[quote]Andorfiend wrote...
You also fail to mention that research into reaper tech has produced far fewer hits than misses. Usually it results in the entire research team getting indoctrinated and/or husked.
[/quote]
Oh really? Can you back this claim up? As far as I remember, the study of reaper tech has given us lots of benefits. Heck, it saved our lifes! Why won't any of you even get this? WITHOUT STUDYING REAPER TECH, WE WOULDN'T EVEN BE HERE![/quote]
Exogeni team studied dragonsteeth. Got indoctrinated. Got husked. Tali dialogue indicates this in a known occurance termed 'machine cultists'. Ergo, there is established galactic record of this pattern repeating iteself.
A research colony got on Chaska sent dragonsteeth by cerberus. Got indoctrinated. Got husked.
Dr. Qian found Reaper artifact, got indoctrinated. Led to events of Revelations.
Saren took Reaper artifact, got indoctrinated, led to Mass Effect 1.
Saren feared indoctrination and led science team to study it. They got indoctrinated and were studied in turn by follow up teams...
Seeing a pattern yet?
Cerberus science team boards "dead" reaper. Gets indoctrinated in spite of what should have been full awareness of the risks. Got husked.
It's possible you don't consider my claim 'backed up' at this point. If so, no reasoned or evidence backed argument will sway you.
[quote]Luc0s wrote...
THE ONLY REASON THE CYCLE DIDN'T CONTINUE, IS BECAUSE OF THE CONDUIT, which was build by the protheans after studying the Mass Relays, WHICH ARE REAPER TECH![/quote]
You are failing to observe an important distinction. You are describing two distinct sets of things as "reaper tech". One is technology which the Reapers happen to use. This includes the Mass Relays, the Citadel, the Mass Effect, metals and fire. These things have a long established history of not presenting an indoctrination threat, and can be replicated safely.
The other set is the technology that makes up the Reapers themselves. It includes the Dragons Teeth and most Reaper body parts. There seems to be an inherent corrupting influence to these things and they have not been studied safely that we know of although there have been instances where useful tech has been derived from them. (I say that we know of because we have no knowledge of the state of the teams that developed the Thanix cannon for example. If you can cite in game references to the pristine mental condition of one such team I'd like to hear it.)
To put it another way, a gun is a gun. Whether it's a .45, an N7 sniper rifle, a collector beam weapon or a Reaper cannon makes no difference. We can probably study such things with impunity, unless they were deliberately trapped.
There are NO in game instances of anyone studying anything related to the construction of a Reaper which did not end in indoctrination. And that is exactly the tech TIM wants to study.
[quote]Luc0s wrote...
Really? Did you forger who put Shepard back in the first place? And did you forget what made this Lazerus Project possible in the first place?
Answer to question 1: The Illusive Man
Answer to question 2: Reaper tech[/quote]
1) Irrelevent: Even a stopped clock is right twice a day.
2) Citation please.
[quote]Luc0s wrote...
[quote]Andorfiend wrote...
It's a risk/reward equation.
The reward is gaining Reaper tech. Giving the short timeline until the Reaper arrival the odds of gaining new tech in time to put it into production and then the field seems pretty slim. This makes the attainability of the reward a long shot.
[/quote]
You don't know anything about the time of the reaper arrival when you make that decision. So using this knowledge when making this decision is meta-gaming. I don't do that. I don't meta-game when I make my decisions in Mass Effect.[/quote]
That rather depends on when you do 'Arrival' doesn't it? Since you can do it before the SM, you can go into the SM with an exact timeline.
[quote]Luc0s wrote...
[quote]Andorfiend wrote...
The risk is two-fold. One risk is that the research team will get indoctrinated and fall under Reaper control giving them highly skilled and dangerously placed agents. The most likely outcome of that? They go ahead and give us some new tech to give to our troops in the field. Sadly this new tech has not had the indoctrination tech stripped out of it. Pretty big potential risk.
[/quote]
This risk can be eliminated if we keep a close eye o the research team, limit the time of each person on the Collector base and let the actual research and tech-development take place in a containment lab.
Use the Collector base only to strip parts from it or harvest data from it, and actually analyze it somewhere in a controlled environment. You don't need to be a genuis to come up with this. Hell, even you could have come up with this if you actually gave it some thought.[/quote]
Yes, I could have. In fact I did, if you had bothered to read my post. However we are discussing TIM, who has already lost AT LEAST THREE science teams to indoctrination. Not a stellar record of properly managing a known risk, wouldn't you say?
[quote]Luc0s wrote...
[quote]Andorfiend wrote...
The second risk factor is the TIM will attain some genuinely usefull new tech but then use it in a counter-productive fashion. Given TIMs track-record that's almost a certainty. He'll probably think he's doing what needs to be done, but I don't trust his judgement. At all.
