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I want my DA3 (news and such)


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#1
Maria Caliban

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Announce the game already!

Okay, okay. You can wait until ME 3 comes out, but then you have to announce it. :)

[January 3rd]New Screen Shots for Dawn of the Seeker

Image IPB


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[December 23rd] Full Dragon Age Anime trailer

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[December 20th] Dragon Age developers "checking Skyrim out aggressively"

While the next game in the Dragon Age series will stay true to the format laid down by its predecessors, it will also draw on outside influences, including Bethesda's Skyrim, according to BioWare boss Ray Muzyka.

Speaking in an interview with Wired, Muzyka explained that the development team has been listening to fans and intends to respond to criticism of Dragon Age 2.

"[The next Dragon Age] is gonna have the best of features from the prior Dragon Age games, but it's also gonna have a lot of things I think players are gonna find compelling from some of the games that are out now that are doing really well with more of an open world feel," he said.

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December 18th It's Just Cheese?!<-Check out the video!

Earlier this year, BioWare offered up a tour of the company's studio as an auction item for the Kids with Cancer Society's Beaded Journey Gala. The "BioWare Experience" was sold off for $15,500, and as a result, a few of the program's children were able to learn a bit about videogame creation, play some Star Wars: The Old Republic, and even design a texture for a Dragon Age character.

The pièce de résistance was the opportunity to act out a scene with a few Dragon Age characters. The video above is the result of the kids' work, and it is both friggin' cute and hilarious. Hearing a big burly dude speak with a little girl's voice is always good for a laugh. I'm also impressed by how well they delivered their lines. They could put a few actual voice actors to shame.


Modifié par Maria Caliban, 03 janvier 2012 - 05:51 .


#2
Herr Uhl

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So, people are finally going to get the unlimited dragons they've been complaining about not having?

#3
Finnian Valko

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I dunno. I'm usually not fond of ridiculously open world games. Dragon Age: Origins was just open enough to not be irritating, but I'll trust that Bioware knows what they're doing.

#4
Gibb_Shepard

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Yes, they will now re-implement previously stripped exploration and say they "drew" that idea from Skyrim.

Oh marketing.

#5
Maria Caliban

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Gibb_Shepard wrote...

Yes, they will now re-implement previously stripped exploration and say they "drew" that idea from Skyrim.

Oh marketing.

Yes, they've stripped the exploration from a game that hasn't been released and will now diabolically return it to that same, unreleased game.

What a mindscrew.

#6
Gibb_Shepard

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Maria Caliban wrote...

Gibb_Shepard wrote...

Yes, they will now re-implement previously stripped exploration and say they "drew" that idea from Skyrim.

Oh marketing.

Yes, they've stripped the exploration from a game that hasn't been released and will now diabolically return it to that same, unreleased game.

What a mindscrew.


Absolute fail of reading comprehension.

#7
BillsVengenace

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Does this mean the game will have 10,000 Fetch and Deliver quests?

I'd rather they look at DA:O more closely and not rip off other studios. Do your own thing. That you were great at doing.

#8
Herr Uhl

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Gibb_Shepard wrote...

Maria Caliban wrote...

Gibb_Shepard wrote...

Yes, they will now re-implement previously stripped exploration and say they "drew" that idea from Skyrim.

Oh marketing.

Yes, they've stripped the exploration from a game that hasn't been released and will now diabolically return it to that same, unreleased game.

What a mindscrew.


Absolute fail of reading comprehension.


You mean that there was meaningful exploration in DAO? I found the level of exploration to be largely the same (though having different caves made it feel a lot less repetitive).

#9
andar91

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I agree. I haven't been on the forums much, but I've been getting really freakin antsy waiting for an announcement. I think I'm ready for one because I want to start freaking out over screenshots and speculating and stuff. Y'know, the good stuff in life.

About Skyrim; I don't know, could be a bad thing or a good thing. If they try and go the way of more open world games by making it more like origins where you can choose which areas to go to, fine. But I can't see them making a truly open ended game. Don't get me wrong, I love Skyrim, but Dragon Age is way too focused on story for a set up like that in my opinion. They need at least some linearity. (Like Origins did; you could just complete segments of the line in different orders).

#10
Sacred_Fantasy

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"Checking Skyrim out aggresvely"?
BioWare never share the same philosophy as Bethesda did. Bethesda's games like TES and Fallout always feature freedom of choices for players. Freedom to explore. Freedom to shape their own story. Freedom to interact with anyone etc. Freedom to create their own character and races. They never streamlined the Khajit, Argonian, Elves and Orcs from list of playable races ever since TES Arena.

BioWare's mindset however is about controlling player experience in order to narrate the story. Players don't even have control over their own character behavior and action due to illusion of choices, cinematic interaction and paraphrase system. Furthermore, BioWare doesn't believe in silent and blank slate protagonist anymore.

