motomotogirl wrote...
Firky, while I personally do try to keep in mind what my writing is saying about big, overarching issues like sexism, LGBT issues, etc., I know not all writers feel the same.
Also, hope you don't feel like people are attacking you (at least not me!); I only felt intrigued enough by your original comment to respond
And hey we got a fun conversation out of it!
Upon first seeing the prompt ... I'm the same as some of you; I knew immediately what I write! You can even see my comment earlier in this thread
I saw the final scene in my head and knew I'd be writing up to that scene.
Like some of you guys, I also think I don't have a chance. I didn't do any research on lore or anything. The story relies more on the feel of Thedas and the games ... and (again) overarching themes, like what it means and feels to be poor or marginalized because of your race, sexuality, etc. (I sometimes think of mages as fantasy equivalents of LGBTQ peoples; they are simply born as they are, and yet tormented for it).
So everyone talking about all the codices they researched and scenes they replayed for purposes of clarity are making me hang my head in shame LOL
My story didn't really need any lore for it but I feel that I may have focused too much on my Templar character than I did my Elven mage character. Then again, I also have considered the thought that this would be the first chapter in a series of short stories revolving around these two characters, so that gives me the opportunity to further explore how an Elven mage in the Circle of Kirkwall was treated.
I didn't really need to do much research for mine really, as it was really just a basic idea.
A renegade Templar and an apostate Mage that fled from Kirkwall's Annulment seek safe harbor in Ferelden, a chance to meet with King Alistair, and hold a hope that change for the better will be on the horizon.
But the road they travel is fraught with dangers of all kinds. From the fanatical Templars pursuing them to far less human creatures, no where is safe for these two people.
Sometimes though, the greatest torment isn't in who you fight, but what you're fighting.