mrcrusty wrote...
It's why I've always questioned why BioWare is known for their outstanding "stories". I always thought that their stories were good (but not amazing) at best with character interaction as their best element.
I've never understood that either. To be honest, I don't understand character interaction as praise, either. I think Bioware games just have a tight pre-written narrative that, at its best, has enough slack to draw the player in and feel part of the world. It's hard to come up with a name for it, but I think "synergy" is the best I can do, to contrast with "emergent" that you like to use for games like NV.
ETA:
Adventure games are not the right genre for what Bioware does. Adventure games are nothing like Bioware games. There's too much fixation on a story and not enough on the very many elements drawn from Gold Box RPG games thrown in. And a fixation on Gold Box games being i) good, ii) relevant.
Modifié par In Exile, 03 janvier 2012 - 08:23 .





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