So I'm skeptic with their statement about "checkiing Skyrim out aggresively" and "open world feel" but it would certainly please me if they do attempt to do that since I prefer freedom of choices and variety of gameplay greatly compared to tightly controlled character and linear story. .

.

#11
Realmzmaster

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Sacred_Fantasy wrote...

"Checking Skyrim out aggresvely"?
BioWare never share the same philosophy as Bethesda did. Bethesda's games like TES and Fallout always feature freedom of choices for players. Freedom to explore. Freedom to shape their own story. Freedom to interact with anyone etc. Freedom to create their own character and races. They never streamlined the Khajit, Argonian, Elves and Orcs from list of playable races ever since TES Arena.

BioWare's mindset however is about controlling player experience in order to narrate the story. Players don't even have control over their own character behavior and action due to illusion of choices, cinematic interaction and paraphrase system. Furthermore, BioWare doesn't believe in silent and blank slate protagonist anymore.

So I'm skeptic with their statement about "checkiing Skyrim out aggresively" and "open world feel" but it would certainly please me if they do attempt to do that since I prefer freedom of choices and variety of gameplay greatly compared to tightly controlled character and linear story. .

.


I truly do not want a Skyrim clone from Bioware. If Bioware loses the story and party interactions Bioware will lose what makes them unique. TES games are open world, but their stories are shallow. The only good story was Morrowind. The rest (especially Oblivion) are poor. (IMHO)

#12
Sacred_Fantasy

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Realmzmaster wrote...

Sacred_Fantasy wrote...

"Checking Skyrim out aggresvely"?
BioWare never share the same philosophy as Bethesda did. Bethesda's games like TES and Fallout always feature freedom of choices for players. Freedom to explore. Freedom to shape their own story. Freedom to interact with anyone etc. Freedom to create their own character and races. They never streamlined the Khajit, Argonian, Elves and Orcs from list of playable races ever since TES Arena.

BioWare's mindset however is about controlling player experience in order to narrate the story. Players don't even have control over their own character behavior and action due to illusion of choices, cinematic interaction and paraphrase system. Furthermore, BioWare doesn't believe in silent and blank slate protagonist anymore.

So I'm skeptic with their statement about "checkiing Skyrim out aggresively" and "open world feel" but it would certainly please me if they do attempt to do that since I prefer freedom of choices and variety of gameplay greatly compared to tightly controlled character and linear story. .

.


I truly do not want a Skyrim clone from Bioware. If Bioware loses the story and party interactions Bioware will lose what makes them unique. TES games are open world, but their stories are shallow. The only good story was Morrowind. The rest (especially Oblivion) are poor. (IMHO)



I love BioWare's party based interaction. I love BoWare's companions. I don't love BioWare's story though ever since Neverwinter Night. ( I create my own story with Aurora toolset based on BioWare's vanilla campaign ).  BioWare's strength lies with party based interaction and up to now no company in this world can rival that. But recently I feel, their party based RPG and story narration have been steadily decline in quality and contents. If they can't turn back 180 degree towards "spritual successor to Baldur Gate" anymore then they may as well, at least, try to strengthen their their companions interactions, character development  ( which Bethesda fail to accomplish ). and giving back more control to player.  

#13
Drizzt ORierdan

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This is reeeeaaaally very funny... Back six months ago Bioware geniuses were defending the idea of the need to scrap the "hardcore-old" system for RPGs, for a more actiony, arcadey, mainstream aproach... Thinking to "fish" the Call of Duty crowd and its millions of  gamers...

Now that Skyrim -which is the nearest to the old-school RPG model that we can get nowadays- has supposedly reached the mark of 10 million games shipped, they say they are monitoring that game for cues... So basically you got no identity, no plan of your own, you basically are set to try to copy-paste whichever game feature seems to sell millions... :P

The problem is in their developing cycle. Bioware was famous for great haunting stories, which was exactly what it failed most miserably in Dragon Age 2. Horrible pacing, no overarching goal, no gripping tale... From my opinion, Bioware should not try to copy nor God of War, nor Bethesda games, the results will result in lukewarm approaches to an original genre they have no history in developing...

If they stick their guns to what was done great in Dragon Age Origins -a polished plot with disctintive and full fleshed out characters, with at least several paths of REAL choice for gamers, with REAL consequence in the game-world, and a genuinely dark theme setting-, I think they would succeed again, because it's clear there is still talent in this company.

I m'not holding my breath for that outcome anymore, though. I'll wait for the next game to launch and then decide.

Modifié par Drizzt ORierdan, 21 décembre 2011 - 04:07 .


#14
vania z

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If bioware will start just to copy ideas from other game studios, it is... well... total disaster(for me personally).

Especially if they will abandon their story-driven games in favor of something like skyrim.

It is always better to find your own path, instead of following others. You can't be a leader with second approach.

