Maria Caliban wrote...
Announce the game already!
Okay, okay. You can wait until ME 3 comes out, but then you have to announce it.![]()
[December 20th] Dragon Age developers "checking Skyrim out aggressively"
Awesome news!
Guest_PurebredCorn_*
Maria Caliban wrote...
Announce the game already!
Okay, okay. You can wait until ME 3 comes out, but then you have to announce it.![]()
[December 20th] Dragon Age developers "checking Skyrim out aggressively"
Sylvius the Mad wrote...
I really like Skyrim's conversations. They allow tremendous freedom of character development for the player character.
The dialogue in skyrim is paper thin and mostly devoid of any substance, which is great for someone like sylvius who prefers to make that stuff up in his head.jlb524 wrote...
Sylvius the Mad wrote...
I really like Skyrim's conversations. They allow tremendous freedom of character development for the player character.
I felt like a 'yes I'll accept the quest/no I won't accept the quest' bot when conversing in Skyrim.
My character felt quite bland just going on conversations.
Atakuma wrote...
The dialogue in skyrim is paper thin and mostly devoid of any substance, which is great for someone like sylvius who prefers to make that stuff up in his head.jlb524 wrote...
Sylvius the Mad wrote...
I really like Skyrim's conversations. They allow tremendous freedom of character development for the player character.
I felt like a 'yes I'll accept the quest/no I won't accept the quest' bot when conversing in Skyrim.
My character felt quite bland just going on conversations.
Modifié par jlb524, 21 décembre 2011 - 08:51 .
Modifié par artifact, 21 décembre 2011 - 10:27 .
Belhawk wrote...
in DA, u fast travel to every area, but in skyrim, u have to slow travel around until u find a place (town, farm, fort, etc.). If they pull stuff from Skyrim, then they will hand craft each dungeon, cave, etc., no cookie cutter caves with sections blocked off.
Realmzmaster wrote...
Belhawk wrote...
in DA, u fast travel to every area, but in skyrim, u have to slow travel around until u find a place (town, farm, fort, etc.). If they pull stuff from Skyrim, then they will hand craft each dungeon, cave, etc., no cookie cutter caves with sections blocked off.
So you think that Bethesda handcraft all the dungeons and caves. If you look closely you will notice that the caves and dungeon layouts are the same . There are more layouts but they do repeat. The point is to make it look like they are not repeating. Sort of like what Bioware did with the dungeon under Harrimann's estate in the Exiled Prince. The dungeon has the same layout as one of the re-cycled dungeons. It is simply skinned better. I sorry you have cookie cutter caves in Skyrim also, just better disguised.
Sylvius the Mad wrote...
The main option in most of the quests is whether to do them. That's an important option, and one that's too often missing in modern games. Try to avoid completing a quest you've already started in Fable, for example.
Modifié par lobi, 22 décembre 2011 - 12:16 .
Brockololly wrote...
I think many people playing RPGs end up accepting most quests for the hell of it cause they don't want to miss out on content. But if devs made it such that turning down a quest for a certain reason led to a new quest opening up, that would be a welcome change.
Meris wrote...
Claiming that the party-based combat in RPGs is dead is not only denying the continued sucess of DA:O, but also boldly blinding oneself of the RTS genre.
Claiming that only a bunch of disgruntled old timers bought DA:O is denying not only my existance, but also adding more legitimacy to the party-based combat, since these 'old timers' are a market of their own.
If you think Skyrim's success is because of the TES combat, which TES fans complain about almost as much as BioWare fans on DA2, or even its character customization, than you've missed the game's point.
Zanallen wrote...
Meris wrote...
Claiming that the party-based combat in RPGs is dead is not only denying the continued sucess of DA:O, but also boldly blinding oneself of the RTS genre.
Claiming that only a bunch of disgruntled old timers bought DA:O is denying not only my existance, but also adding more legitimacy to the party-based combat, since these 'old timers' are a market of their own.
If you think Skyrim's success is because of the TES combat, which TES fans complain about almost as much as BioWare fans on DA2, or even its character customization, than you've missed the game's point.
