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Dragon Age II Makes Wired's "Most Disappointing" List


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#51
alex90c

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Leliana's Song combat theme.
Lake Calenhad track.
Deep Roads ambience track.
Orzammar theme.

Might be a few more. There's no problem reusing music, it's just that in a game that recycled so much like DA2 it just makes it look even worse.

Dude, I've been saying the same thing for months now. Some people just really want to hold onto this logical fallacy that the only way DAII could've been approved in the eyes of gamers was if Hawke was this perfect hero that keeps everyone from dying because he ****s badassery and pisses awesome. They hold onto it as if it would make the fallacy true.


I'd say Shepard was a decent hero. Sure he oozes badassery like a typical hero, but for the first two games what has he actually been able to achieve? Stop Saren and the Geth? Reapers are still coming. Stop the Collectors? Well that didn't even put a dent in the Reapers. Destroy a mass relay and the entire system with it? Yeah, the Reapers are delayed a little. Council refuses to listen to him, nobody besides his team really cares what he thinks so the first two games he hasn't really made much progress. In the third game he can still lose if you're not thorough enough getting a strong enough war effort together, hell you can even get a complete and utter fail state in the second game and get everyone including Shepard killed.

Point being a hero doesn't always have to win to be likeable, I think Shepard's awesome. Hawke? Well he can die in a fire.

#52
AngryFrozenWater

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Compared to other modern BW titles DA2 is somewhere at the bottom of my list. While I agree that DA2 is a couple of steps down compared to DA:O, there have been worse titles in 2011.

#53
Lithuasil

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The Ethereal Writer Redux wrote...

And basically - what reason does Hawke have to be proactive? She didn't ask to be a hero, she didn't plan to become champion or defend the city - why would she get involved in those conflicts, if she could help it?


Hawke is either a mage or has a sibling who is a mage, and finds out that Meredith's measures -- prior to her acquired item -- have been less friendly to mages, as well as seeing the type of people she considers worthy of high-ranking positions (Kerras and Alrik to name two)

Self-interest in the heart of it mostly, or in the interest of the sibling.


And as is regularly pointed out in the game - meddling in the Templar affairs and getting involved, means fighting a (seemingly) impossible struggle, and calling attention to yourself.

Acting pro-active, in Hawkes case, means trying to lay as low as possible - which is foiled by (occasionally clumsily implemented) circumstance (such as being stuck in a city full of refugees, so the only available work is the kind too dangerous and violent to have already been taken).

#54
TEWR

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Lithuasil wrote...

The Ethereal Writer Redux wrote...

And basically - what reason does Hawke have to be proactive? She didn't ask to be a hero, she didn't plan to become champion or defend the city - why would she get involved in those conflicts, if she could help it?


Hawke is either a mage or has a sibling who is a mage, and finds out that Meredith's measures -- prior to her acquired item -- have been less friendly to mages, as well as seeing the type of people she considers worthy of high-ranking positions (Kerras and Alrik to name two)

Self-interest in the heart of it mostly, or in the interest of the sibling.


And as is regularly pointed out in the game - meddling in the Templar affairs and getting involved, means fighting a (seemingly) impossible struggle, and calling attention to yourself.


I never said he had to make it known he was fighting against the Templars. And if he's aiding the Templars, then he's ensuring that he has the Templars on his side.

Plus he has enough money to stay out of the Circle in Act II, which is the most ideal time for him to take action. the devs originally intended for Hawke to be pursued by the Templars in Act 1 until he finished the expedition, because then he would've had enough money to be safe from the Templars.

They say this in the game actually. They say that with enough money, Hawke would be untouchable by the Templars.

Acting pro-active, in Hawkes case, means trying to lay as low as possible - which is foiled by (occasionally clumsily implemented) circumstance (such as being stuck in a city full of refugees, so the only available work is the kind too dangerous and violent to have already been taken).



see above.

Modifié par The Ethereal Writer Redux, 22 décembre 2011 - 11:49 .


