Aller au contenu

Photo

Holy Smite is... not smiting mages.


  • Veuillez vous connecter pour répondre
80 réponses à ce sujet

#1
MadCat221

MadCat221
  • Members
  • 2 330 messages
Okay, I got the Holy Smite L4 templar talent, thinking it'd be a good WTFPWN against mages... except that that it isn't.  I can probably get the same amount of damage against a mage with a good hard sword swing (probably even more), and can also simply just knock him over with Shield Bash if I wanted.  I was expecting a good third or so of the max health bar going up in smoke with the mage's mana, considering it's a 4th-tier talent and has a fairly long recharge.

I know that there's a mental resistance check involved... but I have not once seen it take any more off than a usual melee weapon hit.  Surely its mental resistance check is not so low that all mages pretty much overcome it by nature of having high WIL?

Modifié par MadCat221, 23 novembre 2009 - 05:50 .


#2
Nooneyouknow13

Nooneyouknow13
  • Members
  • 354 messages
Honestly, I suspect it's scaled of the users magic stat. That said, it has decent range, a decent AE, and stuns.

#3
Faffnr

Faffnr
  • Members
  • 114 messages
It's also supposed to drain a big chunk of mana, making the mage much less effective after he recovers. But it's not nearly as awesome as mana clash, that spell can kill every mage in it's AOE.

#4
hexaligned

hexaligned
  • Members
  • 3 166 messages
Or, you could not waste a specilization slot and 4 talent points on it, and just use mana clash to one shot them

#5
MadCat221

MadCat221
  • Members
  • 2 330 messages

relhart wrote...

Or, you could not waste a specilization slot and 4 talent points on it, and just use mana clash to one shot them


I honestly wasn't expecting the Templar spec to suck...  Berserker is looking like it would have been a better choice now...

#6
konfeta

konfeta
  • Members
  • 810 messages
Mages are better magehunters than Templars?



Hilarity.

#7
Taleroth

Taleroth
  • Members
  • 9 136 messages

relhart wrote...

Or, you could not waste a specilization slot and 4 talent points on it, and just use mana clash to one shot them

Or you could realize taht some encounters have more than one Mage you need to wack.  Mana Clash has a 40s cooldown.  Having both won't kill you, especially considering one is an AoE knockdown useful for more than just killing mages.

Modifié par Taleroth, 23 novembre 2009 - 06:03 .


#8
Schyzm

Schyzm
  • Members
  • 344 messages

Taleroth wrote...

relhart wrote...

Or, you could not waste a specilization slot and 4 talent points on it, and just use mana clash to one shot them

Or you could realize taht some encounters have more than one Mage you need to wack.  Mana Clash has a 40s cooldown.  Having both won't kill you, especially considering one is an AoE knockdown useful for more than just killing mages.


if only mages had more spells that were also good against other mages....

#9
Realmjumper

Realmjumper
  • Members
  • 389 messages
The cleansing spell is good to get rid of stuff if you keep the templar out of range from AOE spells that control. However I can see whyyou are dissatisfied with the Templar class. Mine hasn't acquired all the skills yet so I've yet to try him out fully. (Alistair)

#10
konfeta

konfeta
  • Members
  • 810 messages

Mana Clash has a 40s cooldown.




That's why it has a big enough AoE to wipe out every mage in the fight.

#11
Schyzm

Schyzm
  • Members
  • 344 messages

Realmjumper wrote...

The cleansing spell is good to get rid of stuff if you keep the templar out of range from AOE spells that control. However I can see whyyou are dissatisfied with the Templar class. Mine hasn't acquired all the skills yet so I've yet to try him out fully. (Alistair)


yah if you thought the templar class was some kind of mage shredder, well...it ain't. 

#12
TremCenwyth

TremCenwyth
  • Members
  • 31 messages

Schyzm wrote...

Taleroth wrote...

relhart wrote...

Or, you could not waste a specilization slot and 4 talent points on it, and just use mana clash to one shot them

Or you could realize taht some encounters have more than one Mage you need to wack.  Mana Clash has a 40s cooldown.  Having both won't kill you, especially considering one is an AoE knockdown useful for more than just killing mages.


if only mages had more spells that were also good against other mages....



Exactly. If you need more than just a Mana Clash, throw a Crushing Prison on any mage that is still left. And if you REALLY need more mage-cancelling power, just throw a damn Forcefield on the mage and deal with his lackeys first in peace.

Mana Cheese, Cheesing Prison and Cheesefield are pretty much all you need in this game to feel like a God.

And don't even get me started on Cone of Cheese.

#13
Radahldo

Radahldo
  • Members
  • 942 messages
All of those long debates on Templar vs Mage seem so pointless in retrospect.

#14
MadCat221

MadCat221
  • Members
  • 2 330 messages

Taleroth wrote...

relhart wrote...

Or, you could not waste a specilization slot and 4 talent points on it, and just use mana clash to one shot them

Or you could realize taht some encounters have more than one Mage you need to wack.  Mana Clash has a 40s cooldown.  Having both won't kill you, especially considering one is an AoE knockdown useful for more than just killing mages.


