konfeta wrote...
Mages are better magehunters than Templars?
Hilarity.
this.
konfeta wrote...
Mages are better magehunters than Templars?
Hilarity.
WillieStyle wrote...
MadCat221 wrote...
WillieStyle wrote...
It's a single-player game.
You don't need balance.
Lore, also.
Lore seems to suggest that Templars are effective against all but the mightiest of mages. Something that the gameplay does not reflect.
Sigh! You're clearly a min/max WoW kiddie.
Lore means things in the story that suggest mages are powerful. They count.
Things in the story that suggest mages have weaknesses or limitations aren't lore. They don't count.
Also.
Thats simple. Keldorn will use a protection vs magic scroll and then hack Kangaxx away with the Mace of Disruption +2 (which is effectively a +5 weapon and WILL damage Kangaxx). A treatment Kangaxx wont stand for long.bg2408 wrote...
[...] I always love to use Baldur's Gate 2 as an example, so here again: Take Keldorn (inquisitor, paladin built specialized in fighting mages) and Edwin (plain old mage). Give them the best available equipment and spells (but no buffs from other party members). And then plot each of them alone against Kangaxx...
[...]
AAlanion wrote...
Well, I suppose the templars never aimed to solo the apostates they were hunting?
They are the best class to take on mages, apart from other mages.
Gecon wrote...
Thats simple. Keldorn will use a protection vs magic scroll and then hack Kangaxx away with the Mace of Disruption +2 (which is effectively a +5 weapon and WILL damage Kangaxx). A treatment Kangaxx wont stand for long.bg2408 wrote...
[...] I always love to use Baldur's Gate 2 as an example, so here again: Take Keldorn (inquisitor, paladin built specialized in fighting mages) and Edwin (plain old mage). Give them the best available equipment and spells (but no buffs from other party members). And then plot each of them alone against Kangaxx...
[...]
Edwin cant possibly use this scroll. He will have to have learned Spell Immunity and cast it against Abjuration. Then he can hack away with whatever spells he can come up with.
DM Veil wrote...
Having a targetable aoe stun as a warrior is pretty handy I think, but that's just me.
Itkovian wrote...
Add to that that the templar dispel
magic is extremely useful (gets rid of those hexes, thank you), and I
for one was extremely satisfied with the Tempalr talents (again, not
the least reason is that it lets my mage focus on other things).
Korva wrote...
DM Veil wrote...
Having a targetable aoe stun as a warrior is pretty handy I think, but that's just me.
It is handy, and I use and like it for that purpose. But it isn't the mage-killer I was expecting.Itkovian wrote...
Add to that that the templar dispel
magic is extremely useful (gets rid of those hexes, thank you), and I
for one was extremely satisfied with the Tempalr talents (again, not
the least reason is that it lets my mage focus on other things).
Cleanse Area never gets rid of any debuffs for me. I wonder if I'm jinxed. Cleanse not working on party debuffs, Arrow of Slaying always missing yet drawing aggro without fail, Death Blow not working ... yet lots of people praise all these talents as great investments.
Seclus wrote...
so basicly with what your saying a templar with a will power of 30 could do 33.6 spirit damage 48 mana drain and an additional 48 damage as all mana drain is converted to health damage as well. so final tally of damage in done would be.... 81.6 health damage and 48 mana reduction. sounds like a solid amount of damage in one shot.
Midgetface wrote...
Guys, I was checking the code and found something interesting:
// if hostile if (IsObjectHostile(stEvent.oCaster, oTarget) == TRUE) { float fDamage = (100.0f + GetAttributeModifier(stEvent.oCaster, PROPERTY_ATTRIBUTE_WILLPOWER)) * HOLY_SMITE_BASE_DAMAGE_FACTOR;
It goes on and on using WILL as a source for the damage, I think. I just fixed my files so it scales with Strength instead. I'll test it up and I'll tell you if it's working - and then I guess I'll post the mod or whatever?
Modifié par MadCat221, 23 novembre 2009 - 11:17 .
Spirit and Mana Damage against Mages: WM VD TD 0 40 36 10 44 44 20 48 52 30 52 60 etc. Spirit Damage against everything else: WM VD TD 0 20 18 10 22 22 20 24 26 30 26 30 etc.
Modifié par slikster, 24 novembre 2009 - 01:39 .