#55
AngryFrozenWater

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The good thing about DA2 appearing on lists like this is that it gives a signal to BW that the direction DA2 takes is the wrong one. DA3 will appear on a similar list if BW decides to keep it on DA2's course. I think The Ethereal Writer Redux makes a lot of valid points in his posts here that show DA2's weak points.

#56
TEWR

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well we would first have to find out what is the wrong direction, as that's said many times on here but never really clarified. This way, maybe Bioware would understand more of what we mean by that, though maybe the points I've made actually do clarify that enough.

Is the wrong direction only working on a game for 18 months while also trying to make a better engine? I'd say yes, as DAO did the same thing -- regarding the engine that is -- and was worked on for a few years, and then delayed to make it available for consoles.

Is the wrong direction not properly characterizing people? I'd say yes.

Is the wrong direction having marketing and the devs tell the players that the game will be one thing, and then the game turns out not to be that one thing? I'd say yes.

I don't think all of what DAII did is the wrong direction. I happen to think the general idea for the series is right, but like DAII the execution of it is horrible.

EDIT: Also, thanks for agreeing with me Image IPB

Modifié par The Ethereal Writer Redux, 22 décembre 2011 - 11:56 .


#57
Lithuasil

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The Ethereal Writer Redux wrote...


I never said he had to make it known he was fighting against the Templars. And if he's aiding the Templars, then he's ensuring that he has the Templars on his side.

Plus he has enough money to stay out of the Circle in Act II, which is the most ideal time for him to take action. the devs originally intended for Hawke to be pursued by the Templars in Act 1 until he finished the expedition, because then he would've had enough money to be safe from the Templars.


Making it known or not - any action taken poses a risk, and from the perspective of someone who's been on the run their entire life, the prospect of success of such actions is laughable. The defiance of the templars in Kirkwall is a formerly unknown precedent. 
No one this side of mother Therese would willfully pick up the fight if they can help it.

(And there in lies the bigger problem - considering all of this, the segregation between gameplay and story (as jarring as it's been in all Bioware games) becomes outright painful - Hawke engages in the conflict way too willingly. This game should really have had some kind of Masquerade function (and indeed all future DA games should))

#58
TEWR

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Lithuasil wrote...


Making it known or not - any action taken poses a risk,


you could say this about anything the game did really. Hawke fights against the Chantry elements trying to create a war with the Qunari, and could thus be seen as a Qunari sympathizer by more than just the Faithful. He would then be considered a heretic, persecuted, and possibly hunted.

Or how he goes into the Deep Roads and fights a swarm of Darkspawn in the hopes that he'll find treasure.

There's plenty of instances in the game where Hawke takes action that has risk. That's why there are these sayings:

Nothing ventured, nothing gained.

Fortune favors the bold

No risk, no reward
.

What was he supposed to do, sit on his laurels the entire game? That certainly would make for an interesting game! [/sarcasm]

Sorry, my snarkiness is approaching dangerous levels.

But you could also probably say it about things the Warden did. Maybe. But I know you can definitely say it about DAII.

EDIT: for an even better example, look at the American Revolution where the colonies stood up against the British Empire. Should they not have openly defied the British Empire?

EDIT 2: What I'm saying was said best between two nobles in the game:

Noble 1: Nobles protecting mages? That's a recipe for disaster! Why would anyone want to do that?
Noble 2: Why does anyone take risks? To protect an ideal.




and from the perspective of someone who's been on the run their entire life, the prospect of success of such actions is laughable. The defiance of the templars in Kirkwall is a formerly unknown precedent. 
No one this side of mother Therese would willfully pick up the fight if they can help it.


I would. other people would. That you wouldn't doesn't mean it shouldn't have been in the game.

Modifié par The Ethereal Writer Redux, 22 décembre 2011 - 01:46 .


#59
bleetman

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AngryFrozenWater wrote...

The good thing about DA2 appearing on lists like this is that it gives a signal to BW that the direction DA2 takes is the wrong one.

Given the past nine months of forum activity, I'm not sure what would get that message across any clearer short of painting it onto the side of a blimp and crashing it into their development studio.