#15
Plaintiff

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I already have Skyrim, I don't need another one. I've actually put Skyrim on hold to do another playthrough of DA2.

That said, I gotta love how people are going "BIOWARE Y U COPEE SKYRIM? MAKE UR OWN GAEM BAAAAWWWWWWWWWW".

The only thing they mentioned was incorporating a more "open-world" feel. Nothing else. Considering that both Dragon Age games so far were heavily centred around several specific locations, "more open" could mean anything. It would be totally possible for them to expand freedom in terms of exploration without sacrificing story quality in the least.

Modifié par Plaintiff, 21 décembre 2011 - 01:31 .


#16
Fast Jimmy

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Plaintiff wrote...

I already have Skyrim, I don't need another one. I've actually put Skyrim on hold to do another playthrough of DA2.

That said, I gotta love how people are going "BIOWARE Y U COPEE SKYRIM? MAKE UR OWN GAEM BAAAAWWWWWWWWWW".

The only thing they mentioned was incorporating a more "open-world" feel. Nothing else. Considering that both Dragon Age games so far were heavily centred around several specific locations, "more open" could mean anything. It would be totally possible for them to expand freedom in terms of exploration without sacrificing story quality in the least.


I am in total agreement with you Plantiff.

People wonder why Bioware is so guarded and tries to spin everything they say... its because one interview talking about how Bioware is looking at an extremely successful RPG and automatically people are flipping their lids.

#17
vania z

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Plaintiff wrote...

I already have Skyrim, I don't need another one. I've actually put Skyrim on hold to do another playthrough of DA2.

That said, I gotta love how people are going "BIOWARE Y U COPEE SKYRIM? MAKE UR OWN GAEM BAAAAWWWWWWWWWW".

The only thing they mentioned was incorporating a more "open-world" feel. Nothing else. Considering that both Dragon Age games so far were heavily centred around several specific locations, "more open" could mean anything. It would be totally possible for them to expand freedom in terms of exploration without sacrificing story quality in the least.

They were talking before about appealing to cod crowd. Now skyrim crowd. That is not good tendency, thats all. 

#18
Atakuma

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So much overreacting on these boards. All he did was acknowledge Skyrim's success and say that they had features planned that would appeal to people who like that kind of game. They aren't turning dragon age into a sandbox action RPG.

#19
DragonRageGT

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Drizzt ORierdan wrote...

This is reeeeaaaally very funny... Back six months ago Bioware geniuses were defending the idea of the need to scrap the "hardcore-old" system for RPGs, for a more actiony, arcadey, mainstream aproach... Thinking to "fish" the Call of Duty crowd and its millions of  gamers...

Now that Skyrim -which is the nearest to the old-school RPG model that we can get nowadays- has supposedly reached the mark of 10 million games shipped, they say they are monitoring that game for clues... So basically you got not identity, no plan of your own, you basically are set to try to copy-paste whichever game feature seems to sell millions... :P

The problem is in their developing cycle. Bioware was famous for great haunting stories, which was exactly what it failed most miserably in Dragon Age 2. Horrible pacing, no overaching goal, no gripping tale... From my opinion, Bioware should not try to copy nor God of War, nor Bethesda games, the results will result in lukewarm approaches to an original genre they have no history in developing...

If they stick their guns to what was done great in Dragon Age Origins (a polished plot with disctintive and full fleshed out characters, with at least several paths of REAL choice for gamers, and a genuinely dark theme setting), I think they would succeed again, because it's clear there is still talent in this company. I m'not holding my breath for that outcome anymore, though. I'll wait for the next game to launch and then decide.


/signed

#20
andar91

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Atakuma wrote...

So much overreacting on these boards. All he did was acknowledge Skyrim's success and say that they had features planned that would appeal to people who like that kind of game. They aren't turning dragon age into a sandbox action RPG.


Took the words right out of my mouth.

#21
Brockololly

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Eh, things don't add up much in between the headlines for Kotaku's spin on DA3 from Muzyka and Wired's interview, which both seemed to take place today at some press junket for TOR.

Kotaku's headline: "Skyrim's Success Hasn't Changed Plans for the Next Dragon Age"

Wired's headline: "BioWare: Next Dragon Age will draw from Skyrim"

From Kotaku:

While the bearded Greg Zeschuk admits that he hasn't even started  Skyrim, co-founder Ray Muzyka's played through the earliest parts of the game. "I definitely admire the scope of what Bethesda's built. It's a  beautiful looking world you can lost in," says Muzyka. "And the lore is  very rich so you feel like you're moving through a world with history  and that your actions have consequences. That's been a big thing for us  in our games, too."


Honestly, Bethesda games have never much dealt with the whole actions/consequences angle. Then again, neither has BioWare.