[/quote]
TIM and you have a common goal: Defeat the reapers. And I'm tired of repeating myself, but I'll say it AGAIN: LETTING THE ILLUSIVE MAN TRY TO CREATE NEW TECH BASED ON WHAT HE FINDS IN THE COLLECTOR BASE, IS STILL A BETTER OPTION THAN NO TECH AT ALL!
[/quote]
Look up the term counter-productive and get back to me.
Not leading marines into a Thresher Maw nest at all would have been better than what resulted.
Not torturing dozens of children to death and driving Jack crazy would have resulted in dozens more human biotics, and a more useful Jack. Would she have been as powerful? We have absolutely no way of knowing given the garbage science that went into making her. I'd give long odd that sending her to learn with an Asari would have produced a much more powerful and useful agent. We have no way of knowing however. We do know for a dead cold certainty that there would be dozens more human biotics in the galaxy without the Teltin program however. Is one powerful and crazy biotic who hates your guts and is a psycopathic killer better than dozens of weaker and loyal biotics? I'm going with "no."
The Rachni program got absolutely no results. It did lead to the death of every cerberus agent and scientist involved, the death of many Alliance marines, and could easily have resulted in an existential threat to humanity and even the galaxy at large.
Do you savvy yet? Why not take those scientists that TIM is almost certain to gety indoctrinated or killed and get them to replicate the Klendagon cannon instead? Why not use those resources to build an Ark ship and launch it into interstellar space for a few hundred years? Then humanity can survive this cycle, and have 50,000 full years to prep for the next one. To turn the Citadel into a trap for the Reapers instead of us.
It's a choice for how to allocate finite resources. I can think of better ways to spend them than on a death trap, and I bet you could too, if you tried.
[quote]Luc0s wrote...
[quote]Andorfiend wrote...
So of the three outcomes possible from keeping the base (Reward, nothing, bad stuff) the reward seems to be by far the smallest chance,
[/quote]
SAYS WHO?
You're delusional. The chance of bad stuff to happen is not bigger than the chance we get a reward.[/quote]
I presented arguments for why the chance for reward was small. A short timespan for research coupled with the fact that to show a benefit the new tech must be manufactured, distributed, and trained in.
Kindly explain what reward you think we are likely to research that will be profitable given the logistics involved. Otherwise your argument has all the weight of a kid saying "It will too work!
[quote]Luc0s wrote...
[quote]Andorfiend wrote...
and the risk is large both in chance of ocurrence and potential threat. Worst of all the most harmfull 'bad stuff' scenario is indistingishable from the reward scenario until it's far, far too late.
[/quote]
The risk is not large and certainly not larger than the chance of gaining positive stuff.[/quote]
The risk of producing indoctinating tech and distributing it galaxy wide is not a large threat? Justitify please.
[quote]Luc0s wrote...
Listen, and listen carefully: Without some potential tech or mechanism against the reapers, WE'RE ALREADY SCREWED! So doing nothing, means we're already screwed!
Do I need to spell it out for you?
When keeping the base, 4 scenarios are possible:
1. We find the solution against the reapers. PROFIT!
2. We don't find the solution, but still useful tech which gives us a chance against the reapers. PROFIT!
3. We find nothing, but nothing bad happens. Still, we stand no chance against the reapers. SCREWED!
4. We find nothing, but something bad happens. However, we're already screwed by the reapers, so it doesn't really matter. SCREWED!
While destroying the base results in only 1 scenario:
1. No base, means no tech, means no chance against the reapers. SCREWED!
See? Destroying the base comes at a higher risk than keeping it! Because you risk throwing away your only possible solution against the reapers! You have nothing else at this moment! NOTHING!
Next time when you blow up that base, think about this. Now you know what to do.
[/quote]
Kindly explain how the Collector base will give us a magic wand that lets us win.
The Collector base is exactly equivalent to Sarens Krogan cloning facility. Does capturing the cloneing facility tell you how to kill an alredy existing Krogan horde? No. Blowing it up merely let's you stop a new horde from being made.
In point of fact the Reapers have already lost. The cycle is broken. If the Quarians have the brains of a turnip they will have already sent a self-sufficient group of live ships and escorts into the void between the galactic arms. In a thousand years they'll claim a planet and start preping for the next cycle. And with a 50,000 year head start and the resources of an entire galaxy, they'll win. If we're smart we put some colonists in statsis and joined them.
The current battle is just to save the people alive today, the future is already ours.
Do try and recall that we don't need a magic wand. Sovereign fell to purely off the shelf tech and weapons. And we've already made significant strides since then. Are we likely to save the billions of humans on Earth? Hell no. But I think we're likely to succeed at that purely short term goal without giving TIM another toy. He doesn't play well with others.





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