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Bioware: Dragon Age will be taking pointers from Skyrim


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#251
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alex90c wrote...

Blackshayde wrote...

I'm so tired of Bethesda fanboys touting Skyrim as the best RPG ever, its not, its far from it and DA2 is much, much better.


hahahahahahaha

Skyrim is the most overhyped, overrated RPG of all time, hands down.


hahahahahahaha

The combat is boring


yup, those waves were so much better

imagine the joy on my face when I obliterated like 20 mooks in 2 seconds just to see another 20 teleport in (sometimes not even with the jumping animation, they literally materialised)

magic is useless


...then don't play a magic class

companions are idiotic


yup, DA2 didn't have idiocy at all. it's not as if it ran rampant among all of the antagonists, protagonist, companions and pretty much every NPC. "oh look, a bag full of body parts ... I think i'll ignore this for three years as it is not important!"

the menu system is awkward,


it definitely takes a while to get used to

and most of the skills and spells are completely useless


oh man that smithing skill, so useless :pinched:

not to mention the bugs. You are retarded if you think Skyrim is even a "good" RPG.


remember the DA2 bug where if you get isabela's friendship modifier it actually slows you down? like, to snail pace?

remember that bug where bethany and isabela have wrinkly 800 year old ha- oh wait that isn't a bug is it :lol::lol::lol:





I don't see what bugs have to do with it being a good RPG. Bugs are bugs, they are everywhere. But apparantly every game that comes up with 10+ bugs is 'unplayable.' I swear this really pisses me of. The only time a bug is gamebreaking is when it stops any further progress into the game (FO:NV did that to me...I still consider it one of the best RPGs ever made.) Bugs that show up in Skyrim are usually silly ones, the only game breaking bug I've seen in the Dragon flying backwards, but I heard that got fixed.

#252
HiroVoid

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Bugs can be fixed. A bad game is still going to be a bad game no matter what patch you can come up with.

#253
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Realmzmaster wrote...

Yrkoon wrote...

Blackshayde wrote...

I'm so tired of Bethesda fanboys touting Skyrim as the best RPG ever, its not, its far from it and DA2 is much, much better. 

Lmao

I love this forum.  Someone should make a  reality show out of it


It is his opinion. Everyone else can ignore it, approve of it or disapprove of it.


But his opinion is just trollish. Express your opinion if you wish, but don't try to call everybody a retard and then try to start a flame war. Because that's what he is doing. An opinion is fine. An opinion with the intent of causing trouble isn't.

#254
Nilbog79

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Every game will always have some bugs. Actually, considering what a huge game Skyrim is I expected a lot more bugs, all the ones I've come across so far were pretty minor

#255
alex90c

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simfamSP wrote...

alex90c wrote...

Blackshayde wrote...

I'm so tired of Bethesda fanboys touting Skyrim as the best RPG ever, its not, its far from it and DA2 is much, much better.


hahahahahahaha

Skyrim is the most overhyped, overrated RPG of all time, hands down.


hahahahahahaha

The combat is boring


yup, those waves were so much better

imagine the joy on my face when I obliterated like 20 mooks in 2 seconds just to see another 20 teleport in (sometimes not even with the jumping animation, they literally materialised)

magic is useless


...then don't play a magic class

companions are idiotic


yup, DA2 didn't have idiocy at all. it's not as if it ran rampant among all of the antagonists, protagonist, companions and pretty much every NPC. "oh look, a bag full of body parts ... I think i'll ignore this for three years as it is not important!"

the menu system is awkward,


it definitely takes a while to get used to

and most of the skills and spells are completely useless


oh man that smithing skill, so useless :pinched:

not to mention the bugs. You are retarded if you think Skyrim is even a "good" RPG.


remember the DA2 bug where if you get isabela's friendship modifier it actually slows you down? like, to snail pace?

remember that bug where bethany and isabela have wrinkly 800 year old ha- oh wait that isn't a bug is it :lol::lol::lol:





I don't see what bugs have to do with it being a good RPG. Bugs are bugs, they are everywhere. But apparantly every game that comes up with 10+ bugs is 'unplayable.' I swear this really pisses me of. The only time a bug is gamebreaking is when it stops any further progress into the game (FO:NV did that to me...I still consider it one of the best RPGs ever made.) Bugs that show up in Skyrim are usually silly ones, the only game breaking bug I've seen in the Dragon flying backwards, but I heard that got fixed.


