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Bioware: Dragon Age will be taking pointers from Skyrim


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#276
yangthecat

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Sacred_Fantasy wrote...

SkittlesKat96 wrote...

I like Skyrim but I can give you guys a massive massive massive list of reasons for why people dislike The Elder Scrolls games.

Also telling someone they haven't played enough TES to enjoy it and understand it and that their lack of enjoyment in the game is erroneous just isn't right...

When people comment something about single player adventure like Skyrim, you have to wonder if these people ever play any The Elder Scrolls before. Because since when did TES ever feature party based linear story driven like BioWare did? Just to clarify, The Elder Scrolls is first person ( with the option to toggle to third person camera view ) single player adventure RPG set in vast open world like Tamriel. It's a sandbox game. So don't expect things like characters depth, companions, party interaction, linear railroaded story, romance etc.. If you don't set your own story then you'll end up railroaded by vanilla campaign which is only serve as walkthrough to the world. It has no end game objectivity. You have to set it yourself. That's why it's open world and not story driven. Know what to expect from a game. If you ask something like romance elements in games like Mortal Kombat or Card games, surely it doesn't sound reasonable.   


See, this the exact reason I don't want BioWare to look to Skyrim for inspiration. I haven't played Skyrim, because my previous experience with TES games wasn't fulfilling for me because of the lack of story and companion interactions. I'm not knocking TES games, they are what they are and appeal to their own audience. Because I put such a premium on character depth and story, I don't bother with TES games any more.
I wouldn't say TES games should change to suit me, but I am concerned about the prospect of Bioware looking at game with such a different model for 'inspiration' just because it sold well and they share a fantasy type setting. While I'm sure there is a lot of crossover in terms of TES and DA players, a lot of us would be disappointed if DA moved away from the character/story driven model it has to become more like Skyrim.

#277
Heimdall

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I like Skyrim, I don't know what Bioware means to draw from it. Certainly an interesting storyline and great characters are not Skyrim's forte. They said something about an open world feel, maybe we should take that a little bit literally.

Previously most locations have felt pretty much like boxes. Perhaps we will be able to stand on a city rampart and see to the horizon. And by that I mean a landscape outside the areas we walk around in that looks lively and not, well, blank.

Maybe we'll finally be able to ride horses, at least as a means to travel between locations if not something we control ourselves.

Maybe cities will be large continuous areas rather than being segmented.

Just throwing stuff out there...

#278
Il Divo

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LobselVith8 wrote...

People have different taste, so it's not surprising that some people may not or don't like the Elder Scrolls games, but millions of people have apparently responded positively to Skyrim's release. A silent protagonist in an interactive world where he (or she) can be proactive, rise to power, and follow different paths rather than having an overly passive and fixed protagonist following a linear progression where his (or her) choices never seem to matter.


Bioware traditionally has been known for their focused story-telling, vs. Bethesda's freedom. Sure, borrowing from Skyrim might result in a better product than DA2, but it might also result in Bioware embracing a style which traditionally they have never been very good at, if Baldur's Gate 1 and Mass Effect 1 are any indication.

Modifié par Il Divo, 11 janvier 2012 - 08:55 .


#279
Nemesis Shield

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Someone may have already mentioned something to this effect, but I would really love it if Bioware returned to the Baldur's Gate 2 style of exploration for DA3.

You see, BG2 was not technically a sandbox-style open world that way that Skyrim (or any Bethesda game) is. In BG2, you could not travel all over the country of Amn; you have to lick directly on particular fixed locations on the world map. Even the main city of Athkatla was not really open, since again you had to choose from fixed locations on the city map. HOWEVER, there were so MANY locations in BG2 that you still felt like you had a lot of freedom to explore. There were so many different places I could go to that I never really felt "locked in place" or "claustrophobic". Even when certain locations were very small and limited, I always knew that there was so much out there for me to discover.

DAO achieved some of the BG2-style, but probably due to budget issues of time and money, it still felt like a smaller world. In that sense, we may never see another game quite like BG2 again. With Bioware's cinematic storytelling, it would be really expensive now to make another BG2.

However, I also have to emphasize that I thought that DA2 was actually a step backwards in the wrong direction. I expect a sequel to be at least as big as its predecessor, and DA2 felt much, much smaller than DAO to me personally.

#280
SkittlesKat96

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LobselVith8 wrote...