#60
TEWR

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bleetman wrote...

AngryFrozenWater wrote...

The good thing about DA2 appearing on lists like this is that it gives a signal to BW that the direction DA2 takes is the wrong one.

Given the past nine months of forum activity, I'm not sure what would get that message across any clearer short of painting it onto the side of a blimp and crashing it into their development studio.


Dammit bleetman, now they know it's coming! All those long months spent preparing for this and you ruined it for me! Now I've got a blimp sitting in my backyard that I can't use for its intended purpose!

#61
alex90c

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bleetman wrote...

AngryFrozenWater wrote...

The good thing about DA2 appearing on lists like this is that it gives a signal to BW that the direction DA2 takes is the wrong one.

Given the past nine months of forum activity, I'm not sure what would get that message across any clearer short of painting it onto the side of a blimp and crashing it into their development studio.


In the article where Bioware say they want to perhaps take a bit from Skyrim, they started rambling on about their "innovations" in DA2, so no they haven't really gotten the message.

#62
bleetman

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What, you mean the ones briefly mentioned under the context of "although (they are) proud of the Dragon Age II team and the innovations it brought to the table, (they are) listening closely to fan reactions for the next game in the series"? That one? Because that sounds good to me, and entirely un-rambling.

Not that I'd consider listening to the lot who droned on for months about how Dragon Age 2 was akin to a cancerous plague with no redeeming features whatsoever to be something to aspire towards, of course.

Modifié par bleetman, 22 décembre 2011 - 12:45 .


#63
Shevy

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Yep, it deserves to be on that list. My personal most disappointing game this year.
The German game site I prefer, listed it as "disappointment of the year" , too.

I hope DA III will do better.

#64
Faded_Jeans

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DA2 It was probably the biggest (console game) let down I've ever had from high expectations, but I loved DA:O, ME1, ME2. I'll probably be buying DA3 when it comes out, if the trailers and Pulse clips demonstrate that they've tweaked the formula enough.

#65
alex90c

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bleetman wrote...

What, you mean the ones briefly mentioned under the context of "although (they are) proud of the Dragon Age II team and the innovations it brought to the table, (they are) listening closely to fan reactions for the next game in the series"? That one? Because that sounds good to me, and entirely un-rambling.

Not that I'd consider listening to the lot who droned on for months about how Dragon Age 2 was akin to a cancerous plague with no redeeming features whatsoever to be something to aspire towards, of course.


DA2 didn't innovate anything whatsoever.

Bioware get bollocked for what they did with DA2, and they say they're listening to their fans and yet they're still going in the same "direction".

Modifié par alex90c, 22 décembre 2011 - 02:39 .


#66
Plaintiff

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AngryFrozenWater wrote...

The good thing about DA2 appearing on lists like this is that it gives a signal to BW that the direction DA2 takes is the wrong one. DA3 will appear on a similar list if BW decides to keep it on DA2's course. I think The Ethereal Writer Redux makes a lot of valid points in his posts here that show DA2's weak points.

It doesn't "prove" anything. Not everyone agrees that DA2 is disappointing, not everyone agrees about its weak points.

There is no objective standard that can be used to state that DA2 is bad.

#67
bleetman

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Strange, I distinctly remember playing through post release DA2 content which demonstrated an obvious intention to try and address the biggest concerns people had. Maybe I just smacked too hard that day and imagined it all.

Of course, it's much easier to just hurl criticism around regardless of what they do.

#68
Plaintiff

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alex90c wrote...

bleetman wrote...

What, you mean the ones briefly mentioned under the context of "although (they are) proud of the Dragon Age II team and the innovations it brought to the table, (they are) listening closely to fan reactions for the next game in the series"? That one? Because that sounds good to me, and entirely un-rambling.

Not that I'd consider listening to the lot who droned on for months about how Dragon Age 2 was akin to a cancerous plague with no redeeming features whatsoever to be something to aspire towards, of course.


DA2 didn't innovate anything whatsoever.