I'm not saying bugs are what determines a good RPG from a bad one, but the impression I got from Blackshayde is that DA2 was just some bug free heaven. And to be honest, if I like a game and someone says that I'm actually retarded for liking it, then obviously I'm going to respond.

#256
TEWR

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Jerrybnsn wrote...

LinksOcarina wrote...

Meh...the music in Skyrim is ok...other than the opening and dragon fight music, everything else is kinda boring.


I loved the ending credits' song "This is War" at the end of Origins.  First of all, I was totally blown away with the storyline concluding the way it was, and then, after listening to top notch classical music through the entirety of the game, this rockin' piece kicks in to add to the high moment I was feeling.  Awesome touch, imo.



Personally I never had a problem with it, as the game had ended. There wasn't really a call for the same style of music. Would it have been nice to hear it continue there? Sure.

But This Is War seems to capture the general aura of what DAO was about. A war that would be fought to either win or to the last man.

The game had ended, and at that point the need for the same type of music to continue had vanished. It's not as if the game had songs like This Is War playing throughout the main game, which would've definitely been jarring.

Bioware seemed to just want to use a modern day song that captured the theme of DAO, just as they wanted to use one that captured the theme of DAII. There's nothing wrong with that.

#257
PinkShoes

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its sooooo stupid! You know what game tehy should be taking pointers from? DAO!

they need to use their own strenghs to make a good game they have done it so many times before! Yes DA2 was a pretty crappy game but Bioware is good at making games! They can make a good DA3.

What they did wrong with DA2? they tried to cater to everyone and when you try to cater to everyone you cater to no one.

People liked the old school RPG that DAO was, why is that a bad thing? Making something "modern" doesnt make it good. They wanted the COD crowed but they NEVER will and while COD sells really well it is still basically a joke to the gaming world. No one wants the DA series to become a joke.

#258
Morroian

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PinkShoes wrote...


People liked the old school RPG that DAO was, why is that a bad thing? Making something "modern" doesnt make it good. They wanted the COD crowed  


As has been stated many times now they never said that. 

#259
Cutlasskiwi

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Morroian wrote...

PinkShoes wrote...


People liked the old school RPG that DAO was, why is that a bad thing? Making something "modern" doesnt make it good. They wanted the COD crowed  


As has been stated many times now they never said that. 


Yes. The only thing I've seen BioWare devs say regarding the 'COD crowd' is that some of those players might also enjoy playing RPGs because of the leveling mechanics in some FPS.  

#260
HanErlik

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Morroian wrote...

PinkShoes wrote...


People liked the old school RPG that DAO was, why is that a bad thing? Making something "modern" doesnt make it good. They wanted the COD crowed  


As has been stated many times now they never said that. 


They said it, but in a more subtle way:

http://social.biowar...index/5971447/1

#261
maxernst

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Reading that blurb, it seems rather odd to me to see Fallout lumped in with Call of Duty as a game that people might play who don't see themselves as playing RPG's. In any event, the additional audience they were pursuing seems very unlikely to be Fallout's.

#262
Morroian

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HanErlik wrote...

They said it, but in a more subtle way:

http://social.biowar...index/5971447/1

No he really didn't, anyone taking that interpretation is looking for reasons to bash Bioware. 

