works though. I mean it almost seems like I'm
talking to a real person sometimes.
Modifié par Cthulhu42, 19 décembre 2011 - 09:12 .





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