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I want my DA3 (news and such)


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#26
Sacred_Fantasy

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From Kotaku:

While the bearded Greg Zeschuk admits that he hasn't even started  Skyrim, co-founder Ray Muzyka's played through the earliest parts of the game. "I definitely admire the scope of what Bethesda's built. It's a  beautiful looking world you can lost in," says Muzyka. "And the lore is  very rich so you feel like you're moving through a world with history  and that your actions have consequences. That's been a big thing for us  in our games, too."

The main idea is that you, the player, live in that world and expencience the evolving events through your own eyes and not through other character's point of view like Ezio, Thorton or Cloud Strife which you don't create and have no connection whatsoever. Skyrim prove a lot of people like to live in that kind of world as oppose to just, "press a button and something awesome happens," 6 feet away from your TV screen or monitor. That's why Skyrim is so engaging as an RPG.


"We think that Dragon Age II succeeded in a lot of ways but we've thought a lot about how to recapture some of things that Dragon Age Origins did well, too." Neither co-founder would offer more on what to expect in future Dragon Age games, but Muzyka said fans of both Dragon Age Origins and Skyrim would be happy with upcoming announcements.

Still in denial phrase? 


Muzyka acknowledged that polarization, saying that although he is proud of the Dragon Age II team and the innovations it brought to the table, he is listening closely to fan reactions for the next game in the series.

“How do we combine the new innovations we brought in Dragon Age II with the experience people were looking for in Dragon Age: Origins?” Muzyka said.

The story of Dragon Age II took place across a  decade-long span in the city of Kirkwall, allowing players to see how  the city and characters evolved over the years. Muzyka hinted that the  next Dragon Age game could take that narrative structure and apply it to a variety of areas, rather than a single city.

Dragon Age II attempt to portay how the city and characters evolved over the years through the use of frame narrative or third person narrator. But, visually it's faill miserable. With the exception of Aveline, everything remain the same as they were when your Hawke first entered Kirkwall. You mentioned, "Players to see how the city and character elove blah blah" and yet your story framed narrative clearly indicate that your Hawke and player cannot be one. I am still angry that I cannot self inserted my character. Instead I have to force myself to play along with your Hawke.  



Muzyka also addressed the common criticism that players could not equip their party members in Dragon Age II, saying BioWare took that feedback to heart.[/b]“We realize that’s important to the players,” he said.

Yet, Mike Laidlaw already clearly indicate that he doesn't like the idea of player to equip their own companions under the pretext of "unique appearance". So which one is true now?

Though BioWare has not yet officially announced the next Dragon Age game, rumors have been swirling about a possible multiplayer mode that could feature playable dragons.

“Our goal is to surprise and delight our fans,” Muzyka said. “I’ve  seen something in the last couple of weeks that is really the future of  that franchise that is so compelling, I am so looking forward to being  able to announce it.”

Story driven multiplayer? Yeah right....
So you expect player to stop playing and paying after the story ends? You do aware that the main idea of multiplayer is to keep people playing and PAYING for long time? How long will your story driven can last before people get bored with your linear story that feature same plot same character same dialogue same location over and over and over again? 

Modifié par Sacred_Fantasy, 21 décembre 2011 - 02:18 .


#27
jbrand2002uk

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As long as any multiplayer isnt Pay 2 Play thats the 1 thing that has put me off SWTOR the idea of paying £40 for the game then £18 every 60 days to play online is extortion, if they insist on payment to play online then the game itself should be freely distributed, P2P is the one thing that would put me off any future DA title rather than whether or not its more like DA2 or DAO

