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I want my DA3 (news and such)


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#151
In Exile

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mrcrusty wrote...

It's why I've always questioned why BioWare is known for their outstanding "stories". I always thought that their stories were good (but not amazing) at best with character interaction as their best element.


I've never understood that either. To be honest, I don't understand character interaction as praise, either. I think Bioware games just have a tight pre-written narrative that, at its best, has enough slack to draw the player in and feel part of the world. It's hard to come up with a name for it, but I think "synergy" is the best I can do, to contrast with "emergent" that you like to use for games like NV.

ETA:

Adventure games are not the right genre for what Bioware does. Adventure games are nothing like Bioware games. There's too much fixation on a story and not enough on the very many elements drawn from Gold Box RPG games thrown in. And a fixation on Gold Box games being i) good, ii) relevant.

Modifié par In Exile, 03 janvier 2012 - 08:23 .


#152
Guest_FemaleMageFan_*

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I agree with plaintiff cause the only reason i play bioware games is for the story.That is what got me hooked.

#153
BioFan (Official)

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i want news too, but i'm sure Bioware would tell us something if they could.

#154
Sylvius the Mad

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In Exile wrote...

Who cares? PnP is just a wargame. Should we say that everything should serve the needs of combat to the exclusion of all else?

I think everything should serve the needs of roleplaying to the exclusion of all else.

The reason those wargames did such a good job of that is because they had consistent and universally applicable rulesets.  They may not have been specifically designed to accommodate roleplaying, but they did do it extremely well as a result of accommodating combat as their core gameplay feature.

Modern games like ME and DA2, on the other hand, fail miserably in this regard partly because they abandon their own ruleset repeatedly to serve an authored narrative.  Don't get me wrong: I like having an authored narrative running through my roleplaying settings, but the authored narrative is absolutely not the reason I'm there.

#155
In Exile

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Sylvius the Mad wrote...
I think everything should serve the needs of roleplaying to the exclusion of all else.


Don't get me wrong. I do think everything should serve roleplaying to the exclusion of all else. But I don't think this is justified because, in PnP, everything serves roleplaying to the exclusion of all else.

That's my point. How PnP does it shouldn't at all me a justification.

Modern games like ME and DA2, on the other hand, fail miserably in this regard partly because they abandon their own ruleset repeatedly to serve an authored narrative.  Don't get me wrong: I like having an authored narrative running through my roleplaying settings, but the authored narrative is absolutely not the reason I'm there.


DA:O ignored the ruleset in the same way. The way it segregated combat and cutscene was particularly egrigious. It goes to the discussion had about Bioware using cutscenes wrongly.

#156
Sylvius the Mad

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In Exile wrote...

DA:O ignored the ruleset in the same way.

True.  The Murder Knife in particular was a serious problem.

I think DA2 did it worse (immolation of creatures immune to fire, for example), but DAO had similar problems.