The main idea is that you, the player, live in that world and expencience the evolving events through your own eyes and not through other character's point of view like Ezio, Thorton or Cloud Strife which you don't create and have no connection whatsoever. Skyrim prove a lot of people like to live in that kind of world as oppose to just, "press a button and something awesome happens," 6 feet away from your TV screen or monitor. That's why Skyrim is so engaging as an RPG.While the bearded Greg Zeschuk admits that he hasn't even started Skyrim, co-founder Ray Muzyka's played through the earliest parts of the game. "I definitely admire the scope of what Bethesda's built. It's a beautiful looking world you can lost in," says Muzyka. "And the lore is very rich so you feel like you're moving through a world with history and that your actions have consequences. That's been a big thing for us in our games, too."
Still in denial phrase?"We think that Dragon Age II succeeded in a lot of ways but we've thought a lot about how to recapture some of things that Dragon Age Origins did well, too." Neither co-founder would offer more on what to expect in future Dragon Age games, but Muzyka said fans of both Dragon Age Origins and Skyrim would be happy with upcoming announcements.
Dragon Age II attempt to portay how the city and characters evolved over the years through the use of frame narrative or third person narrator. But, visually it's faill miserable. With the exception of Aveline, everything remain the same as they were when your Hawke first entered Kirkwall. You mentioned, "Players to see how the city and character elove blah blah" and yet your story framed narrative clearly indicate that your Hawke and player cannot be one. I am still angry that I cannot self inserted my character. Instead I have to force myself to play along with your Hawke.Muzyka acknowledged that polarization, saying that although he is proud of the Dragon Age II team and the innovations it brought to the table, he is listening closely to fan reactions for the next game in the series.
“How do we combine the new innovations we brought in Dragon Age II with the experience people were looking for in Dragon Age: Origins?” Muzyka said.
The story of Dragon Age II took place across a decade-long span in the city of Kirkwall, allowing players to see how the city and characters evolved over the years. Muzyka hinted that the next Dragon Age game could take that narrative structure and apply it to a variety of areas, rather than a single city.
Yet, Mike Laidlaw already clearly indicate that he doesn't like the idea of player to equip their own companions under the pretext of "unique appearance". So which one is true now?Muzyka also addressed the common criticism that players could not equip their party members in Dragon Age II, saying BioWare took that feedback to heart.[/b]“We realize that’s important to the players,” he said.
Story driven multiplayer? Yeah right....Though BioWare has not yet officially announced the next Dragon Age game, rumors have been swirling about a possible multiplayer mode that could feature playable dragons.
“Our goal is to surprise and delight our fans,” Muzyka said. “I’ve seen something in the last couple of weeks that is really the future of that franchise that is so compelling, I am so looking forward to being able to announce it.”
So you expect player to stop playing and paying after the story ends? You do aware that the main idea of multiplayer is to keep people playing and PAYING for long time? How long will your story driven can last before people get bored with your linear story that feature same plot same character same dialogue same location over and over and over again?
Modifié par Sacred_Fantasy, 21 décembre 2011 - 02:18 .





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