Andorfiend wrote...
You also fail to mention that research into reaper tech has produced far fewer hits than misses. Usually it results in the entire research team getting indoctrinated and/or husked.
Oh really? Can you back this claim up? As far as I remember, the study of reaper tech has given us lots of benefits. Heck, it saved our lifes! Why won't any of you even get this? WITHOUT STUDYING REAPER TECH, WE WOULDN'T EVEN BE HERE!
HECK, without studying reaper tech, the entire story of Mass Effect would have never happened! The reapers would have invaded the galaxy through the Citadel as always and there would be nothing to stop them. The Cycle would have continued and we would be harvested by now.
Do I need to spell it out for you?
THE ONLY REASON THE CYCLE DIDN'T CONTINUE, IS BECAUSE OF THE CONDUIT, which was build by the protheans after studying the Mass Relays, WHICH ARE REAPER TECH!
Andorfiend wrote...
If we could give the base to someone besides TIM (and I have no idea why we can't, since the Normandy is the only ship capable of using the Omega-4 relay, but let's ignore that) then I think a pretty good argument could be made for keeping the base. TIM however has a magnificent track record of botched Reaper tech research (hint: The thanix cannon was developed by the Turians, not Cerberus) and since he is a black ops douchebag another screwup runs a far higher risk of leaking indoctrinated agents than a properly managed project with oversight backed up by cruisers would.
Really? Did you forger who put Shepard back in the first place? And did you forget what made this Lazerus Project possible in the first place?
Answer to question 1: The Illusive Man
Answer to question 2: Reaper tech
Sure, I totally agree that if the option was given, I'd rather give the Collector base to the Alliance. But that's not an option. Giving the Collector base to TIM is a much better choice than the alternative, which is blowing up the base, meaning blowing up possible valuable info on the reapers, meaning blowing up a possible solution to the reaper invasion.
Andorfiend wrote...
It's a risk/reward equation.
The reward is gaining Reaper tech. Giving the short timeline until the Reaper arrival the odds of gaining new tech in time to put it into production and then the field seems pretty slim. This makes the attainability of the reward a long shot.
You don't know anything about the time of the reaper arrival when you make that decision. So using this knowledge when making this decision is meta-gaming. I don't do that. I don't meta-game when I make my decisions in Mass Effect.
But hell, even given the short time, it's still better to TRY to develop new tech based on the Collector base, than not trying at all! DERP!
Andorfiend wrote...
The risk is two-fold. One risk is that the research team will get indoctrinated and fall under Reaper control giving them highly skilled and dangerously placed agents. The most likely outcome of that? They go ahead and give us some new tech to give to our troops in the field. Sadly this new tech has not had the indoctrination tech stripped out of it. Pretty big potential risk.
This risk can be eliminated if we keep a close eye o the research team, limit the time of each person on the Collector base and let the actual research and tech-development take place in a containment lab.
Use the Collector base only to strip parts from it or harvest data from it, and actually analyze it somewhere in a controlled environment. You don't need to be a genuis to come up with this. Hell, even you could have come up with this if you actually gave it some thought.
Andorfiend wrote...
The second risk factor is the TIM will attain some genuinely usefull new tech but then use it in a counter-productive fashion. Given TIMs track-record that's almost a certainty. He'll probably think he's doing what needs to be done, but I don't trust his judgement. At all.
TIM and you have a common goal: Defeat the reapers. And I'm tired of repeating myself, but I'll say it AGAIN: LETTING THE ILLUSIVE MAN TRY TO CREATE NEW TECH BASED ON WHAT HE FINDS IN THE COLLECTOR BASE, IS STILL A BETTER OPTION THAN NO TECH AT ALL!
Don't you get it? Without taking these risks, you'll have nothing NOTHING! You'll have to rely on some kind of miracle or Deus Ex Machina, because with regular brute force you're not going to defeat the reapers and you know it! How is relying on a miracle or a Deus Ex Machina a smart thing to do?
Besides, TIM doesn't always fail. TIM gets results too. Project Lazerus comes to mind. Without it, Shepard wouldn't even be alive!
Andorfiend wrote...
So of the three outcomes possible from keeping the base (Reward, nothing, bad stuff) the reward seems to be by far the smallest chance,
SAYS WHO?
You're delusional. The chance of bad stuff to happen is not bigger than the chance we get a reward.
Andorfiend wrote...
and the risk is large both in chance of ocurrence and potential threat. Worst of all the most harmfull 'bad stuff' scenario is indistingishable from the reward scenario until it's far, far too late.
The risk is not large and certainly not larger than the chance of gaining positive stuff.
Listen, and listen carefully: Without some potential tech or mechanism against the reapers, WE'RE ALREADY SCREWED! So doing nothing, means we're already screwed!
Do I need to spell it out for you?
When keeping the base, 4 scenarios are possible:
1. We find the solution against the reapers. PROFIT!
2. We don't find the solution, but still useful tech which gives us a chance against the reapers. PROFIT!
3. We find nothing, but nothing bad happens. Still, we stand no chance against the reapers. SCREWED!
4. We find nothing, but something bad happens. However, we're already screwed by the reapers, so it doesn't really matter. SCREWED!
While destroying the base results in only 1 scenario:
1. No base, means no tech, means no chance against the reapers. SCREWED!
See?
Destroying the base comes at a higher risk than keeping it! Because you risk throwing away your only possible solution against the reapers!
You have nothing else at this moment! NOTHING!Next time when you blow up that base, think about this. Now you know what to do.
Modifié par Luc0s, 21 décembre 2011 - 01:04 .