#263
Ricvenart

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I hope they don't take too much from it, at best Skyrim is an empty shell of what could have been a great game.
Regarding bugs, theres far more then 10 in skyrim, and yes theres more then 10 which do actually make the game unplayable, I restarted time and time again to try get round different ones and gave up in the end (mostly because what "progress" I did make inbetween was empty), Theres also far more bugs then you'd usually get in a game, yet because it's Bethesda it somehow become excusable, they have a rampant disregard for quality over there and even though it's apparently "made for consoles" they're leaving so much stuff for the PC community to fix and flesh out.
True bugs can be removed but a little bit of pride in thier work wouldn't go amiss nor should it not effect the "rating" of a game at the time it was released. Take Fable II there was a single game shattering bug, which only occured if you done something out of the norm anyway, yet it got slandered for it, why a game where any given quest can just break at a drop of a pin, including an entire city of interlinking bugged quests and a silly oversight in checking the players inventories for items preventing them from being turned in, should be excused.
But there is so much patches and even DLC will never fix for Skyrim, DA2's aburpt ending leaving you feeling like your missing 2 acts could actually be partially repaired by DLC's yes it's not great to sell a main game in parts like that but still more then can happen for skyrim, the 280 unimaginitive and largely worthless ways to customize your character will never be fixed in a patch, the empty marriage system will never be fixed by a patch although they may add the quest to be repeatable on the death of a spouse, the sea of wooden plank NPCs again will never be fixed in a patch leaving marriage feeling that much more pointless, singleton hawke feels lonely and like he's missing out on stuff. Those numberous questlines that are shallow and needed something more in the middle can't be done in a patch or dlc without irratating a great number of people. Thats hardly it for unpatchable poorly implemented features. Oh but the dungeons, theres over 100 of them, handcrafted, excessive and every bit as repetitive as this game's, compounded by loot just poured in any old manner and named npcs that somehow have less character then bandits, you see one dwemer ruin and killed 25 falmer you've pretty much seen them all and got enough dwarven metal to make 5 sets of gear with it. The game is a mess on so many levels it's appauling people are patting bethesda on the back with GoTY awards, bad enough they provided a faulty product with a shallow experience and even belittle thier customers with thier statements. Meh I've completely lost my train of thought, way too tired but still if you want an open world game with a bunch of cut and paste features, sights that aren't even sites due to being everywhere, sacrificing all the good and full features DA has for it, tell Bioware we need another Skyrim and not a game that fills a slightly different part of the market.

#264
Sacred_Fantasy

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Ricvenart wrote...
I hope they don't take too much from it, at best Skyrim is an empty shell of what could have been a great game.
Regarding bugs, theres far more then 10 in skyrim, and yes theres more then 10 which do actually make the game unplayable, I restarted time and time again to try get round different ones and gave up in the end (mostly because what "progress" I did make inbetween was empty), Theres also far more bugs then you'd usually get in a game, yet because it's Bethesda it somehow become excusable, they have a rampant disregard for quality over there and even though it's apparently "made for consoles" they're leaving so much stuff for the PC community to fix and flesh out.
True bugs can be removed but a little bit of pride in thier work wouldn't go amiss nor should it not effect the "rating" of a game at the time it was released. Take Fable II there was a single game shattering bug, which only occured if you done something out of the norm anyway, yet it got slandered for it, why a game where any given quest can just break at a drop of a pin, including an entire city of interlinking bugged quests and a silly oversight in checking the players inventories for items preventing them from being turned in, should be excused.

There are quest bug but nothing like you described. I suggest you check your game and system configuration. You may refer to technical assistance from someone more proficient with hardware. To be safe, make quick saves every now and then. 


Ricvenart wrote...

But there is so much patches and even DLC will never fix for Skyrim, DA2's aburpt ending leaving you feeling like your missing 2 acts could actually be partially repaired by DLC's yes it's not great to sell a main game in parts like that but still more then can happen for skyrim, the 280 unimaginitive and largely worthless ways to customize your character will never be fixed in a patch,

 Those "280 unimaginitive and largely worthless ways to customize your character" contribute to replability value which is lacking in DA 2. 

Ricvenart wrote...
the empty marriage system will never be fixed by a patch although they may add the quest to be repeatable on the death of a spouse,


There was no marriage system in any TES before. It's a new addition.


Ricvenart wrote...
 the sea of wooden plank NPCs again will never be fixed in a patch leaving marriage feeling that much more pointless,

The sea of wooden plank NPCs are more refined then their predecessors 


Ricvenart wrote...
 singleton hawke feels lonely and like he's missing out on stuff.

TES is primary designed for first person lone ranger. It is difficult to manage a party. Even CoD wouldn't be able to pull such feat. You are looking at the wrong game and you are pointing your finger at the wrong direction.


Ricvenart wrote...
Those numberous questlines that are shallow and needed something more in the middle can't be done in a patch or dlc without irratating a great number of people. Thats hardly it for unpatchable poorly implemented features. Oh but the dungeons, theres over 100 of them, handcrafted, excessive and every bit as repetitive as this game's, compounded by loot just poured in any old manner and named npcs that somehow have less character then bandits, you see one dwemer ruin and killed 25 falmer you've pretty much seen them all and got enough dwarven metal to make 5 sets of gear with it. The game is a mess on so many levels it's appauling people are patting bethesda on the back with GoTY awards, bad enough they provided a faulty product with a shallow experience and even belittle thier customers with thier statements. Meh I've completely lost my train of thought, way too tired but still if you want an open world game with a bunch of cut and paste features, sights that aren't even sites due to being everywhere, sacrificing all the good and full features DA has for it, tell Bioware we need another Skyrim and not a game that fills a slightly different part of the market.


