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Impossible Harvester Scenario *SPOILER*


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#1
thelebk

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I have read extensively on stratagies for beating the Harvester in Golems onf Angarrak.  Unfortunately almost all of these strategies involve exploits (soft cheating) or very specialized builds and gear that no normal role-player would be able to predict in advance unless they read spoilers before they even attempt the MOD.  I have not read a single strategy anywhere that is of any value in my game.

Here are the specifics:
class Warrior (dual weapon spec) imported from Origins level 25, NO TAUNT, Champion/Beserker/Templar, mediocre gear [this is one  of the most annoying parts of the DLC, no where in origins or when importing your character does the game tell you to pull all the crap and runes out of your other characters and that certain weapons and gear DO NOT IMPORT such as starfang.  Try running this DLC with a 25 dual weapon only warrior when you only have a single weapon cause blightblood is the only one that imported.  Not being able to use a single talent on the tree because they require two weapons to enable and you only have one takes out the fun so fast Bioware should be paying me to suffer through this.  Yes there is one and only one weapon that drops in the DLC 3/4 of the way through (cudgel) but you will never make it that far with this build.  The only option is to steal Jerrick's sword with no runes and nerf him in the process.  NO ABILITY TO RESPEC MAIN, NO ABILITY TO RESPEC EITHER DROGAN OR JERRICK.  Reasonable number of health pultices, swift salves, rock salves.  Normal difficulty.  No crowd control since the runic golem has no crowd control abilities.

Through painful micromanagement I can beat the harvester's first form with most of the party intact.  From that point on however it is hopeless.  The entire party is melee only, and the harvester jumps so far and so frequently that you cannot get close enough to land a blow.  meanwhile the corpses spawn endlessly and there is no dang switch to get rid of any of them.  Why would Bioware make a game where the only way to win with a warrior is to be level 35 and/or bring in highly specialized gear you would not know about in advance and respec the NPCs you would not know exist until you've played the DLC through the first time!

#2
thats1evildude

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thelebk wrote...
Why would Bioware make a game where the only way to win with a warrior is to be level 35 and/or bring in highly specialized gear you would not know about in advance and respec the NPCs you would not know exist until you've played the DLC through the first time!


Golems of Amgarrak was billed as the "harder than hard" DLC, aimed at appeasing all the power gamers who complained Dragon Age was a cakewalk.

#3
thelebk

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It is entirely possible to make a hard mod that is winnable by all classes instead of just special permutations of 2 of them. If you have any suggestions on the actual combat with the givens above I would welcome the input. Thanks.

#4
Ferretinabun

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1) Did you not do Awakenings? It precedes Golems chronologically and should add a few more valuable points onto your level.

2) It is tricky, but possible to hit the switch JUST before the Harvester dies the first time. If you can pull it off, you should have no skeletons to deal with for the second half of the fight. Not sure if this counts as an exploit, but it sure comes in handy if you're stuck.

#5
thats1evildude

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During the second phase of the fight, I find it's just better to ignore the skeletons and chase after the Harvester.

Also, don't you start off with a copy of the Memoirs of the First Wardens in your inventory? I did when importing from Awakening. You can use that to respec Jerrik or Brogan.

Modifié par thats1evildude, 22 décembre 2011 - 05:58 .


#6
thelebk

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Thanks for the input guys. Per my OP the character I was playign came out of Origins, not awakening. If I had run awakening I would be level 35 and just use the startegies that others have posted for level 35 warriors. I cannot use the Memoirs becuase I already did that at the start of the DLC. I am a bit of a role-playing purist, and as such I did not read ahead at all on my virgin run through the Mod. So at the save point it was too late to use memoirs. Also, Corpses spawn even if you kill the existing ones right before the first battle ends by flipping the switch.
That said I had gotten to the point, that due to the constraints of my situation, I was actually considering dropping the difficulty down to Easy for the fight. What I discovered when I looked into settings is that I was set to "hard" difficulty not "normal". When I switched it to hard versus the vaterral in Witch Hunt aparently the setting carried over. I did my entire virgin run through Amgarrak with a sub-optimal level 25 warrior on hard! Seeing that, I dropped the difficulty level from hard to normal, and killed both harvesters on my first attempt at that setting.