Bioware get bollocked for what they did with DA2, and they say they're listening to their fans and yet they're still going in the same "direction".

I'm sure the impotent nerdrage sends them to bed in tears.

"Listening to fans" and "continuing in the same direction" are not mutually exclusive terms. There are plenty of fans who don't share your opinion at all, and may even like the majority of the changes DA2 made. You can choose not to believe, but they do exist.

Modifié par Plaintiff, 22 décembre 2011 - 02:52 .


#69
TEWR

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but what if the majority of fans were disappointed? What then? What if the only number of people who did like DAII as is are a minority?

Then it's a problem, because then it means that Bioware did do things wrong with the game. Opinions will differ certainly, but if a majority finds something to be bad then that means there was something wrong with it.

You can like something for what it was certainly, especially DAII. But there's no denying that the story was incredibly weak when it had great concepts that could've made it a superior story.

Now, I am not using the fans on here and their opinions to back up my previous post.

I understand the forumites are a minority of the fans out there. My question is simply saying what if the majority of fans out there were disappointed? Bioware has methods of tracking which origins were played in DAO, so logically one would assume that they also know how many times DAII was played.

If you put 20 people in a room and only 1 of those 20 liked DAII as it was, then it means that there were critical flaws in the gameplay, story, and everything else.

So far, the only issues that have been tackled were relatively minor ones. The reused maps and waves issue were tackled, but they have yet to tackle the issue of people feeling like Hawke can't even attempt to do something and fail before he's forced into involvement. He just goes "meh".

Modifié par The Ethereal Writer Redux, 22 décembre 2011 - 02:57 .


#70
Uccio

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Jelefant wrote...

Kind of surprised DA2 didn't make the 1st place, but I guess duke did have it coming.
Makes sense, really, a company like bioware got no excuse for pushing shovelware at a AAA price. People weren't disappointed because it was worse than DA:O, they were disappointed because it's a spit in the face of all gamers. In fact, it was so terrible, bioware has completely lost its credibility in the eyes of every salted gamer. You don't just go from a fairly respectable developer to the most hated one of all time with 1 game release, but bioware did it.


Well said, I was also truly disappointed with the game.

#71
TEWR

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okay I was able to edit it now. Ignore this post. Image IPB

Modifié par The Ethereal Writer Redux, 22 décembre 2011 - 02:55 .


#72
AngryFrozenWater

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The Ethereal Writer Redux wrote...

well we would first have to find out what is the wrong direction, as that's said many times on here but never really clarified. This way, maybe Bioware would understand more of what we mean by that, though maybe the points I've made actually do clarify that enough.

Is the wrong direction only working on a game for 18 months while also trying to make a better engine? I'd say yes, as DAO did the same thing -- regarding the engine that is -- and was worked on for a few years, and then delayed to make it available for consoles.

Is the wrong direction not properly characterizing people? I'd say yes.

Is the wrong direction having marketing and the devs tell the players that the game will be one thing, and then the game turns out not to be that one thing? I'd say yes.

I don't think all of what DAII did is the wrong direction. I happen to think the general idea for the series is right, but like DAII the execution of it is horrible.

EDIT: Also, thanks for agreeing with me

I tend to think that people already know what I think is the wrong direction of DA2. You highlighted some of those in your post and I agree. To be sure I'll add the points I think are wrong with the game. Here we go.

One of the things I like to emphasize is that BW feels that it has to streamline features, use innovations from ME2, iconize companions and using over the top combat action to gather a target audience who may like that, but at the same time a lot of their old audience does not. In fact those moves push their original audience away. The game was bought by a lot of that old audience, because somehow they felt there was some of the original game left. I was one of them. The doctors even ensured that by stating that DA2 would keep the best of DA:O and it was supposed to be the primary mission statement for the dev team. I am fairly sure that a lot of the old fans think that streamlining, innovations and iconizing are just redefinitions of those terms created by marketing to sell what has been removed from the game. Mr Laidlaw and the Marketing also promised in one of the official podcasts and several other occasions that "decisions would shape the world". Hawke does not decide anything and decisions are wrapped back to the railroaded story as soon as they are made. Because there are no choices that matter in the game, the illusion of choice doesn't work either. Hawke only responds and is never pro-active.

