Awesome, and I'd recommend you check out this thread for some builds:
social.bioware.com/forum/1/topic/261/index/5628294Austin9193 wrote...
I was wondering how I should build my Engineer, as in, at level 1, what should I prioritize?
I know that some of it may be based on personal preference, but I'd still like to know your opinions.
I like investing in Decryption, Electronics, Damping and AI Hacking first with Medicine next for at least the first level of Neural Shock for the Therum Krogan encounter (but Kaidan can work too).
And use 6-8 points for either Charm or Intimidate, depending on what missions you go to first.
I try to save Armor and Pistols for last as an engineer, just use cover often and have Ash and or Wrex getting any and all attention.
Do I ignore Charm & Intimidate options early on --or when's the best time? Will I need First Aid early on?
Are there any useless abilities in general that I should know about?
This guide can help you with when you will need those points in the Charm Intimidate Talents:
http://masseffect.wi.../Morality_GuideAnd First Aid can help but if you will use Ash and Wrex for the majority of the game you don't need many points in the Talent, just enough to get Neural Shock which is awesome on Krogan.
I don't want to miss certain dialogue options or chests through decryption if I don't have it soon enough or something.
you would need a minimum of nine for Decription and Electronics.
And you will earn four points in Charm or Intimidate
Are there any general rule of thumb principles I should know about (e.g. "You should max out Engineer (Passive) before abilities first.")?
Use your talents liberally and get as much cooldown equipment you can find early. I'd ignore investing in pistols early and sticking with your main crowd control talents. Damping is awesome along with Neural Shock.
Happy to help with anymore questions and if I need to clarify.
Edit: spelling
2nd Edit: I forgot about the bonus Talent. If you are fine going with a biotic talent Lift or Singularity can be fun, or even Warp.
And I wouldn't recommend using the Bonus Talent on Shotguns (even if it's gonna be your main weapon, simply don't use points on the pistol Talent) since you really won't need the extra damage or zoom feature to use one effectively.
here's a talent calculator I use also:
http://masseffect.ma...Calculator.aspx
Modifié par Praetor Shepard, 21 décembre 2011 - 08:24 .