Yup.  Didn't have Mana Clash, but I did go against two mages when fighting... a wicked man that Human Noble chars so direly want to kill.  Brought Allister along for fun (though he doesn't have a full Templar set like my PC), and it was largely inconsequential against the mages.

Modifié par MadCat221, 23 novembre 2009 - 06:44 .


#15
Nooneyouknow13

Nooneyouknow13
  • Members
  • 354 messages
Honestly, I find templar worth the spec point to be able to equip Knight Commander's Armor, even if you don't train any of it's skills. You're simply not hitting 100% spell resist without that chest piece.

#16
Kalamity_Jones

Kalamity_Jones
  • Members
  • 43 messages
Holy Smite.. regardless of the AoE, Knockdown, Stun is still.. UP vs. mages. I mean, it's also supposed to do damage proportional to the amount of mana lost. Yet.. I often find myself dealing the same damage to mages as everything else around. I mean.. Mana Clash does so much, even with normal mages, sure mana clash takes all their mana, but shouldn't Holy Smite do way more damage then what it does? If not... then why even bother including the whole reducing mana if it only takes (To what I assume) only a tiny portion of mana?I mean if anything.. make Mana Clash do a good bit of damage.. but Holy Smite to the insane 'OMGWTFBBQ' damage? Smack a longer cooldown on it cause of the knockdown, stun, AoE. And it wouldn't be so insane since it does only work on mages (The high damage I mean)

Modifié par Kalamity_Jones, 23 novembre 2009 - 06:26 .


#17
MadCat221

MadCat221
  • Members
  • 2 330 messages
Indeed. I thought apostates were supposed to fear Templars? ...witches of the wild nonwithstanding...

The templar talents as they are now don't make them much more of a threat than any other knucklehead buckled into heavy armor and packing a big weapon.

Perhaps the Tier 3 spell can offer a bigger chance to interrupt big castings as well?  There seriously needs to be an answer to the cheese of the Mage class, and Templar spec was supposed to be it... but it isn't.

Modifié par MadCat221, 23 novembre 2009 - 06:39 .


#18
Schyzm

Schyzm
  • Members
  • 344 messages

TremCenwyth wrote...

Schyzm wrote...

Taleroth wrote...

relhart wrote...

Or, you could not waste a specilization slot and 4 talent points on it, and just use mana clash to one shot them

Or you could realize taht some encounters have more than one Mage you need to wack.  Mana Clash has a 40s cooldown.  Having both won't kill you, especially considering one is an AoE knockdown useful for more than just killing mages.


if only mages had more spells that were also good against other mages....



Exactly. If you need more than just a Mana Clash, throw a Crushing Prison on any mage that is still left. And if you REALLY need more mage-cancelling power, just throw a damn Forcefield on the mage and deal with his lackeys first in peace.

Mana Cheese, Cheesing Prison and Cheesefield are pretty much all you need in this game to feel like a God.

And don't even get me started on Cone of Cheese.


you forgot cheeseball

#19
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
It's a single-player game.

You don't need balance.

Lore, also.

#20
MadCat221

MadCat221
  • Members
  • 2 330 messages

WillieStyle wrote...

It's a single-player game.
You don't need balance.
Lore, also.


Lore seems to suggest that Templars are effective against all but the mightiest of mages.  Something that the gameplay does not reflect.

Modifié par MadCat221, 23 novembre 2009 - 06:41 .


#21
AAlanion

AAlanion
  • Members
  • 7 messages
Well, I suppose the templars never aimed to solo the apostates they were hunting?



They are the best class to take on mages, apart from other mages.

#22
Kordras

Kordras
  • Members
  • 641 messages
I made a templar after playing a mage and getting one-shotted by Templars during the Broken Circle quest. I was disappointed, but still, the stun is usually gives me more than enough time to charge in and cut them down before they have a chance to do much real damage.

#23
Blank Syndrome

Blank Syndrome
  • Members
  • 52 messages

AAlanion wrote...

Well, I suppose the templars never aimed to solo the apostates they were hunting?

They are the best class to take on mages, apart from other mages.


...You know, I'm not wholly onboard with the idea that mages are gruesomely overpowered, but there is something wrong here.

#24
Osprey39

Osprey39
  • Members
  • 154 messages

Kordras wrote...

I made a templar after playing a mage and getting one-shotted by Templars during the Broken Circle quest. I was disappointed, but still, the stun is usually gives me more than enough time to charge in and cut them down before they have a chance to do much real damage.


Yeah, same here.  I didn't get one shot by that templar but it took about 75% of my life.  When I was able to get Holy Smite for Alistair, I was like 'alright, time to wreck some emissaries' but that wasn't the case.  It's still an effective ability because the stun lasts for a long time but it's not as good as I'd hoped, that's for sure.

#25
MadCat221

MadCat221
  • Members
  • 2 330 messages
Looking at the script with the Tool Set, it seems that Willpower is the attribute that the effect derives from. It also uses two factors pertaining to Holy Smite, one to determine the mana lost, and another to control the damage done.

Which doesn't make sense, since my char has a net willpower of 28.

*hoarse old woman voice*

WHARRRRS THE SMITE?

Modifié par MadCat221, 23 novembre 2009 - 07:02 .