I don't bother to reply. Is Skyrim your first The Elder Scrolls? You may want to try TES:ARENA. It's good for beginner to understand the fundamental of The Elder Scrolls. If you can stand more than half an hour in your first dungeon of TES:ARENA then you can consider yourself graduate and move on to Daggerfall. You have a long way to understand the game.

Modifié par Sacred_Fantasy, 08 janvier 2012 - 11:10 .


#265
Shadowbanner

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Dormiglione wrote...

Im pretty sure that the Bioware "Dragon Age" Team takes a very close look at Skyrim. Just look at the sales. A single player RPG that sells like a multiplayer giant, without changing  the formula of the predecessor (Oblivion), just improved on many aspects, appeals the old and a new fanbase.

I would say: "lesson learned"


This is the key I believe.

Skyrim has -successfully- appealed to both old and new fans. Even people who've never played an RPG before are slavering over Skyrim. Just go ahead and read Amazon's reviews. That's a pretty neat feat to pull off against this year's overwhelming odds. 2011 has seen brilliant games. DA2, needless to say, was not amongst them.

And with the latest comments, DA3 looks no better.

#266
Shadowbanner

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And to finish, BioWare doesn't need to look elsewhere for inspiration. It happens that they designed and own what is widely regarded as the best RPG series in gaming history.- Baldur's Gate. That's all the inspiration they need. BioWare should stick to its guns and develop a game that expands on the Baldur's Gate formula. It's a win-win for sure.

All this multiplayer nonsense talk for DA3 is not the right path. DA3 will be another fiasco, even greater than DA2, if they do this.

#267
Heimdall

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Shadowbanner wrote...

And to finish, BioWare doesn't need to look elsewhere for inspiration. It happens that they designed and own what is widely regarded as the best RPG series in gaming history.- Baldur's Gate. That's all the inspiration they need. BioWare should stick to its guns and develop a game that expands on the Baldur's Gate formula. It's a win-win for sure.

All this multiplayer nonsense talk for DA3 is not the right path. DA3 will be another fiasco, even greater than DA2, if they do this.

The multiplayer is nothing but unconfirmed rumors now.

Baldur's Gate is dated and a repeat performance would definitely not draw in new fans.  I tried playing it for the first time a few months ago.  I was bored to tears, to be honest.  I can't understand the desire for an isometric view, all it did was make it impossible for me to feel at all immersed in the world.  A purist's Baldur's Gate formula game would just sell to a portion of the DA:O fans and drive away whatever fans DA2 garnered. That would be a fantastically bad idea.

#268
bzombo

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Lord Aesir wrote...

Shadowbanner wrote...

And to finish, BioWare doesn't need to look elsewhere for inspiration. It happens that they designed and own what is widely regarded as the best RPG series in gaming history.- Baldur's Gate. That's all the inspiration they need. BioWare should stick to its guns and develop a game that expands on the Baldur's Gate formula. It's a win-win for sure.

All this multiplayer nonsense talk for DA3 is not the right path. DA3 will be another fiasco, even greater than DA2, if they do this.

The multiplayer is nothing but unconfirmed rumors now.

Baldur's Gate is dated and a repeat performance would definitely not draw in new fans.  I tried playing it for the first time a few months ago.  I was bored to tears, to be honest.  I can't understand the desire for an isometric view, all it did was make it impossible for me to feel at all immersed in the world.  A purist's Baldur's Gate formula game would just sell to a portion of the DA:O fans and drive away whatever fans DA2 garnered. That would be a fantastically bad idea.

Origins struck a nice balance between modernizing the Bioware RPG and keeping to its Baldur's Gate roots. DA2 did do some good things. I think Bioware needs to take what worked in Origins and take the things from DA2 that they did better (pace of combat, for instance) and make DA3 the game that uses the best of the first two games to make DA3 even better. I guess we'll see.

#269
Heimdall

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bzombo wrote...

Lord Aesir wrote...

Shadowbanner wrote...

