AlexXIV wrote...
Lotion Soronnar wrote...
You know, there was a time where games didn't hand-hold you and make sure you can't fail.
There was a time when game let you make redicolous or stupid things and hten punished you for it.
I dont' want to be rewarded regardless of what I choose.I want to feel the full consequences of every action.
Regardless of how a choice is claffifed (renegade or paragon).
Yes, I want the game to rub my nose into my faliure. I want the game to tell me I suck when I do something stupid.
Games today do nothing but inflate the players ego.
Games have always been failsave. There have always been walkthroughs, savegames, etc. If you want a challenge of choices I suggest real life really. That's not meant to be some sort of insult. I mean it. There is no game you can't beat in some optimized fashion. Never was, never will be.
So?
How's that different from failing in combat? Or using a wrong spell on an enemy?
You reload and try again.
What is so different here?
You die in combat, you re-load and change your tactics.
Your choice ends up biting you in the ass, you re-load and change it. IF you want. Becaue with choices, consequences are rarely game-over affairs, while failing in comabt always is.
So please, enlighten me whats the big difference and why it would be bad..
That's also a reason why they didn't let you save Hawke's mom in DA2. If there was a way, any way, no matter how complicated, people would have found it eventually. If only by searching the internet.
that might be true for power-gamers, but not for role-players. And if oy add a small element of randomization ,there isn't a one true-path.
For example - Dragon Age and the Redcliffe choice. How many poeple went to the Circle the first time? Some didn't evne know the option existed. Now, what if it wasn't certain what would happen, but only probable. Let's say there's a 80% chance things will go wrong and 20% chance they will go right if you take the Circle option. Then you have a bit of a variablity. You dont 'know ahead of time.
Of course, nothing is stoping a player from re-loading ,but nothing is stopping him for accpeting the consequences and continue playing.
Also, about TIM. Not going to happen. Shepard will save the galaxy without TIM, or not at all.
Why not?
Do you hate the man so much you're rather not save the galaxy than accept his aid?
Modifié par Lotion Soronnar, 22 décembre 2011 - 09:49 .