SkittlesKat96 wrote...

I like Skyrim but I can give you guys a massive massive massive list of reasons for why people dislike The Elder Scrolls games.

Also telling someone they haven't played enough TES to enjoy it and understand it and that their lack of enjoyment in the game is erroneous just isn't right...


People have different taste, so it's not surprising that some people may not or don't like the Elder Scrolls games, but millions of people have apparently responded positively to Skyrim's release. A silent protagonist in an interactive world where he (or she) can be proactive, rise to power, and follow different paths rather than having an overly passive and fixed protagonist following a linear progression where his (or her) choices never seem to matter.


And DA 2 was also profitable and a lot of people liked the game, but people on this forum will still ignore that and make up their own sales numbers and assumptions of the truth to fit what they want to be true which is kind of unfortunate

#281
LobselVith8

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SkittlesKat96 wrote...

LobselVith8 wrote...

People have different taste, so it's not surprising that some people may not or don't like the Elder Scrolls games, but millions of people have apparently responded positively to Skyrim's release. A silent protagonist in an interactive world where he (or she) can be proactive, rise to power, and follow different paths rather than having an overly passive and fixed protagonist following a linear progression where his (or her) choices never seem to matter.


And DA 2 was also profitable and a lot of people liked the game, but people on this forum will still ignore that and make up their own sales numbers and assumptions of the truth to fit what they want to be true which is kind of unfortunate


How profitable, though? Weren't a lot of sales from the pre-orders? How will the negative reaction from fans impact sales for any future Dragon Age game, especially in light of Witcher II and Skyrim getting praise for what the developers did, gaining awards, and making a lot of money (especially in terms of Skyrim)? You are entitled to like the game, but it's no secret that Dragon Age II has faced criticism outside of BSN.

#282
Ricvenart

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Sacred_Fantasy wrote...

 Those "280 unimaginitive and largely worthless ways to customize your character" contribute to replability value which is lacking in DA 2. 

There was no marriage system in any TES before. It's a new addition.

The sea of wooden plank NPCs are more refined then their predecessors 

TES is primary designed for first person lone ranger. It is difficult to manage a party. Even CoD wouldn't be able to pull such feat. You are looking at the wrong game and you are pointing your finger at the wrong direction.

I don't bother to reply. Is Skyrim your first The Elder Scrolls? You may want to try TES:ARENA. It's good for beginner to understand the fundamental of The Elder Scrolls. If you can stand more than half an hour in your first dungeon of TES:ARENA then you can consider yourself graduate and move on to Daggerfall. You have a long way to understand the game.


Just to highlight a few of these flawed arguements here I'm not going to reply to the whole thing, it's pretty clear your of the mindset that Skyrim is the Holygrail of all RPG's and all others should follow it regardless of the fact they are still playing catch up to other features, take more from other developers and still can't produce a stable feature with the extra years of development under thier belts with 4 previous titles of this series alone, not just one.

Perks replay value? Really? Have you not actually played the game where it's far easier to get worthwhile perks then it is in dragon age, to get all the abilities I wanted in DA it took the whole game, in Skyrim it was about 2 hours and any perks spent past that was wasted from a horridly designed system thats been slapped into the game without any consideration of how they interact with the rest of the world, a simalar sentiment that can be said for every feature of the game. And that says nothing for the lack of customization they really give so how could there be this "replay" from it.

The sea of planks are more refined? Well it's nice you see how pointless it would be to claim they aren't wooden but why defend something that is just simply bad, regardless of percieved improvement. Although to me both Morrowinds and Oblivions citys felts like they had more life with more believable characters. Not great still though but hey at least they sanded down the wood and vanished it this time removing blemishes in the wood right?

Congrats on your new born Idea bethesda, truly mind blowing how you came up with two people having a close relationship with each other. Not like you don't have a string of games in modern times to get the idea from and frankly in all likelyhood tried to buy into, including games that didn't just introduce it as a new feature to the series but in the first game of a series (DA and Fable) and still managed to make them more interesting then you could in 5 games. Not to mention potenially thousands of years of human "marriage" in history you could have taken the ideas from. Next time try an actually defense, what I will give you though is Bethesda shouldn't have bothered wasting the 5 mins they did on marriage and put that time to the other areas of the game that are needed and direly lacking.

