Exia001 wrote...
Just because its a game, it doesn't mean whatever it says goes. Autism is a stated disability, thus it can only work one way. if the grass was blue and the sky green on earth, you'd complain but I could say 'Thats just how earth is in ME, No? Thought not
Late to this, but autism actually works several ways. You can have two people diagnosed with autism who were diagnosed on the basis of different criteria (you need 6 out of 12, and it's possible for two people to have no symptoms in common).
That doesn't mean it works like it's shown in Overlord, however. That was just laughable.
I do find it interesting, however, that:
- Autism is altered for dramatic/plot reasons in Overlord as an excuse for plugging a human into a VI to control Geth, and we must accept this because it is the plot that was given to us
- Cerberus ends up as Shepard's enemies, and this makes no sense and must be complained about at length
It seems to me that it's not a question of whether Mass Effect can include implausible, unrealistic things (aside from the basic premises of space travel, extraterrestrial life, etc. that make the setting work), but that things one is not emotionally invested in can be implausible or ridiculous, but things that one
is emotionally invested in must be one particular way or Bioware sucks.
Nothing in the ME stories bothers me more than the way autism is represented in Overlord, but I live with it because a) it's a game, and

On the second playthrough I was ready for the ridiculous plot twist, and didn't have to wrestle with my suspension of disbelief all over again. Plus, c) It was not as crappy as the "autistic child with superpowers" episode of The 4400.
Strange that some posters on this thread can't do the same with Cerberus. Or think that only their disappointment with Cerberus is worth criticism but Overlord's portrayal of autism must simply be accepted at face value.
Totally inconsistent approach there.