I also feel that the streamlining is there just to shorten development time, the iconizing companions is there to solve technical problems on old tech consoles and the innovations and flashy combat are there to boot their old audience. Add the false "shape the world" promise to that and I certainly don't feel welcome anymore.

Another thing that is worrisome is the promise that DA3 will use the best of DA:O and DA2. Fact is that 1) the promise to use the best of DA:O has been made during development of DA2 as well; 2) BW does not want to commit itself to what the best of the two games actually consists of; 3) in the thread which discussed this and in previous public statements Mr Laidlaw clearly gave the impression that he felt that DA2's direction was the correct one and that fans not agreeing with that were afraid of change or had some other emotional or nostalgia problems; 4) promises were made before and BW did not keep their word; 5) BW is responding with damage control to save their public image, instead of actually making sure that critique is taken at heart.

You can see the above at work when you look at the DLCs.

One can think that two of the gripes people had with DA2 were dealt with in Legacy. Sure, there were no recycled environments anymore and there were no waves of ninja paratroopers. Think about this. Those changes are just things one can expect from a company creating quality games. They just did there work properly and as such those were not improvements. What could have been an improvement was to address the problem with the choices. However, they did no such thing. Like the main game decisions that would cause a story branch were wrapped back as soon as you made them. Again, you could take sites, but after a few minutes you still fought the same end boss. That is an example of what could have been changed, but was not. Apparently a railroaded story is seen as one of the things to keep in future games.

The story in DA2 was rather disappointing and the ending feels like a cliffhanger. The problem with that is that the game was introduced to be stand alone, and unlike Mass Effect, the franchise is no trilogy. Although I don't like the idea of using DLCs to get closure, no closure happened at all. In fact MotA had nothing to do with main story. And again, the decisions had no impact. Maybe to some the voice actress was icing on the cake, but no matter how good she was, it feels like giving the audience candy to keep them quiet. Nothing in this DLC shows improvement and if it was supposed to show the direction of DA3 then all we saw was that it is going in the DA2 direction.

Maybe DA2 sold well enough for the franchise to continue, but it certainly didn't sell better than DA:O and even if it did, that wouldn't be much more. So, if DA2 really or partially attracted a new audience then that must mean that they lost some of their old audience. That must be an indication for BW that something is very wrong here. But nooo. DA2 was presented as the best thing since sliced bread and DA:O was painted as a disaster that clearly needed improvement. The promises to keep the best of DA:O looks like damage control to keep those fans happy. I wouldn't be surprised when a lot of them already jumped ship.

There are also a couple of problems with the story. And that's sad, because that should be one of BW's strong points. They have the capability and many titles have shown that in the past.

One problem is the railroaded story. Such a story is fine, but in that case one should not promise that the PC can "shape the world" when he or she can't. That leads to disappointment. The illusion of choice is a mechanism that can be used effectively when there are also real choices to be made. But if saying "no" to do a quest results in that you have to do it anyway then something is clearly wrong. Especially when that happens nearly everywhere in the game. No matter what side you select or what choice you make, you still visit the same locations, solve the same stuff, and fight the same bosses. That leads to a very disappointing end.

Another problem with the story is that it tries to keep track of what choices you make in order to get a more consistent intonation and dialogue. At first that looks great, but because all options lead to the same results these have to be rationalizations. And because no choices lead to anything substantial everything feels like rationalizations. Instead of becoming a great addition to the PC's acting the tracking system harms it by emphasizing the feeling that the results are rationalizations.

Recycling environments is a major problem as well, because it gives me a constant feeling of déjà vu. Didn't I visit this place before? Didn't I do this quest before? Why is this entrance blocked all of a sudden?