Funny how you use the same arguement against me when talking about the "wrong game". Aside from that though why bring up managing a party? what does that have to do with the price of fish in Argonia. Plenty of games have given options to manage parties previously and games in this series and other using the same engine have managed single followers better not to mention made them more interesting. Just to reiterate, if you want Skyrim Age: Skyrim Skyrim Skyrim then it may be you who is looking at the wrong game, not Bioware who needs to fall into place and fill a slot already filled in the market to the detriment of people who have enjoyed the series THEY made and wish to continue it. Not forgetting detriment to the gameplay itself that copying like this usually brings, if they do take alot from Skyrim then you'll just end up with a subpar TES and it's not all that great to begin with, I'm sure people will be thrilled to purchase DAIII and find no characterization in thier game because it's too "hard" to do in an open world and they are "lone rangers" in a world they can't impact at all.

You kind of did reply here, with a false assumtion that Skyrim is the first TES game I've played, it's the first I've been unable to finish or go back to due to the lack of change, uninspiring characters, little choice etc etc etc. The bit about Daggerfall and Arena, what utter tripe, I understand the game fine infact it's my understanding of the game and respect for it that would rather see it not copied by another, more likely you fail to understand DA as a storytelling game over a sandbox. But see above again, Bethesda has several games more under thier belt in a series then Dragon age does, not only is that against it's favour when you look at the lore and world dragon age managed to build in a single game but in DA's favour for them finding there own path. It's late I'm tired and this won't mean anything anyway, so as I said if you really want DA III to be a TES clone rather then be given the same chance TES had to build up then ask away for it, I'd rather see the DA III where they learnt from thier mistakes in II and brought back many of the things that was lost from DA:O, and Still see TESVI as its own game not copying DA because I think they done a better job in so many respects but actually improve on the game not slap in poorly thought out tripe. In some areas they could have done less to have more effect saving them time.

To the above poster LobselVith8, it's funny how you mention all of DA II's preorders which they gained from just one title in the series behind them and years less as a company to build on, also how you say how II will have a negivtive impact on III's preorders (which I don't doubt is true) Yet don't apply the same pattern to TES when they've had more years and games to build up a massive number of preorders and are some how immune from the flaws in skyrim effect future sales. I likely will preorder III but be weary of it, I won't be preordering TES VI mind you and at best wait next time for the GoTY edition if I purchase it at all because I did preorder Skyrim and deeply regret it, still it hasn't made me feel the same way about a company and series as Fable has, I bought fable years after release, I deeply enjoyed it for what it was, preorder II and enjoyed it but it would have been better if II was about the fall of the heroes guild it would have made for a better story then what was and better experience over a few lines of text summing it up. Still preordered III, I played it, annoyed by more skipping of what could have been interesting history and dropping the story II had (massive ancient tower hanging about) and otherwise made no progress to the arcing story, but more then that the actually interesting part of the story in the second part was so rushed and skimmed over it was just terribawful, to add insult to injury we've had nothing but stupid DLC's of costumes (including asking people to buy the color black on release day) steam punk rubbish and nothing to actually make a worthwhile experience, they have not seen my money for the DLC in III nor will I be purchasing Journey and IV at any point in time, frankly I have little interest in anything from the company that made such a horrid game, Although If I hear from anyone but PM that it has changed from the rubbish that was III I may look into it, but still Bioware aren't the only company effected by thier games, what they do right and wrong, Bethesda will be lucky to see DLC money from me or pre ordered cash from me again outside of a heavily discounted GoTY ed. for PC to be modded into a completely different game...a working one with well though out/fleshed out features, I will check the news from them, maybe look into it after release and see what they changed, they haven't gone as far as LHS have for me even though LHS has more well done working features then all of Skyrim, but depending on the DLC and VI they may just cross that line and I doubt I am the only one, outside all the positive priase of Skyrim theres plenty of negative that uses facts not just opinions and doesn't blantantly ignore the faults or pretend Bethesda doesn't have a history of releasing highly buggy ineffienct games. Skyrim has faced plenty of cristism inside it's own social network, yeah your entitled to like it but things go both ways, in fact the number of complaints actually seem to be increasing over there as the shine wears off Skyrim and the realise it lacks the replay/continued play values of it's predacessors.

Modifié par Ricvenart, 14 janvier 2012 - 12:33 .


