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Renegades and Paragons should have equal consequences.


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#826
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Killjoy Cutter wrote...

And why I keep saying that Bioware's games are becoming more and more "interactive cinematic experiences".  The player lacks more and more agency within the games over time.  


"Interactive cinematic experiences" isn't the right description for Mass Effect and it's extreme linearity.

Heavy Rain is an interactive cinematic experience and that game ACTUALLY has real decisions with real consequences.

Seriously, BioWare could learn A LOT from the game Heavy Rain when it comes to interactive story-writing where choices actually matter.

Modifié par Luc0s, 22 décembre 2011 - 08:56 .


#827
Lotion Soronarr

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Killjoy Cutter wrote...

@ Lotion:

Regarding the base, what makes you assume that all the Collectors everywhere were all on the base, and that the ship we've seen is in fact the only Collector ship? What makes you assume that there are no other threats on the base? What makes you assume that none of the Collectors will survive the pulse, other than TIM's assurances? What makes you assume you can trust TIM after all the lies?



1) If the other collectors are not IN the base, then the base is secure. And once Cerberus gets their troops on board, it will be fully secured. If the worst comes to pass, the base can always be re-taken (collectors cna get no help from the reapers) or blown up.

2) What other threats? If there were shep didn't encounter them. If htere are, tehy are Cerberuses problem. Let hteir commandos deal with it.

3) The pulse kills everything organic. And why should TIM lie about that? What could he possibly gain by it? IF your'e worried about assurances, then Shep shouldnt' be doing anything, since 90% of the stuff he does is based on asurances from various characters.

4) Why shouldn't I? Ultimtively the reapes will kill him too even if he works for them and he knows it. They will destroy humanity - which is what he's obsessed about. He has EVERY reason to do exactly what he promised.


I get that you're willing to take those risks. The real problem here is that you think any player who isn't willing to take that risk is a naive sobbing moron.


eeeh.... more or less. Either that or a roleplayer, so he has other valid reasons.

Rather than someone who weights risks and potentials differently. Rather than someone who looks at TIM and says "What makes you think you're anything like my boss? You're supposed to be my partner in this, and yet you keep treating me like a lackey. Enough."


There is no different weighing that is accurate - at least not if you base it on facts.

Also, since when did TIM ever tell you he considers you his equal? did the council Ever tell you that? Hackett? Anderson? They all like to give orders.



And you have yet to prove that TIM would be any better...

Given the way almost every Cerberus project ends up (Teltin, Overlord, every project Shep comes across in ME1, many more examples), there's plenty to indicate that TIM is a ******-poor leader.


For one, he's not blind to the obviosu threat. for another, he can keep his priorities straight. For a third, he out-witted the council for years.
And no, those project don't prove he's a bad leader. runnign a hihg-rish science experiment is secreat and runing a giant organization and government are two different things. Since his organization is doing nicely DESPITE all those projects yo ucal ldisasters - then he's really good at runing the organization.


As for replacing the council, I was directly responding, in the context of discussing TIM/Cerberus dominance, to your assertion that the council should be assassinated. Don't set up an obvious avenue of discussion and then try to blast someone for taking a few steps down it.


Your'e the one who said you despise dominance. And yet it's everywhere. It's as natural as breathing. And you're perfectly fine with ignoring it when it suits you.

#828
Another_Golden_Dragon

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Hmmm... When did Bioware actually say that irradiating the Base was the better solution to destroying it?

Last I heard, they had actually hinted that DESTROYING it would be better.....

#829
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Another_Golden_Dragon wrote...

Last I heard, they had actually hinted that DESTROYING it would be better.....


Yes, which makes absolutely zero sense in my opinion.

#830
pmac_tk421

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Luc0s wrote...

Another_Golden_Dragon wrote...

Last I heard, they had actually hinted that DESTROYING it would be better.....


Yes, which makes absolutely zero sense in my opinion.


Why does it not make sense? Cerberus is an enemy in ME3, and giving them extra tech won't help.

#831
sH0tgUn jUliA

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(oh forgot -- [sarcasm alert])

You want to know why femShep blew up the CB? You want to know the real reason? TIM kept lighting up in front of her and never once asked if she wanted any smokes. What a cad. After all she did for him. Leather seats and showers only go so far and even though the ship actually had toilets, they could have put doors on the stalls. And better ventilation. I don't think Gardiner was ready for a Krogan on board. So there were problems with the ship itself aside from having to do all those hours of planet scanning to get a stupid upgrade like better armor, better shields, etc. TIM knew the Collectors cut through the original Normandy like butter, yet built the new Normandy like an American made luxury car -- bigger with better cosmetic appointments but not really any better.