Consistency is another problem with DA2. Not only did a lot of the races look totally alien, but there were several situations in which characters could not appear in DA2 and yet they did. If BW does not want to honor player decisions then that is fine, but in that case it shouldn't allow importing saved games from a previous title. It is not about what characters and situations fall under that, though. If there are unclear situations like that then something is wrong with the story. Especially if it was planned that way. If we see closure in a DLC then that's fine, but booboos like that should not be made in the future. I expect the game, especially because it was not marketed as being a prelude to another one, to be self contained, though.

The above mechanisms and problems hurt the image of BW. These directly undermine the strength of the company: Storytelling.

I think the problem also has to do with love and attention for the game. The game feels rushed. Don't get me wrong. I don't think the devs are lazy. I have the impression that they really love their jobs and love working on the games. They work their ass off. I can only conclude that management and a short development time are the problems here. Management seem to have cool ideas, but the team seems incapable of realizing them, most likely because of that short development time.

It feels that instead of listening to their customers BW feels that introducing elements of other games and game genres enlarge their potential market. It's not bad to do that, but not at the cost of losing the game's identity. Also, adding a feature because it looks great on the back of the package doesn't work either. Too much stuff has been used from Mass Effect. The streamlining, the iconizing, more flashy combat, voiced PC, the dialogue wheel, the cameos, the e-mails to the Normandy/Hawke Estate, all feel that way. I wonder why that happened, though. Mass Effect didn't outsell DA:O by a large margin. I can remember reports that DA:O even outsold ME2. Whatever the truth, both titles sold about the same. And because of that there was no reason to use ME-elements. It only resulted in the game losing its identity.

The introduction of the voiced PC is another interesting point. No matter how hard gamers responded that they didn't want that and its dialogue wheel, BW insisted it would go that route. What is even more that BW insulted those gamers by painting them as not willing to accept their wonderful innovations. My personal preference is a voiced PC, BTW, but the way BW treated the opposition didn't show good taste. It's also interesting that the most successful RPG to date (Skyrim with 10 million copies) is using a voiceless PC and it still sold very well. It doesn't matter if it sold because of despite that. What remains is that it sold well with that feature. Considering their attitude, one cannot expect an apology, so I don't expect one, nor do I claim to be entitled to one. It's stored somewhere in the back of my head, though.

Again, it is OK that BW looks at how the competition is doing and recently it came to our attention that they may use elements of Skyrim, like a more open world, in DA3. That boggles my mind a bit. A lot of Skyrim's features used to be present in BW games and DA:O. So why the sudden interest?

The open world would be great, but that's not a feature you implement overnight to be able to print it on the back of the package. Such a feature is a core design element and cannot be implemented as an afterthought. Still, more exploration would be a good thing, though. I think that if BW needs to look at features from other games then maybe they should look first at the great games they have produced themselves. DA:O is one of them.

What DA:O emphasized and what DA2 downplayed was tactical gameplay. In DA2 foes and companions jump all over the place which makes any tactical gameplay hard. Omitting the tactical view doesn't help either. I am a PC gamer, but I like to urge BW to even implement this feature on the consoles. One cannot convince me that there is a technical limitation. Let's show some real innovation then. BW mentioned that it was cut from DA2, because making the game look good from tactical view required more attention and was too costly. So what? Attention is what is missing here. And it is not about looking good. It is about a key gameplay feature. If you mess with that then you mess with the core of the game. About the cost. DA:O was a bigger game and did have the feature. It's a good thing that DA:O's developers had that eye for detail and had a bigger budget. Ghehe.

I am sure that everyone at BW believes that market research, telemetry, marketing, monetizing, etc., are important tools to create games and sell their products, but none of those have to do with creativity and none have to do with the most important factor in games: Fun. And that's what is missing.

Modifié par AngryFrozenWater, 22 décembre 2011 - 03:32 .


#73
Plaintiff

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The Ethereal Writer Redux wrote...

but what if the majority of fans were disappointed? What then? What if the only number of people who did like DAII as is are a minority?

So what if they are?