#283
Sacred_Fantasy

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Ricvenart wrote...
Just to highlight a few of these flawed arguements here I'm not going to reply to the whole thing, it's pretty clear your of the mindset that Skyrim is the Holygrail of all RPG's and all others should follow it regardless of the fact they are still playing catch up to other features, take more from other developers and still can't produce a stable feature with the extra years of development under thier belts with 4 previous titles of this series alone, not just one.

No, I'm just happy TES is still a single first person character, a sandbox and moddable game. IF every RPG follow BioWare's linear story driven with no room for roleplaying your own adventure, I think I just have to quit playing RPG already because I prefer the freedom to play a role than being force to take and watch predefined character roleplay me.     


Ricvenart wrote...

Perks replay value? Really? Have you not actually played the game where it's far easier to get worthwhile perks then it is in dragon age, to get all the abilities I wanted in DA it took the whole game, in Skyrim it was about 2 hours and any perks spent past that was wasted from a horridly designed system thats been slapped into the game without any consideration of how they interact with the rest of the world, a simalar sentiment that can be said for every feature of the game. And that says nothing for the lack of customization they really give so how could there be this "replay" from it.

Every time you level up, you only gain one perk. So it's either you only invest in one skill all the way to the end or you never build a character designed to live in open world. If that the case then it's your fault and not the game's fault. It's strange that I don't have enough perks to invest in wide range of skills as much as I want to since my character is a blacksmith and a woodcutter Imperial who then rise to power by becoming a noble knight  and a deadly steathy assassin. What kind of character are you playing? A simple human warrior/rogue/mage class who try to be like Hawke as in DA 2? 


Ricvenart wrote...


The sea of planks are more refined? Well it's nice you see how pointless it would be to claim they aren't wooden but why defend something that is just simply bad, regardless of percieved improvement. Although to me both Morrowinds and Oblivions citys felts like they had more life with more believable characters. Not great still though but hey at least they sanded down the wood and vanished it this time removing blemishes in the wood right?

What? You can see Syrim's sea of wooden planks npcs and yet fail to notice a bunch of non related story NPCs who never response to anything in DA 2? Every RPG has problem with NPCs AI even for BioWare's games.


Ricvenart wrote..

Congrats on your new born Idea bethesda, truly mind blowing how you came up with two people having a close relationship with each other. Not like you don't have a string of games in modern times to get the idea from and frankly in all likelyhood tried to buy into, including games that didn't just introduce it as a new feature to the series but in the first game of a series (DA and Fable) and still managed to make them more interesting then you could in 5 games. Not to mention potenially thousands of years of human "marriage" in history you could have taken the ideas from. Next time try an actually defense, what I will give you though is Bethesda shouldn't have bothered wasting the 5 mins they did on marriage and put that time to the other areas of the game that are needed and direly lacking.

Because it wasn't designed to give you the depth of the marriage concept? Heck, even BioWare games which is known for deep interaction and characters has never try anything like marriage. Sure it would be nice to see marriage system akin to real life marriage simulator but I don't expect games like Dragon Age and Skyrim would put much effort into it because they are not online dating simulation game. 


Ricvenart wrote..


Funny how you use the same arguement against me when talking about the "wrong game". Aside from that though why bring up managing a party? what does that have to do with the price of fish in Argonia. Plenty of games have given options to manage parties previously and games in this series and other using the same engine have managed single followers better not to mention made them more interesting. Just to reiterate, if you want Skyrim Age: Skyrim Skyrim Skyrim then it may be you who is looking at the wrong game, not Bioware who needs to fall into place and fill a slot already filled in the market to the detriment of people who have enjoyed the series THEY made and wish to continue it. Not forgetting detriment to the gameplay itself that copying like this usually brings, if they do take alot from Skyrim then you'll just end up with a subpar TES and it's not all that great to begin with, I'm sure people will be thrilled to purchase DAIII and find no characterization in thier game because it's too "hard" to do in an open world and they are "lone rangers" in a world they can't impact at all.

LOL! This is precisely why The Elder Scrolls is not Skyrim Age. It never was and never will. You should be grateful they allow you to control your housecarl in some limited way. Otherwise you remain a true lone ranger which never bother me anyway, since I mostly play in first person view and I can only see what in front of me the way I see things in real life. Therefore, controlling a party member in combat is something I would like to avoid, especially when there is no option to toggle friendly fire at narrow spaces. 


Ricvenart wrote..



