Obviously that's not true. Bioware's stories are the whole reason they're popular. If people didn't want story, they could play Tetris or Minesweeper. Most RPGs play almost identically to each other. If you strip away story there is nothing to differentiate a game from any of its competitors.HiroVoid wrote...
A story can be the best in the history in games....and it won't matter if the gameplay is no good. No matter what type of game you make, you always put gameplay above everything.nedpepper wrote...
I have a theory. People like Dragon Age because it has a unique lore, nuanced characters, and a serialized epic sense of storytelling. STORY. (David Gaider and his writing team deserve a lot of credit, IMO.) Everything else becomes cosmetic. As pretty as Skyrim is...after a 100 hours, if there isn't a story to hook you, characters to love, those pretty world textures start to feel rather empty. The danger of the sand box is that it could hurt the story. And my opinion is that if people really felt that Dragon Age 2 was so horrible from a story and gaming standpoint....there's no winning them back. Because a part of me believes they didn't really love Origins either. Copying Skyrim in Dragon Age 3 will not bring these people back.Icinix wrote...
I think some players need to have their hands held and led down a corridor without deviation, if deviation is presented, the player struggles to deal with.
Other players need to have freedom, regardless of how its implemented, if they are too railroaded, the player struggles to deal with it.
Both have pro's and con's.
I don't think there is ever going to be a game that covers both sets of fans.
But, DA3 really needs to be different to DA2 for it to re-capture the fans it lost.
Gameplay serves the needs of the story, not the other way around. You need to know what kind of story you're telling in what kind of world before you can decide what style of gameplay works with it. You can't create a gameplay system and then overlay the story over it and expect the two to just work together. It won't happen.





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