And I got the impression that Miranda was none too happy about that either. Maybe he didn't give her all the perks she was promised either? Or maybe she had "issues" with him after the Jacob loyalty mission asschewing. Hmmm? Ever think of that? Then he goes flies into a rage and orders Miranda to kill her friend? (sorry orders Dr. Frankenstein to kill the monster)

And none of this matters because?

"Oh, you blew up the Collector base in ME2? Sweet, then in ME3 Cerberus will just harvest the remains of the base instead of the actual base and they're still going to get exactly the same results no matter what!"

Hence big explosion > electro-magnetic pulse

PS: Are we really really really really sure there are no more collectors anywhere? Perhaps another reaper production line somewhere? That one's probably unionized though and why it didn't get the original contract.

Modifié par sH0tgUn jUliA, 22 décembre 2011 - 10:05 .


#832
Ausstig

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Another_Golden_Dragon wrote...

Last I heard, they had actually hinted that DESTROYING it would be better.....


If by hinted you mean "Hit you over the head with a much subtlity as a charging rino", then yes you are right. 

#833
Another_Golden_Dragon

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Ausstig wrote...

Another_Golden_Dragon wrote...

Last I heard, they had actually hinted that DESTROYING it would be better.....


If by hinted you mean "Hit you over the head with a much subtlity as a charging rino", then yes you are right. 


Works for me, tho I would have exchanged the Rhino for an Elephant (or Krogan):D:devil:

#834
Seboist

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sH0tgUn jUliA wrote...

(oh forgot -- [sarcasm alert])

You want to know why femShep blew up the CB? You want to know the real reason? TIM kept lighting up in front of her and never once asked if she wanted any smokes. What a cad. After all she did for him. Leather seats and showers only go so far and even though the ship actually had toilets, they could have put doors on the stalls. And better ventilation. I don't think Gardiner was ready for a Krogan on board. So there were problems with the ship itself aside from having to do all those hours of planet scanning to get a stupid upgrade like better armor, better shields, etc. TIM knew the Collectors cut through the original Normandy like butter, yet built the new Normandy like an American made luxury car -- bigger with better cosmetic appointments but not really any better.

And I got the impression that Miranda was none too happy about that either. Maybe he didn't give her all the perks she was promised either? Or maybe she had "issues" with him after the Jacob loyalty mission asschewing. Hmmm? Ever think of that? Then he goes flies into a rage and orders Miranda to kill her friend? (sorry orders Dr. Frankenstein to kill the monster)

And none of this matters because?

"Oh, you blew up the Collector base in ME2? Sweet, then in ME3 Cerberus will just harvest the remains of the base instead of the actual base and they're still going to get exactly the same results no matter what!"

Hence big explosion > electro-magnetic pulse

PS: Are we really really really really sure there are no more collectors anywhere? Perhaps another reaper production line somewhere? That one's probably unionized though and why it didn't get the original contract.


If there was real choice and consequence in this series then an intact CB would have resulted in Cerberus controlled Collectors.

#835
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pmac_tk421 wrote...

Luc0s wrote...

Another_Golden_Dragon wrote...

Last I heard, they had actually hinted that DESTROYING it would be better.....


Yes, which makes absolutely zero sense in my opinion.


Why does it not make sense? Cerberus is an enemy in ME3, and giving them extra tech won't help.


1. During the events of ME2 Cerberus isn't an enemy.

2. During the events of ME2 you don't know Cerberus will become an enemy in ME3 (so using "Cerberus = enemy in ME3" as an argument is meta-gaming).

3. The whole idea that Cerberus becomes the enemy in ME3 makes zero sense in the first place. Seriously, did the BioWare writers run out of inspiration or something?

4. Any extra info on the reapers is much needed, because during the events of ME2, we still know jack-f*cking-sh*t about the reapers. The Collector base is (at this moment) our only hope to find out more about the reapers before they arrive, yet Paragonoia Shepard thinks it's a smart thing to blow it up because he doesn't trust TIM (or whatever derpy reason the Paragonoia player comes up with).

#836
Ausstig

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I kept it cause I thought might some type of 'Anti-Reaper-Disassembler-Gun'. I don't see any other way to beat the Reapers.