You kind of did reply here, with a false assumtion that Skyrim is the first TES game I've played, it's the first I've been unable to finish or go back to due to the lack of change, uninspiring characters, little choice etc etc etc. The bit about Daggerfall and Arena, what utter tripe, I understand the game fine infact it's my understanding of the game and respect for it that would rather see it not copied by another, more likely you fail to understand DA as a storytelling game over a sandbox. But see above again, Bethesda has several games more under thier belt in a series then Dragon age does, not only is that against it's favour when you look at the lore and world dragon age managed to build in a single game but in DA's favour for them finding there own path. It's late I'm tired and this won't mean anything anyway, so as I said if you really want DA III to be a TES clone rather then be given the same chance TES had to build up then ask away for it, I'd rather see the DA III where they learnt from thier mistakes in II and brought back many of the things that was lost from DA:O, and Still see TESVI as its own game not copying DA because I think they done a better job in so many respects but actually improve on the game not slap in poorly thought out tripe. In some areas they could have done less to have more effect saving them time.

Then why expect Skyrim Age when you should know better it's not?

You are singleton lone ranger Hawke in Arena. You still a singleton lone ranger Hawke in Daggerfall, Morrowind and Oblivion. And you are still a singleton lone ranger Hawke in Skyrim. Nothing change. That's what The Elder Scrolls is. You alone play a role and scribe your own tale in the Elder Scrolls. Bethesda only provide you with the world. If you can't accept The Elder Scrolls for what it is, then you may just stick to your party based  linear story driven RPG which titles are mostly under most disappointed game of the year like LOTR War in the North and Dead Islands. Isn't that why we play variety of games and not just Dragon Age 2 which feature the boring- railroaded-linear-story-driven-one dimensional interaction-Hawke's party?

Modifié par Sacred_Fantasy, 14 janvier 2012 - 03:23 .


#284
Realmzmaster

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Every game that has ever been made has faced criticism. If you go over to the Skyrim forum you will find plenty of gamers not happy. If you went over to the Witcher 2 forum you could find plenty of gamers not happy. You will also find plenty of happy gamers.
No game is immune to criticism. What supporters of Skyrim will say is that though it has its faults the modders will take care of them.
The point is the modders should not have to take care of them in an AAA title.

I have played all of the TES games including Arena (I have an original CD-ROM copy), Daggerfall, Morrowind, Oblivion and Skyrim (which I had to stop playing because of the PC control system). All the stories except for Morrowind are not very good. Bought all of them when they came out.

The control system also changed in Morrowind in my humble opinion for the worst. Arena and Daggerfall had two ways to control the character: Cursor based interface and view based interface. The cursor based interface made excellent use of the mouse for both combat and movement.
Morrowind and other TES games abandoned the use of the mouse for movement and assigned it to the keyboard. CDProjectk did the same action with the Witcher 2. Witcher 1 allowed for total game control with the mouse.

Which is why I like the way Bioware has made excellent use of the mouse in its BG, NWN and DA roleplaying games. Everything can be controlled with the mouse.

That may not seem like much to some other people, but when you have a physical aliment in one hand it can mean the difference between enjoyment and pain. I tried to play Skyrim but after 20 hours it was not worth the effort.

But the time I did spend was enough to let me know that while it is a pretty game the basic problems and the basic experience has not changed.

Also I have yet to see a modder modify a TES game so that the mouse is the default controller for movement and combat. So waiting for a modder is not going to help me.

#285
Sacred_Fantasy

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Realmzmaster wrote...

Also I have yet to see a modder modify a TES game so that the mouse is the default controller for movement and combat. So waiting for a modder is not going to help me.

Bethesda hasn't release the creation kit yet. The modders capability is very limited at this moment.

I also wait for creation kit to write follower's dialogue, add more dynamic to follower's AI and expand my warden-Morrigan's story beyond Witch Hunt in Tamriel....... I know it's sound ridiculous. But BioWare doesn't seem to provide toolset anymore and I am looking for a better world to move on..

Modifié par Sacred_Fantasy, 14 janvier 2012 - 03:52 .


#286
Realmzmaster

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Sacred_Fantasy wrote...

Realmzmaster wrote...

Also I have yet to see a modder modify a TES game so that the mouse is the default controller for movement and combat. So waiting for a modder is not going to help me.

Bethesda hasn't release the creation kit yet. The modders capability is very limited at this moment.