#28
RinpocheSchnozberry

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Things That Must Not Come Over From Skyrim At All Please Ever Ok Now Put Some Thanks In Your Face:
  • Paper thin main quest plot -- should not be a problem for BeeDubs.  Skyrim's MQ was unforgivably boring.
  • Paper thin companions --  ditto
  • UI designed by someone who had only hate in their heart
  • Railroad quests -- Too many of the Daedric quests had one option and only option only.  Most conversations in the game were also terribly dry and thin.
  • Inventory overload -- Continually the worst part of TES games.  Find another way to create gold for the characters, plox.
  • Garbage quests -- enough with the tropey quests.  I want fewer quests in DA3, if it means the chains are longer.  Every quest should be part of a story.  Let noobs fetch their own wood.
Things BioWare Should Steal From Skyrim And Be Like We Totally Stole It And We Don't Care Whee La La La:
  • No more attributes.  The winniest aspect of character creation to come to the TES mechanics.  I did not miss another pointless stat in Skyrim and I won't miss it in DA3.  More perks, more powers, more ability to do things in the world.  Less "ooo! my numers!  Look look look at my numbers!"  Continue to move beyond the boring old cliche mechanics.  DA2 started it, Skyrim continues it, now just keep pushing it!
  • Choices that are impactful on the world.  Stormcloaks or Imperials running towns, Namira's quest and the impact on Markarth, the impact deaths of random NPCs can have on other NPCs.
  • I'm picturing enchanting and alchemy from Skyrim being merged with the resource acquisition from DA2 and I'm all excited.  After all, enchanting and alchemy in Skyrim rely on MMO style resource grinding.  Save us all the time and hassle by making the resources into nodes so I don't have to skip through fields plucking butterflies out of the air and instead can focus on noble goals like making Penetrator bats out of Dragon genitals.
  • Most times, loot was obvious.  I could look at a table and see I wanted the healing potion and one of the two magika potions standing there, but I didn't need the stamina potion.  I didn't have to open six boxes to figure that out.  I could just look.  That's win.  Granted, there are a million barrels with a dead fly in each one, but I always knew the good stuff was in chests and the crap containers I could ignore without ever getting screwed.

Modifié par RinpocheSchnozberry, 21 décembre 2011 - 02:45 .


#29
Huntress

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I hope they don't go "skyrim 100%" direction.. I have the game the story telling falls weak compared to DA2, too shallow and uninteresting characters, too much stuff to do and I don't care one bit about.You can do a ton of side quests but most of them are tedious and don't contribute to any story lines.. do this remind you of some quests in da2? well yes, BUT is just some of the quest in da2 while skyrim is a hole game of it. The good thing about skyrim? I got a character level 15 while Oblivion the character is still traped in the jail where you wake up level 0.
I am very close of removing it from my computer, only good games are allow in it:
DAO/DA2/Zeus/poseidon/Stronghold crusaders and well WOW* ( *even if am not longer playing it).. lol.

Modifié par Huntress, 21 décembre 2011 - 02:45 .


#30
twincast

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An argumentum ad hominem would be so tempting right now...

#31
ArtRogue

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As people said in the other thread, I hope the main idea Bioware takes from Skyrim is to give their developers more time so they can make the quality of game they are known for. The development time for DA2 was way too short and it showed.

#32
Yuqi

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IF it goes open world like skyrim, I wont buy it. I'm just not a fan of sandbox rpgs.

Modifié par Yuqi, 21 décembre 2011 - 04:01 .


#33
Rawgrim

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I very much doubt DA3 will be an open-world rpg. I am sure they are looking at other things in Skyrim, that they might implement in some way in future games

#34
Ponendus

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You know I think the best elements of DAO and DA2 + open-world sounds fantastic to me.

The only thing I don't like about Skyrim was the lack of companions, I really enjoy the roleplaying aspect of games when there are interesting people to get to know, rather than just collect a quest from. I don't think Bioware would drop the whole 'immersive story' thing, as it is what they are famous for. So with all that in mind, I think this sounds great. Yay!

#35
Ponendus

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RinpocheSchnozberry wrote...

Things That Must Not Come Over From Skyrim At All Please Ever Ok Now Put Some Thanks In Your Face:
[*]Things BioWare Should Steal From Skyrim And Be Like We Totally Stole It And We Don't Care Whee La La La:
[*]


Lol.

Modifié par Ponendus, 21 décembre 2011 - 05:11 .


#36
Riknas

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I'm with the, "Chill out guys, you're overreacting crowd.

"We're going to borrow some of this" does not mean the same as, "We'd like to make something exactly like it."

And if you still can't get over that the Devs are protecting their Intellectual Property (Dragon Age 2) you need a firmer grasp on reality (and perspective).

#37
A Crusty Knight Of Colour

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I want BioWare to take Skyrim's approach to romance and marriage.

#38
Melca36

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mrcrusty wrote...

I want BioWare to take Skyrim's approach to romance and marriage.


NO!!!
 

A thousand times no. As much as I enjoy Skyrim...the marriage aspect is lame and shallow.

