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Bioware: Dragon Age will be taking pointers from Skyrim


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#1
Savber100

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Muzyka said BioWare is "checking [Skyrim] out aggressively" as it develops Dragon Age III. The Canadian video game house informally announced that the next title in the Dragon Age franchise is in development on Twitter in May, but so far BioWare hasn't specified a release date. "We're big admirers of [Bethesda] and the product," Muzyka told Wired. "We think we can do some wonderful things. [The next Dragon Age] is going to have the best of features from the priorDragon Age games, but it's also going to have a lot of things I think players are going to find compelling from some of the games that are out now that are doing really well with more of an open world feel.

Full article here: http://www.pcmag.com...,2397985,00.asp

Modifié par Savber100, 31 décembre 2011 - 09:33 .


#2
Anathemic

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http://www.wired.com...2/dragon-age-3/

That's the link you're referring to?

Hey maybe copying off Skyrim will make BioWAre actually implement BOW STRINGS

#3
TEWR

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I support more realistic looking beards.

#4
DrFumb1ezX

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Not the bowstrings arguments... ANYTHING but those...

But on topic, Heck yea, lets get some more awesome beards up in this sequel. ;D

#5
Icinix

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Bow Strings - Realistic Bears.*

You're not thinking big enough!

What DA3 needs that isn't in other games -

Sweat patches!

Think of the marketing!

Patented visual sweat blotting rendering technology!

It can be licensed out as well!

*meant to be Beards - but you know what - it could use realistic looking bears too.

Modifié par Icinix, 21 décembre 2011 - 08:29 .


#6
Herr Uhl

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Horses.

#7
TEWR

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Gorillas.

#8
Terryballer

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More Cheese I believe Alistair would approve

#9
Storm Farron

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more dragons

#10
alex90c

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Muzyka acknowledged that polarization, saying that although he is proud of the Dragon Age II team and the innovations it brought to the table, he is listening closely to fan reactions for the next game in the series.

“How do we combine the new innovations we brought in Dragon Age II with the experience people were looking for in Dragon Age: Origins?” Muzyka said.

The story of Dragon Age II took place across a decade-long span in the city of Kirkwall, allowing players to see how the city and characters evolved over the years. Muzyka hinted that the next Dragon Age game could take that narrative structure and apply it to a variety of areas, rather than a single city.


Jeez. Still with the "innovations" crap. DA2 was not innovative. DA:O was not innovative. Games do not have to be innovative to be good, DA:O is a testament to that.

"listening closely to fan reactions" my ass.

Modifié par alex90c, 21 décembre 2011 - 09:32 .


#11
LeBurns

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I've been playing Skyrim since it's release. Right now about the only thing that will stop me is a release of a Mass Effect 2 Ultimate Edition since I refused to buy the DLC's one at a time. Other than that, DA2 basically killed the DA franchise for me. They can add what they want ... and then they'll screw it up by adding multi-player on top of it. I just don't think BW can do anything right anymore.

#12
bEVEsthda

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I sense that Ray Muzyka is more inspired by the sales of TES V - Skyrim, than the open world game model itself. Because if he wanted to be inspired by the open world, he could have been that many, many years ago. There really isn't much difference between TES III, TES IV, FO3 and Skyrim.

The sales achieved is more due to the mindshare you've picked up on the way, provided you keep delivering a hi Q product. You have to teach the gamers that your modus, mechanics is good. Because the first time new gamers try something new, half of them always goes: "Aw, it should have been more like 'GTA' (or whatever game they last favored).

So, - how do you get Ray Muzyka to figure that Baldur's Gate 5 or 6 (if it had been) would also have sold +10 mil?

And if Bioware wanted their own IP, rather than Forgotten Realm and D&D, that would have worked too: Denerim's Gate, Kirkwall's Gate,.. But all those should/must have looked backwards to Baldur's Gate rather than Diablo/Dungeon Siege (NWN) or World of Warcraft (DA:Origins) or Mass Effect/Final Fantasy (DA2).

Evolve please. Don't jump wagons. BG is still the best basic recipi for a cRPG Bioware ever had. A BG with KotOR's camera and animation. What a game that would have been! Don't understand why Bioware never made it. I thought DA would be that game (Not that I really complain about WoW-DA:Origins, it's more than good enough).

Bethesda has belived in their own way, They've stuck their course and underway they have refined it and also managed to convince more gamers.
Congratulations Bethesda! Image IPB TES now achieves those Blizzard&CoD-sales they never dared to dream of.
And I kinda think that Dragon's "Gate" could have too.

Modifié par bEVEsthda, 21 décembre 2011 - 08:59 .


#13
byzantine horse

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Arrows in knees is certainly what they will take from Skyrim. And sweetrolls.

#14
MistySun

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While loads of people loved BG1 or 2...for some reason i can't play them...i tried, but the look down at the tiny characters, the building with no roofs,so you can see where your characters are, the clicking 10 steps ahead to move them...just annoys me so much i don't play them.
I remember Cannon Fodder (an old game now) was the same...well a load of games was. And yes, i do realise BG games are old too.

But getting back to the theme of this thread...one thing i didn't like about DA::o was the fact that you could only get to other places via the map icons. And it was funny how you could get to other places without ever having discoverd them first.
DA2 did have a road of sorts though, at the start of the game...go norrth...no we can't...then we go south. wait, we are stuck in the middle. Oh peedy weedy. 
Erm , is Dragon Age about dragons? Did anyone see a dragon in DA2?  

#15
Guest_Dalira Montanti_*

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Anathemic wrote...

http://www.wired.com...2/dragon-age-3/

That's the link you're referring to?