I also wait for creation kit to write follower's dialogue, add more dynamic to follower's AI and expand my warden-Morrigan's story beyond Witch Hunt in Tamriel....... I know it's sound ridiculous. But BioWare doesn't seem to provide toolset anymore and I am looking for a better world to move on..


Note I said for all TES games since Morrowind. The creation kits have never done this and no modder has tried. I know I have been looking for this mod.

Modifié par Realmzmaster, 14 janvier 2012 - 04:02 .


#287
Sacred_Fantasy

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Realmzmaster wrote...

Sacred_Fantasy wrote...

Realmzmaster wrote...

Also I have yet to see a modder modify a TES game so that the mouse is the default controller for movement and combat. So waiting for a modder is not going to help me.

Bethesda hasn't release the creation kit yet. The modders capability is very limited at this moment.

I also wait for creation kit to write follower's dialogue, add more dynamic to follower's AI and expand my warden-Morrigan's story beyond Witch Hunt in Tamriel....... I know it's sound ridiculous. But BioWare doesn't seem to provide toolset anymore and I am looking for a better world to move on..


Note I said for all TES games since Morrowind. The creation kits have never done this and no modder has tried. I know I have been looking for this mod.

I think Oblivion is still mouse friendly but that's just me.  

However, Skyrim's control interface is really sucks and I agree it's definitely need a working mouse control. I'll try to communicate with other modders if they're interested to tweak default control for Skyrim once the creation kit is released and hopefully we wouldn't have to navigate through all those tiresome series of keyboard's button anymore.

#288
Ricvenart

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I'm not going to deconstruct the whole thing like I have Sacred_Fantasy, mostly because you've clearly missed my original point and it's been lost to flaws of Skyrim (They're so bad they're like a blackhole in that respect engulfing everything round it. Frankly I find your arguements in favour of Skyrim weak particularly regarding NPC's and "marriage", you aren't even using things I've said, I've merely stated both are weaker in Skyrim, not all other games in existance are perfect, and regarding marriage I generally talked about relationships, not the act of exchanging rings, relationships in skyrim are as deep as giving someone an apple and earning thier undying devotion, but you may want to replay DA:O there was a marriage, but aside from a royal wedding the act of sex seems to be heavily implied to be the "bonding of two as one", again a much deeper and sensitive approach over the slap dash skyrim to call it an attempt where others avoid is a joke if after 5 games of the series this the best they can build up to then god help them. Aside from that I never said I wanted Skyrim age: Skyrim it seems to be you arguing for that to happen, considering how much I disliked Skyrim why would I want that applied to Dragon Age, a game although short I thoughoutly enjoyed and look forward to where they go next. Nor am I asking for dragon age to be brought into Skyrim, I'd love to see them attempt some depth in anything though but I don't want it's core gameplay to change. Seriously do you hear yourself? Your arguing to me why DA should copy skyrim in all it's glory and flaws on the DA message board and telling me that if I don't like TES (which isn't true I enjoyed TES til Skyrim) I'M the one who should be looking elsewhere? If you love skyrim so much and hate DA so much, will even sum up the story as linear railroaded and boring then maybe you should be the one not looking to purchase DAIII. Although to use that last line to slander DA in defense of Skyrim is hilarious when the story is so railroaded things happen that don't make sense because the writers just wanted to be contrary, to deal with Evil it's be evil or ignore it and the story is weak and lacking depth, put the civil war in some competent writers hands and make the gameplay and the "choice" mean something, then you might have a leg to stand on.

So to sum up:

DA and Skyrim should remain two different games, not try to clone each other (or you get forced 3rd person in a game popularly played in first person...I wonder who copied who here).

If you love Skyrim and hate DA and I feel Skyrim's features actually come to less then the sum of it's parts and enjoyed most of DA's parts, one of us is clearly on the wrong board making the wrong case. Heres a hint, It's YOU, you're on a DA message board making claims that I can't accept TES's gameplay and should play something else...

There is really no point in saying more then that your whole case is fatally flawed and you even go the extra mile to destroy it in places, although I've said more then I wanted to.

#289
Mclouvins

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Ricvenart wrote...

DA and Skyrim should remain two different games, not try to clone each other (or you get forced 3rd person in a game popularly played in first person...I wonder who copied who here).
 