"We think that Dragon Age II succeeded in a lot of ways but we've thought a lot about how to recapture some of things that Dragon Age Origins did well, too." Neither co-founder would offer more on what to expect in future Dragon Age games, but Muzyka said fans of both Dragon Age Origins and Skyrim would be happy with upcoming announcements.


From Wired:

“We’re checking [Skyrim] out aggressively. We like it.  We’re big admirers of [Bethesda] and the product,” he said. “We think we can do some wonderful things.”


So they're big admirers of Skyrim, yet Zeschuk hasn't even played it and it sounds like Muzyka maybe played the intro? Ok....

Muzyka acknowledged that polarization, saying that although he is proud of the Dragon Age II team and the innovations it brought to the table, he is listening closely to fan reactions for the next game in the series.

“How do we combine the new innovations we brought in Dragon Age II with the experience people were looking for in Dragon Age: Origins?” Muzyka said.

The story of Dragon Age II took place across a  decade-long span in the city of Kirkwall, allowing players to see how  the city and characters evolved over the years. Muzyka hinted that the  next Dragon Age game could take that narrative structure and apply it to a variety of areas, rather than a single city.

Muzyka also addressed the common criticism that players could not equip their party members in Dragon Age II, saying BioWare took that feedback to heart.
“We realize that’s important to the players,” he said.

Though BioWare has not yet officially announced the next Dragon Age game, rumors have been swirling about a possible multiplayer mode that could feature playable dragons.

“Our goal is to surprise and delight our fans,” Muzyka said. “I’ve  seen something in the last couple of weeks that is really the future of  that franchise that is so compelling, I am so looking forward to being  able to announce it.”


Seriously, can we just acknowledge that the framed narrative as executed in DA2 was a total failure? Its not innovative and if they were to do it again in DA3, simply changing the setting wouldn't change the problems that style of narrative brings. It can certainly be done well (see: Alpha Protocol) but the incessant need for these guys to keep trying to prop up DA2 as innovative is laughable. 

As for all the rest, I'll believe it when I see it. After the joke that was much of DA2's pre-release blather they can jaw away all they want on how they want to "surprise and delight" fans and how they truly value feedback and so forth, but DA2 dried up any goodwill and faith I had in taking them at their word.

Modifié par Brockololly, 21 décembre 2011 - 01:54 .


#22
Guest_simfamUP_*

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I've learnt that freedom in game doesn't neccesarily mean BETHESDA. Just by copying their own Baldur's gate they and maybe adding a little more to it could they bring back that freedom.

And no, Mass Effect's recycled planets aren't a good example xD Final Fantasy's world map is. But I don't think I want to encounter a three legged cat every five seconds. But it would be a much funner way of exploring that waiting for blood trails to cross the map.

#23
Zanallen

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vania z wrote...

They were talking before about appealing to cod crowd. Now skyrim crowd. That is not good tendency, thats all. 


They weren't talking about either of those things actually. Bioware never said they wanted the COD crowd. They never said they wanted to make their games more appealing to the COD fans. Those are just misinterpretations made by the "core fanbase" that jumps at every chance to spread doom and gloom every time Bioware or EA release a statement.

Same with now. That article says nothing about wanting th Skyrim crowd. It doesn't say anything about changing their games to focus less on story or more on the open world/sandbox experience. It says, and I quote, "it's also gonna have a lot of things I think players are gonna find
compelling from some of the games that are out now that are doing really
well with more of an open world feel". Which means basically nothing. It could mean anything from going full sandbox to just having larger zones that you can wander around in. Or it could be referring to the living world that people keep harping on and have nothing really to do with size and scope. Or it could just mean more freedom with quests and less linear plot structure. That quote is absolutely meaningless beyond letting us know that people at Bioware have played Skyrim....Which we already know.

#24
Davillo

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DA and Elder Scrolls are 2 totally different games I would never want anything from skyrim in DA3, damnit bioware make a decent game on your own. Elder Scrolls games were always good since the second one and DA went to hell after DA2 came out which was a total fail. Don't freaking take stuff from other games.

#25
Brockololly

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simfamSP wrote...

I've learnt that freedom in game doesn't neccesarily mean BETHESDA. Just by copying their own Baldur's gate they and maybe adding a little more to it could they bring back that freedom.

And no, Mass Effect's recycled planets aren't a good example xD Final Fantasy's world map is. But I don't think I want to encounter a three legged cat every five seconds. But it would be a much funner way of exploring that waiting for blood trails to cross the map.


I think another important aspect of player freedom and choice which people appreciate in Bethesda games like Skyrim is being able to create your own character, including race and the loads of customization options that come with that.

And as for exploration goes, even the semi open world design of The Witcher games or STALKER would be great, if done right. Which is the massive qualifier that needs to be attached to anything DA related- they can talk all they want but they're going to have to prove they can actually implement an interesting idea into a good game.