#837
Seboist

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Luc0s wrote...

pmac_tk421 wrote...

Luc0s wrote...

Another_Golden_Dragon wrote...

Last I heard, they had actually hinted that DESTROYING it would be better.....


Yes, which makes absolutely zero sense in my opinion.


Why does it not make sense? Cerberus is an enemy in ME3, and giving them extra tech won't help.


1. During the events of ME2 Cerberus isn't an enemy.

2. During the events of ME2 you don't know Cerberus will become an enemy in ME3 (so using "Cerberus = enemy in ME3" as an argument is meta-gaming).

3. The whole idea that Cerberus becomes the enemy in ME3 makes zero sense in the first place. Seriously, did the BioWare writers run out of inspiration or something?


4. Any extra info on the reapers is much needed, because during the events of ME2, we still know jack-f*cking-sh*t about the reapers. The Collector base is (at this moment) our only hope to find out more about the reapers before they arrive, yet Paragonoia Shepard thinks it's a smart thing to blow it up because he doesn't trust TIM (or whatever derpy reason the Paragonoia player comes up with).


Arrival was clearly setting up the Batarians as the major non-Reaper antagonist in ME3 but unfortunately BW decided to cut corners, fan pander or whatever inane reason in order to turn Cerberus into some reaper allied major power. They completely disregarded the lore which explicitly stated that Cerberus is a small organization that was nearly bankrupted by Lazarus and the Normandy projects and later almost wiped out by the Turians. Anyone who remembers TIM's notes from the mission summaries of ME2 would know that things like preventing the genophage cure in Sur'Kesh make absolutely no sense.

Modifié par Seboist, 22 décembre 2011 - 10:23 .


#838
sH0tgUn jUliA

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Interesting that the big explosion was orange and the resulting star behind TIM turned blue. But the EMP was blue and the resulting star was orange. Hmmm the explosion sucked the orange out of the star. and the EMP sucked the blue out of the star. Sorry for being ridiculous, but you gotta admit... blue sun = good, orange sun = bad. Then why did we kill off the Blue Suns?

How do we know it would have resulted in Cerberus controlled Collectors? Besides "You have failed. We will find another way." According to Mordin the Collectors were essentially husks that were programmed for specific tasks. More machine than organic by this point. See humans. Collect humans. Squish into goo. And now we know why TIM doesn't visit these places. TIM doesn't like goo. It's sticky and icky.

NOTE: this is pure speculation. I have not seen anything from BW or anyone connected.

But anyway, assuming Cerberus gets the exact same stuff in ME3 regardless of what happened in ME2. Assuming that Cerberus gets the exact same results from Overlord in ME3 regardless of what you did in ME2. We know the first Act 1 boss in ME3 will be Cerberus. Act 2 boss will be either Thessia or Palaven. Act 3 boss will be which ever of those you didn't do in Act 2. Act 4 will be Earth > the final boss battle vs. the biggest baddest reaper of them all where you will have to destroy six other smaller "power sources" after which you will be able to get one shot in to weaken it. After all six are down you will be able to take it down with ease, thus defeating the reapers once and for all, and everyone will live happily ever after.



.... until we repeat the cycle ourselves. :devil:

Modifié par sH0tgUn jUliA, 22 décembre 2011 - 10:38 .


#839
Seboist

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The cloning facilities would have remained intact, all Cerberus needed to do is find a replacement for the Collector general(EDI-like A.I perhaps?).

#840
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Clones don't appear from thin air though. You need to feed them too. Even if Cerberus has clones, where do they get all the ships, weapons, armor, and such?

#841
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Luc0s wrote...

1. During the events of ME2 Cerberus isn't an enemy.


Sure they are, it's just that TIM is enough of a sucker that Shepard managed to play him for a brand new frigate and crew before TIM wised-up. Image IPB

#842
Another_Golden_Dragon

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Luc0s wrote...
1. During the events of ME2 Cerberus isn't an enemy.

2. During the events of ME2 you don't know Cerberus will become an enemy in ME3 (so using "Cerberus = enemy in ME3" as an argument is meta-gaming).

3. The whole idea that Cerberus becomes the enemy in ME3 makes zero sense in the first place. Seriously, did the BioWare writers run out of inspiration or something?