And to finish, BioWare doesn't need to look elsewhere for inspiration. It happens that they designed and own what is widely regarded as the best RPG series in gaming history.- Baldur's Gate. That's all the inspiration they need. BioWare should stick to its guns and develop a game that expands on the Baldur's Gate formula. It's a win-win for sure.

All this multiplayer nonsense talk for DA3 is not the right path. DA3 will be another fiasco, even greater than DA2, if they do this.

The multiplayer is nothing but unconfirmed rumors now.

Baldur's Gate is dated and a repeat performance would definitely not draw in new fans.  I tried playing it for the first time a few months ago.  I was bored to tears, to be honest.  I can't understand the desire for an isometric view, all it did was make it impossible for me to feel at all immersed in the world.  A purist's Baldur's Gate formula game would just sell to a portion of the DA:O fans and drive away whatever fans DA2 garnered. That would be a fantastically bad idea.

Origins struck a nice balance between modernizing the Bioware RPG and keeping to its Baldur's Gate roots. DA2 did do some good things. I think Bioware needs to take what worked in Origins and take the things from DA2 that they did better (pace of combat, for instance) and make DA3 the game that uses the best of the first two games to make DA3 even better. I guess we'll see.

I'd like the same.

#270
SkittlesKat96

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I like Skyrim but I can give you guys a massive massive massive list of reasons for why people dislike The Elder Scrolls games.

Also telling someone they haven't played enough TES to enjoy it and understand it and that their lack of enjoyment in the game is erroneous just isn't right...

#271
Sacred_Fantasy

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SkittlesKat96 wrote...

I like Skyrim but I can give you guys a massive massive massive list of reasons for why people dislike The Elder Scrolls games.

Also telling someone they haven't played enough TES to enjoy it and understand it and that their lack of enjoyment in the game is erroneous just isn't right...

When people comment something about single player adventure like Skyrim, you have to wonder if these people ever play any The Elder Scrolls before. Because since when did TES ever feature party based linear story driven like BioWare did? Just to clarify, The Elder Scrolls is first person ( with the option to toggle to third person camera view ) single player adventure RPG set in vast open world like Tamriel. It's a sandbox game. So don't expect things like characters depth, companions, party interaction, linear railroaded story, romance etc.. If you don't set your own story then you'll end up railroaded by vanilla campaign which is only serve as walkthrough to the world. It has no end game objectivity. You have to set it yourself. That's why it's open world and not story driven. Know what to expect from a game. If you ask something like romance elements in games like Mortal Kombat or Card games, surely it doesn't sound reasonable.   

Modifié par Sacred_Fantasy, 11 janvier 2012 - 03:24 .


#272
HiroVoid

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SkittlesKat96 wrote...

I like Skyrim but I can give you guys a massive massive massive list of reasons for why people dislike The Elder Scrolls games.

I'd like to read this list. Posted Image

Modifié par HiroVoid, 11 janvier 2012 - 03:42 .


#273
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HanErlik wrote...

Morroian wrote...

PinkShoes wrote...


People liked the old school RPG that DAO was, why is that a bad thing? Making something "modern" doesnt make it good. They wanted the COD crowed  


As has been stated many times now they never said that. 


They said it, but in a more subtle way:

http://social.biowar...index/5971447/1


Take away 'Call of Duty' from that sentance and Bioware wouldn't have gotten half the **** they did.

#274
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HiroVoid wrote...

SkittlesKat96 wrote...

I like Skyrim but I can give you guys a massive massive massive list of reasons for why people dislike The Elder Scrolls games.

I'd like to read this list. Posted Image


Me too ^_^ how massive will it be? Will it be so massive that tl;dr wouldn't even justify it's massiveness of ultra massiveness :whistle:

#275
LobselVith8

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SkittlesKat96 wrote...

I like Skyrim but I can give you guys a massive massive massive list of reasons for why people dislike The Elder Scrolls games.

Also telling someone they haven't played enough TES to enjoy it and understand it and that their lack of enjoyment in the game is erroneous just isn't right...


People have different taste, so it's not surprising that some people may not or don't like the Elder Scrolls games, but millions of people have apparently responded positively to Skyrim's release. A silent protagonist in an interactive world where he (or she) can be proactive, rise to power, and follow different paths rather than having an overly passive and fixed protagonist following a linear progression where his (or her) choices never seem to matter.