.....You realise that what you quoted has nothing to do with your response, right? Party-based combat =/= attribute-based characters.
Atakuma wrote...
The dialogue in skyrim is paper thin and mostly devoid of any substance, which is great for someone like sylvius who prefers to make that stuff up in his head.jlb524 wrote...
Sylvius the Mad wrote...
I really like Skyrim's conversations. They allow tremendous freedom of character development for the player character.
I felt like a 'yes I'll accept the quest/no I won't accept the quest' bot when conversing in Skyrim.
My character felt quite bland just going on conversations.
Modifié par Meris, 22 décembre 2011 - 01:11 .
Meris wrote...
The current and over a decade old iteration of party-based combat has its foundations on attributes, in order to propose an abstraction from the actual combat while keeping the RTS gameplay.
So yes, I do realize what I quoted.
Zanallen wrote...
Meris wrote...
The current and over a decade old iteration of party-based combat has its foundations on attributes, in order to propose an abstraction from the actual combat while keeping the RTS gameplay.
So yes, I do realize what I quoted.
It is perfectly possible to have party-based combat in a game without the need for adjustable stats (Strength, dexterity, intelligence, etc). Saying that stat-based combat is dying or old fashioned (while wrong) is not the same as saying that party-based combat is dying or old fashioned.
But whatever. Its not worth arguing about. I just felt that your response was a little odd given the statement that you quoted.
Zjarcal wrote...
That is true. I hate missing out on content so I'll usually do any quest that comes up even if it isn't really something I'd want to do per se. Having something happen as a result of not doing it would certainly make the choice of not doing it more appealing.
Well there's also the missing out on XP factor to deal with though.
Modifié par KnightofPhoenix, 22 décembre 2011 - 01:24 .
Meris wrote...
The thing is, you're talking of a single aspect of Dragon Age's combat, that its party-based, I'm talking about that an the real-time strategy disposition of the mechanics.
Yes, its possible to have a party-based combat without attributes, but without fundamenting the mechanics on attributes you'll have an action game, like Skyrim and Kingdom Hearts, as opposed to a blend of RTS and RPG, like Baldur's Gate, Neverwinter Nights and both Dragon Ages.
Realmzmaster wrote...
Belhawk wrote...
in DA, u fast travel to every area, but in skyrim, u have to slow travel around until u find a place (town, farm, fort, etc.). If they pull stuff from Skyrim, then they will hand craft each dungeon, cave, etc., no cookie cutter caves with sections blocked off.
So you think that Bethesda handcraft all the dungeons and caves. If you look closely you will notice that the caves and dungeon layouts are the same . There are more layouts but they do repeat. The point is to make it look like they are not repeating. Sort of like what Bioware did with the dungeon under Harrimann's estate in the Exiled Prince. The dungeon has the same layout as one of the re-cycled dungeons. It is simply skinned better. I sorry you have cookie cutter caves in Skyrim also, just better disguised.
Zanallen wrote...
Zanallen wrote...
It is perfectly possible to have party-based combat in a game without the need for adjustable stats (Strength, dexterity, intelligence, etc). Saying that stat-based combat is dying or old fashioned (while wrong) is not the same as saying that party-based combat is dying or old fashioned.
Meris wrote...
The thing is, you're talking of a single aspect of Dragon Age's combat, that its party-based, I'm talking about that an the real-time strategy disposition of the mechanics.
Yes, its possible to have a party-based combat without attributes, but without fundamenting the mechanics on attributes you'll have an action game, like Skyrim and Kingdom Hearts, as opposed to a blend of RTS and RPG, like Baldur's Gate, Neverwinter Nights and both Dragon Ages.
Er, no. I wasn't talking about any of that at all. I was talking about your response to that other guy's post. You seemed to take a rather simple quote and made it seem like he was insulting you personally as a "disgruntled old timer" or whatever. It just seemed odd.
And you keep bringing up RTS games...All the RTS games that I have played used attributes in the loosest sense of the word. At best the units have a set HP and attack power that might be upgradable through other buildings and one or two abilities.