4. Any extra info on the reapers is much needed, because during the events of ME2, we still know jack-f*cking-sh*t about the reapers. The Collector base is (at this moment) our only hope to find out more about the reapers before they arrive, yet Paragonoia Shepard thinks it's a smart thing to blow it up because he doesn't trust TIM (or whatever derpy reason the Paragonoia player comes up with).



"You do remember those sick experiments?" Garrus
"Remember, these people thought enslaving Thorian Creepers and Rachni was a good idea." Tali'Zorah

Where you come up with that Cerberus isn't an enemy, even in ME 2, I'll NEVER understand, and the events of ME 1 would still be relatively fresh in Shepard's mind.  Only fully renegade Shepards would enjoy working with Cerberus, or think they weren't an enemy.

Also, TIM turned on Shepard several times during ME 2, proving a lack of trust.

Of the 4 points you mentioned, only the 4th has any validity  WHATSOEVER. Yes, destroying the Collector base may come back and bite us in the arse, but there isn't ANY proof that Cerberus wouldn't continue harvesting human colonists to try to build a new Reaper.

One does not have to metagame to think that Cerberus wouldn't turn on you, or otherwise still be a threat, no matter WHAT they did for Shepard.

Until Bioware comes and says proves that keeping the base is far better that destroying it, the Renegade option to irradiate it is just STUPID (IMO) and a risk that I am unwilling to take.

And the final proof will not come until March 6, 2012.

Modifié par Another_Golden_Dragon, 22 décembre 2011 - 11:17 .


#843
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Luc0s wrote...

No, they aren't. The complaints are right, because so far the choices in Mass Effect really don't have any actual consequences, except for a couple of NPC replacements or small differences in dialogue.

"Oh, you killed Wrex? Sure, we'll just replace him with Wreav that has 99% of the same dialogue as Wrex would have if he was still alive."

"Oh, you sacrificed the council? Sure, we'll just replace them with a new council that's just as stupid as the previous council. Also, we're not going to actually show you the new council, because we're lazy and we don't want to create 3 new characters with faces and dialogue."

"Oh, you romanced someone in ME1? Sweet, then he/she will give you a little kiss in ME2! The dialogue and story will stay exactly the same though."

"Oh, looks like "paragonned" Garrus in ME1. Well, we don't care, he's still going to be the same old ruthless Garrus in ME2."


CAREFULL, MASS EFFECT 3 SPOILER COMMING UP!:

START OF SPOILER:

"Oh, you blew up the Collector base in ME2? Sweet, then in ME3 Cerberus will just harvest the remains of the base instead of the actual base and they're still going to get exactly the same results no matter what!" 

/END OF SPOILER

Well would you look at that, consequences. You didn't disprove my point.

Modifié par jreezy, 22 décembre 2011 - 11:23 .


#844
Tyrannosaurus Rex

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Saphra Deden wrote...

Clones don't appear from thin air though. You need to feed them too. Even if Cerberus has clones, where do they get all the ships, weapons, armor, and such?


TIM brought them at the same store that Saren purchased his secret base.

The evil sales.

#845
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jreezy wrote...

Luc0s wrote...

No, they aren't. The complaints are right, because so far the choices in Mass Effect really don't have any actual consequences, except for a couple of NPC replacements or small differences in dialogue.

"Oh, you killed Wrex? Sure, we'll just replace him with Wreav that has 99% of the same dialogue as Wrex would have if he was still alive."

"Oh, you sacrificed the council? Sure, we'll just replace them with a new council that's just as stupid as the previous council. Also, we're not going to actually show you the new council, because we're lazy and we don't want to create 3 new characters with faces and dialogue."

"Oh, you romanced someone in ME1? Sweet, then he/she will give you a little kiss in ME2! The dialogue and story will stay exactly the same though."

"Oh, looks like "paragonned" Garrus in ME1. Well, we don't care, he's still going to be the same old ruthless Garrus in ME2."


CAREFULL, MASS EFFECT 3 SPOILER COMMING UP!:

START OF SPOILER:

"Oh, you blew up the Collector base in ME2? Sweet, then in ME3 Cerberus will just harvest the remains of the base instead of the actual base and they're still going to get exactly the same results no matter what!" 

/END OF SPOILER

Well would you look at that, consequences. You didn't disprove my point.


You call those consequences? You really dare yo call those super tiny minor dialogue and/or NPC changes actual consequences?

Go play Heavy Rain, then you'll know what actual consequences are.

#846
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Another_Golden_Dragon wrote...