I like my depth...thank you.

#39
Melca36

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Atakuma wrote...

So much overreacting on these boards. All he did was acknowledge Skyrim's success and say that they had features planned that would appeal to people who like that kind of game. They aren't turning dragon age into a sandbox action RPG.


I read the article and didn't they were making Skyrim Age. :D

What I think they plan to do is look at the skills, the speed of combat, the crafting, etc....

#40
Jaron Oberyn

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Lol EA is finally realizing that shooters aren't the only things that sell well. They try to conform their games to the CoD model, and now upon seeing how Skyrim is doing extremely well, they're saying "hey let's make a game like that so we can make big bucks too!". I've been keeping up with a lot of articles on Skyrim setting records on steam and some other retailer, and how well it's doing in sales. I thought to myself, if EA would see this, they'd realize that RPGs are just as big as Shooters. I figured they might tell Bioware to strengthen the rpg elements rather than water them down. Now however, it looks like they just want to make a skyrim clone. Combine the strengths from both games. Skyrims strength is in its scale and world detail, the different guilds and quests. Dragon Age's strength, at least Origins, was the story and the characters. Bethesda games lack character depth. The marriage/romance wasn't that good either. Hopefully they use the strengths of both games rather than making a Skyrim clone.


-Polite

#41
Heimdall

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Sign me up for the "Chill with the overreactions people" bandwagon.

Instead, I'm going to brainstorm what Bioware might means by the open world feel in relation to what their putting in DA3. I think we can all agree an outright open world is out of the question.

Cities - More of an example really. Say you arrive in a city. When you arrive in the area you are a distance outside the city gate. You can even walk around the parameter of the city if you want to. The whole thing is a single zone rather than several 'Market', 'Palace', or 'Docks' areas. Interior's excluded probably. Gorgeous sweeping vistas included of course. This is just sort of what I hope it is anyway.

Also, do people still insist on scoffing each time Bioware says DA2 was in any way successful or that they might have done some things right?  Really, people, do you really expect them to come out and say it was a mistake?  I don't think it was but that's besides the point.  Bioware and EA still expect to sell some copies of this thing.  Declaiming a game discourages people from buying it.  That isn't something any sane business person is going to do or tell their employees to do if they still want to sell the game.  To expect otherwise is rather dim.

Modifié par Lord Aesir, 21 décembre 2011 - 07:32 .


#42
AngryFrozenWater

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Interesting quote, OP. ;)

I think DA3 should be true to itself. DA2 already had the problem that it wanted to be more of an action game and has taken a lot of stuff from ME2 just to attract new gamers. It was an attempt to reach 10 million copies. That certainly didn't work out. Chances are that it didn't sell (much) more than DA:O.

Now that Skyrim was able to sell 10 million copies the doctors think that they need to have a more open world to emulate its success. I wonder if that's going to work, because creating an open world with the scope like TES requires a dedicated approach and a lot of technology that BW doesn't seem to have now. However, fans of the series, like me, wouldn't mind to wait for that to be developed in the next couple of years. I doubt that BW wants to invest in such a long production time, though, so I guess it will be hard to create a high quality open world in the short development times BW desires to use these days.

In addition to that it feels to me that Skyrim and DA use the opposite approach to do things. In DA there is a story and much like in a movie dedicated sets are created as stages for the play. It heavily relies on that for BW's great cinematics. In Skyrim's story the huge world is its stage. That world is described by Todd as a being a character itself. That has to do with the interactivity of everything living in it. Every NPC and creature has its own little life and schedule and is able to interact with the PC, whereas in DA2 they are seen as actors in a play and don't have a real life outside of cinematics.

I would love to see BW's great cinematics combined with Skyrim's interactive world. But can they pull that off? Is BW dedicated enough to really want to make it work? Or is it just something that that they want to put on the back of the packaging? And will it be just as meaningless as DA2's promise that the PC will "shape the world"?

Modifié par AngryFrozenWater, 21 décembre 2011 - 07:30 .


#43
Heimdall

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PoliteAssasin wrote...