Then it's a problem, because then it means that Bioware did do things wrong with the game. Opinions will differ certainly, but if a majority finds something to be bad then that means there was something wrong with it.

A majority of people supported slavery and segregation. A majority of people support the denial of same-sex marriage rights. Majorities can be, and often are wrong. A majority's opinion is still just an opinion.


You can like something for what it was certainly, especially DAII. But there's no denying that the story was incredibly weak when it had great concepts that could've made it a superior story.

I deny it.

Is there any solid evidence that poor sales of DAII are related to its supposed "poor quality", (which has apparently been communicated almost entirely by word of mouth, since early reviews were so positive)?

DA:O sales may well be astronomical, but sales only prove that people purchased the game. It doesn't follow that everyone who bought the game liked it, or even finished playing it. The majority may have hated it strongly enough to avoid picking up the sequel altogether. Maybe the reason DAII sold poorly is because nearly everyone who wanted a copy bought one early and nobody else was interested at all because they didn't enjoy Origins. Can you prove that isn't the case?

Modifié par Plaintiff, 22 décembre 2011 - 03:08 .


#74
TEWR

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Plaintiff wrote...

So what if they are?


Following what the minority liked will upset the majority usually.

That doesn't mean the minority shouldn't have a say however.



A majority of people supported slavery and segregation. A majority of people support the denial of same-sex marriage rights. Majorities can be, and often are wrong. A majority's opinion is still just an opinion.


That's hardly anything comparable. That deals with the rights of the human civilization, not a video game. Being enslaved is wrong because it infringes on the inalienable rights of the human being to be free.

Denying same-sex marriage rights is wrong because it infringes on the right of a person to love another person.

These deal with humanity and thus are not comparable to a video game. A video game doesn't infringe on anyone's rights.

If a video game enslaves you and makes you do the household chores then you can start bringing up slavery as being comparable.


I deny it.


Oh so you're saying the story was perfect? That it couldn't have been better, which was really the crux of my point?

Nothing's perfect. To say that it couldn't have been better is being blind, because everything can be better.


Is there any solid evidence that poor sales of DAII are related to its supposed "poor quality", (which has apparently been communicated almost entirely by word of mouth, since early reviews were so positive)?

DA:O sales may well be astronomical, but sales only prove that people purchased the game. It doesn't follow that everyone who bought the game liked it, or even finished playing it. The majority may have hated it strongly enough to avoid picking up the sequel altogether. Maybe the reason DAII sold poorly is because nearly everyone who wanted a copy bought one early and nobody else was interested at all because they didn't enjoy Origins. Can you prove that isn't the case?



I'm fairly certain Bioware has ways of tracking how many hours were logged into the games. Logically, one would assume this is the case for DAII as well.

If a person only played DAII for 5 hours and didn't pick it up again ever, then that means that they didn't want to play it again. EVER.

Bioware has the technology to gather evidence I believe. We are not privy to that evidence however, but we can make educated guesses on the information they have.

And yes I realize a guess is still a guess.

Modifié par The Ethereal Writer Redux, 22 décembre 2011 - 03:26 .


#75
Lithuasil

Lithuasil
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The Ethereal Writer Redux wrote...

you could say this about anything the game did really. Hawke fights against the Chantry elements trying to create a war with the Qunari, and could thus be seen as a Qunari sympathizer by more than just the Faithful. He would then be considered a heretic, persecuted, and possibly hunted.

Or how he goes into the Deep Roads and fights a swarm of Darkspawn in the hopes that he'll find treasure.



No reasonable Hawke fights those that want Kirkwall free from that threat - but that's beside the point. You're arguing in a circle here. The things Hawke does are risky - but they're reactive. Hawke goes through the calculated if vast risk of venturing to the deep roads, because the alternative is worse.

*Your* point was that she should take additional risk on top of that, despite being in a pretty bad position to do so. The only point where Hawke could *an* should have done more, is act 3 - and that act fell flat due to being rushed to hell, not due to conceptual faults. (In fact, even in my fixed version of act 3, Hawke is still largely overrun by the events, rather then controlling them)