Luc0s wrote...
1. During the events of ME2 Cerberus isn't an enemy.

2. During the events of ME2 you don't know Cerberus will become an enemy in ME3 (so using "Cerberus = enemy in ME3" as an argument is meta-gaming).

3. The whole idea that Cerberus becomes the enemy in ME3 makes zero sense in the first place. Seriously, did the BioWare writers run out of inspiration or something?

4. Any extra info on the reapers is much needed, because during the events of ME2, we still know jack-f*cking-sh*t about the reapers. The Collector base is (at this moment) our only hope to find out more about the reapers before they arrive, yet Paragonoia Shepard thinks it's a smart thing to blow it up because he doesn't trust TIM (or whatever derpy reason the Paragonoia player comes up with).



"You do remember those sick experiments?" Garrus
"Remember, these people thought enslaving Thorian Creepers and Rachni was a good idea." Tali'Zorah

Where you come up with that Cerberus isn't an enemy, even in ME 2, I'll NEVER understand, and the events of ME 1 would still be relatively fresh in Shepard's mind.  Only fully renegade Shepards would enjoy working with Cerberus, or think they weren't an enemy.

Also, TIM turned on Shepard several times during ME 2, proving a lack of trust.

Of the 4 points you mentioned, only the 4th has any validity  WHATSOEVER. Yes, destroying the Collector base may come back and bite us in the arse, but there isn't ANY proof that Cerberus wouldn't continue harvesting human colonists to try to build a new Reaper.

One does not have to metagame to think that Cerberus wouldn't turn on you, or otherwise still be a threat, no matter WHAT they did for Shepard.

Until Bioware comes and says proves that keeping the base is far better that destroying it, the Renegade option to irradiate it is just STUPID (IMO) and a risk that I am unwilling to take.

And the final proof will not come until March 6, 2012.


Your entire argument falls into the water when you reach my point 4. Read it and read it carefully. If you still don't get it, I'm more than willing to explain it step by step.

I don't trust TIM, but I have no reason to think TIM would turn against me. After all, TIM brought me back to life.

Also, isn't TIM supposed to be PRO-HUMANITY. So wouldn't be saving humanity be on his priority list too?

In fact, wouldn't be saving the galaxy on his priority list? Even if TIM is just a villian who wants to rule the galaxy, he'd still need to beat the reapers first, else there is no galaxy left to rule.


I can live with the idea that Cerberus is (or migh become) a villian, but the entire "Cerberus joined the reapers" plot makes ZERO sense and it's really dumb and unrealistic to say the least. Cerberus joining the reapers makes absolutely no sense at all.


Heck, I've read the leaked beta spoilers and it still doesn't make sense to me. I do think it's funny however, that if the leaked script is correct, then [MAJOR SPOILER AHEAD] that means TIM was right all along. In the end, TIM is a hero, not a villian. :wizard: [/END SPOILER]

Modifié par Luc0s, 23 décembre 2011 - 12:07 .


#847
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Luc0s wrote...

Go play Heavy Rain, then you'll know what actual consequences are.

Played it.

#848
Another_Golden_Dragon

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"Cerberus brought me back from the dead." Also can be viewed as Moral Rape. Did Shepard give consent?

"I have no reason to think TIM would turn against me." This is just naive. And stupid. There has been no reason at all that he should be trusted in the first place. Even disregarding the events of ME 1.

Pro-humanity doesn't mean nice to humans, evil to everyone else. Remember Admiral Kahoku? He was human.

And Cerberus being an enemy doesn't mean that they joined the Reapers.

#849
Seboist

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Another_Golden_Dragon wrote...

"Cerberus brought me back from the dead." Also can be viewed as Moral Rape. Did Shepard give consent?

"I have no reason to think TIM would turn against me." This is just naive. And stupid. There has been no reason at all that he should be trusted in the first place. Even disregarding the events of ME 1.

Pro-humanity doesn't mean nice to humans, evil to everyone else. Remember Admiral Kahoku? He was human.

And Cerberus being an enemy doesn't mean that they joined the Reapers.


Casey Hudson and the leaked docs beg to differ.

#850
Seboist

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Saphra Deden wrote...

Clones don't appear from thin air though. You need to feed them too. Even if Cerberus has clones, where do they get all the ships, weapons, armor, and such?


They can hire the merc groups to help out(particularly the Blue Suns helmed by Zaeed). :P