Lol EA is finally realizing that shooters aren't the only things that sell well. They try to conform their games to the CoD model, and now upon seeing how Skyrim is doing extremely well, they're saying "hey let's make a game like that so we can make big bucks too!". I've been keeping up with a lot of articles on Skyrim setting records on steam and some other retailer, and how well it's doing in sales. I thought to myself, if EA would see this, they'd realize that RPGs are just as big as Shooters. I figured they might tell Bioware to strengthen the rpg elements rather than water them down. Now however, it looks like they just want to make a skyrim clone. Combine the strengths from both games. Skyrims strength is in its scale and world detail, the different guilds and quests. Dragon Age's strength, at least Origins, was the story and the characters. Bethesda games lack character depth. The marriage/romance wasn't that good either. Hopefully they use the strengths of both games rather than making a Skyrim clone.


-Polite

...Aside from the fact that they never said they were going to make a game like Skyrim, I think it's fairly safe to say that Bioware would not be making an Elder Scrolls game.  The RPG games of Bioware and Bethesda are tangentially related at best in terms of focus and features.  Both could stand to learn from eachother, though.

#44
Chuvvy

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And here I thought old Ray said RPGs were dying. Oops no, it was Greg.

Modifié par Slidell505, 21 décembre 2011 - 08:01 .


#45
Jaron Oberyn

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Slidell505 wrote...

And here I thought old Ray thought RPGs were dead.



Not when an rpg is making big bucks. Money is a motivating factor for bioware it seems. not that there's anything wrong with making money, but the way they worded the statement about Bethesda, it seems they're only interested in it because it's doing well in sales, and not because of its strengths. 


-Polite

#46
Savber100

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Personally, I feel mixed as this move just screams "SKYRIM WAS A MONSTER SUCCESS SO LETS MAKE DA MORE OPEN-WORLD TO MAKE A BETTER BUCK!"

You know... the typical EA tactic in trying to be better than a rival's franchise by just copying them.

*glances nervously at EA's attempt to model Battlefield 3's SP to be more like COD etc etc*

I don't know... I'm probably just overreacting.


That said, I think it'll be pretty cool if Bioware started to take DA to a more open-world approach. If they can make it work with the cinematic narrative of their previous games, I think we would have a winner.

Modifié par Savber100, 21 décembre 2011 - 08:11 .


#47
Herr Uhl

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Savber100 wrote...

I don't know... I'm probably just overreacting.


Yes.

#48
Icinix

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Whatever your opinions - it at least sounds like the light bulbs have gone off on BioWare's heads that a game doesn't need to be a cinematic action style to sell millions.

Sometimes people like playing the elements of a game, no matter how mundane they may seem on paper.

#49
migang

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Maria Caliban wrote...


Announce the game already!

Okay, okay. You can wait until ME 3 comes out, but then you have to announce it. :)

[December 20th] Dragon Age developers "checking Skyrim out aggressively"

While the next game in the Dragon Age series will stay true to the format laid down by its predecessors, it will also draw on outside influences, including Bethesda's Skyrim, according to BioWare boss Ray Muzyka.

Speaking in an interview with Wired, Muzyka explained that the development team has been listening to fans and intends to respond to criticism of Dragon Age 2.

"[The next Dragon Age] is gonna have the best of features from the prior Dragon Age games, but it's also gonna have a lot of things I think players are gonna find compelling from some of the games that are out now that are doing really well with more of an open world feel," he said.



Obligatory "arrow on the knee" joke on DA3 demanded!

"I used to be a Warden, then i took a arrow on the knee."

#50
Jaron Oberyn

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Savber100 wrote...

Personally, I feel mixed as this move just screams "SKYRIM WAS A MONSTER SUCCESS SO LETS MAKE DA MORE OPEN-WORLD TO MAKE A BETTER BUCK!"

You know... the typical EA tactic in trying to be better than a rival's franchise by just copying them.

*glances nervously at EA's attempt to model Battlefield 3's SP to be more like COD etc etc*

I don't know... I'm probably just overreacting.


That said, I think it'll be pretty cool if Bioware started to take DA to a more open-world approach. If they can make it work with the cinematic narrative of their previous games, I think we would have a winner.


Exactly what I'm saying. I doubt they would be doing this if skyrim wasn't doing exceptionally well. It's one thing to copy a rival, but another to copy and improve. EA does the former, and hopes the high priced marketing will convince people that theirs is better than the other guy's.


-Polite 


 

Modifié par PoliteAssasin, 21 décembre 2011 - 08:46 .