Hey maybe copying off Skyrim will make BioWAre actually implement BOW STRINGS

an arrow to the knee will do that to you

as for the skyrim thing its ok to getinsperation as long as you dont steal copies from the other game

#16
DreamwareStudio

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This actually worries me. DA:O is so much fun (still on my first play-through) while I cannot get the inspiration to even finish Act I of DA 2. The reason for this?

Such a drastic change in direction for one (there are other reasons, but I'll not mention them as those points have been beaten to death in other threads by countless people).

Anyway, I look at the little I've seen of DA 2 and I see Bioware reacting to certain elements of the first Witcher, totally abandoning their original vision in order to go with what they thought might make the Dragon Age series more accessible to all. Why they wanted to do that is beyond me since Dragon Age: Origins is one of their best selling games of all time.

And now, with Skyrim's success, there is that article and Bioware borrowing inspiration from Bethesda.

Personally speaking, though I loved the Witcher and the Witcher 2 and I really enjoy Skyrim, I think what made each of those games (and DA:O for that matter) such successes was that the developer stuck to their guns and saw their vision through. I think that is exactly where Dragon Age 2 went off the tracks. Borrowing a good idea from someone else is fine and dandy as long as it fits with your vision, but I am starting to think Bioware/EA has no real clear idea at all of what they want Dragon Age to be.

I was wary about DA III to begin with after starting DA 2. Now I am even more so.

#17
Tryynity

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MistySun wrote...

Erm , is Dragon Age about dragons? Did anyone see a dragon in DA2?  


Does Flemeth count?

I bought Skyrim for my son for christmas - so Ill be trying it out soon.

I give piles of KUDOs to any developer that develops something original (that works) and sticks to it.

Rather than developers that see something great and copy it.

Evony is a good example of that - how many copycat games sprung up.

Its one thing to look at a particular dynamic and say "that works well and better than what we have or can do" and then copy it, but I prefer the line of thought 'how can we make what we do even better".

#18
bleetman

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MistySun wrote...

Erm , is Dragon Age about dragons? Did anyone see a dragon in DA2?

Several dozen of varying sizes.

Modifié par bleetman, 23 décembre 2011 - 08:44 .


#19
eroeru

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The thing is, if you want influences to work out well, they've got to "settle in" somewhat, they need to be taken as a piece of the whole, not as forcefully as Muzyka seems to want it.

"seeing how well Skyrim was doing"...

Don't you see that gamers want a game with a heart and originality instead of some certain formula? For this you can't take the outward-look of great games and copy-paste the ideas into your own games. You have to create worlds, ideas of a more holistic nature...

Bioware needs to let creative and enthusiastic people who genuinely love these "successes" make a game out of their own vision (to these workers, the successes of the pinnacle-games don't matter though, only the quality). And the ones seeing over the projects would need to be avid gamers as well - not business executives who seem to crave for money.

The more Bioware's top CEO's and whatnot make statements/interviews, the less I want to pay for Bioware's games. Hell, I'm undecided as of the moment even seeing Mass Effect 2 on a great sale on Steam.
Probably going to buy it though. And afterwards will gasp at the decisions/announcements that leads of Bioware make, hoping to correct their direction a bit. (an interesting subject of hypotheses - would newer Bioware games be any good at all without the vocal "Baldur's Gate - people" making heaps of posts and reviewing it?)...

Modifié par eroeru, 23 décembre 2011 - 08:53 .


#20
eyesofastorm

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I just wish they'd stop trying to make games like Infinity Ward or Bethesda or whoever and maybe just focus on making games like Bioware... cause, you know, Bioware made a couple of my favorite games of all time.

#21
Guest_FemaleMageFan_*

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Emulation not ripping off. Emulation is a concept used widely in the game,movie or music industry. Everyone is so negative at bioware it is ridiculous.

Modifié par FemaleMageFan, 23 décembre 2011 - 02:30 .


#22
KennethAFTopp

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Let's be honest here, this is the same guy who said they wanted Dragon Age 2 to look Visually Super Hot. and It didn't.

#23
Arthur Cousland

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It's hard to miss the High Dragon in act 3 and the various mature dragons, dragons and dragonlings throughout the game.

While Bethesda gave people a whole country to play in with Skyrim, Bioware gave people...Kirkwall. Also 7 years isn't a decade, and it doesn't feel like a "decade" when people don't age, and npcs/locations are all in the same spots, having the same repeating conversations the whole time as if time was frozen.  Someone tell that guy in the Viscount's Keep that Dumar is dead already...

I wondered what would happen if Bethesda and Bioware had a baby together...perhaps we'll find out? Elder Scrolls with better writing? Dragon Age with some actual exploration?

Modifié par Arthur Cousland, 23 décembre 2011 - 05:56 .


#24
AlexXIV

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I always liked Bioware games for what they are, and Bethesda games for what they are. A more open world is probably a good thing as long as they don't copy Bethesda. There are really alot of things that go wrong in Bethesda games which Bioware does better.

#25
alex90c

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Arthur Cousland wrote...

It's hard to miss the High Dragon in act 3 and the various mature dragons, dragons and dragonlings throughout the game.

While Bethesda gave people a whole country to play in with Skyrim, Bioware gave people...Kirkwall. Also 7 years isn't a decade, and it doesn't feel like a "decade" when people don't age, and npcs/locations are all in the same spots, having the same repeating conversations the whole time as if time was frozen.  Someone tell that guy in the Viscount's Keep that Dumar is dead already...

I wondered what would happen if Bethesda and Bioware had a baby together...perhaps we'll find out? Elder Scrolls with better writing? Dragon Age with some actual exploration?


What we'd get is a far too ambitious game which will be more unpolished than DA2. Bethseda don't have dull characters because they intentionally do so, it's because they make such massive worlds and they can't make fascinating, intriguing personalities for every randomer you come across. Well, and their writing isn't up to Bioware standard too.