^This

They can of course influence each other but trying to impose one on the other would only lead to TES-lite or Dragon Age-lite and nobody wants that. Each company satisfies a different niche in the broad rpg market and saturating either end of the spectrum is not a positive step.

#290
Sacred_Fantasy

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Ricvenart wrote...
If you love skyrim so much and hate DA so much, will even sum up the story as linear railroaded and boring then maybe you should be the one not looking to purchase DAIII. Although to use that last line to slander DA in defense of Skyrim is hilarious when the story is so railroaded things happen that don't make sense because the writers just wanted to be contrary, to deal with Evil it's be evil or ignore it and the story is weak and lacking depth, put the civil war in some competent writers hands and make the gameplay and the "choice" mean something, then you might have a leg to stand on.

First of all, DAO's interaction is my all time favorite. It's hard to let go of my warden and Morrigan after Witch Hunt. I build my warden-Morrigan relationship with care and passion.  All those private chats in camp and couple with some sex scenes bring me closer to both my warden and Morrigan. I'll be damned if I can find anything like that again. DA 2 destroy everything I love about Dragon Age franchise. But I won't go further to talk about it because I already rant too much for more than a year, before Dragon Age 2 even released. Therefore, regarding marriage in DAO, I have seen royal marriage, that's true. But I never get the chance to wed myself. Morrigan is gone while there is no option to wed Leliana either. I have no idea what kind of ideal marriage system you based on since it's clear to me that Alistair marry Anora based on politcal reason and not  based on string of relationship either.

I understand you dislike Skyrim but you are bashing the game for what it isn't meant to be. I don't think it's a fair criticism. I love Skyrim for what it is. An open world where I can create my own journey without being railroaded by plot  design from beginning until the end. I don't want to follow anyone's story. If I want that I can simply watch movie or read novel. I want to play a role in roleplaying game. Not I want to watch some unknown predefined character played the role for me.

In Neverwinter Nights, Neverwinter Nights 2 and DAO I can perfecly play my role as the character I want to be. For that I am gratitude for what BioWare has done. But DA 2 kill everything I know and expected from BioWare. Not only I loose the ability to play the character as my player avatar, I also loose my DAO's companion interaction because for some weird reason, some people think it's cool to restrict the only reason why I bought DA in the first place: Companion interaction. As the result, I have no character. No love interest. No romance. Everything is just about combat from A to Z. DA 2's one dimensional and limited companion's interaction bored me to death. I see no reason why I should invest emotional on such weird relationship interaction like, "talk only when they have something to say".Therefore yes, I dislike DA 2 but I love DAO to the point I dedicate myself to mod a custom campaign just for my warden and Morrigan. Hell I even post my warden and morrigan's fan art in every place I know like deviantart and DAZ studio's forum. 
 
In the end, everyone is entitle to have their opinon. Everyone has their own preferance. You like to be handheld from beginning until the end, there's nothing wrong with it. You like more details on marriage, there is nothing wrong with it. You want to restrict yourself playing a single race with a single class with a single origin with a single story in a linear structure, there is nothing wrong with it . But know what to expect from a game. A sandbox game is a sandbox game while a story driven game is a story driven game. You can't play Dynasty Warrior and then critize it for not being  a DA 2's clone. Or critize tetris for being a teris game.     

 

Ricvenart wrote... 
DA and Skyrim should remain two different games, not try to clone each other (or you get forced 3rd person in a game popularly played in first person...I wonder who copied who here).

Oh I agree which is why I never critized DA 2 for not being an open world and first person character. I know what to expect from BioWare games.


 

Ricvenart wrote... 

If you love Skyrim and hate DA and I feel Skyrim's features actually come to less then the sum of it's parts and enjoyed most of DA's parts, one of us is clearly on the wrong board making the wrong case. Heres a hint, It's YOU, you're on a DA message board making claims that I can't accept TES's gameplay and should play something else...

There is really no point in saying more then that your whole case is fatally flawed and you even go the extra mile to destroy it in places, although I've said more then I wanted to.

No this thread is about "Dragon Age will be taking pointers from Skyrim" As far as I concern, those pointers can be anything while you on the other hand bash Skyrim without any justification. Since it's already clear you know what TES series is, so why do you buy the game knowing fully it's not your kind of game? For me DAO is my kind of game and expected DA 2 to follow up it's legacy or at least reflect some of Baldur Gate's spirit. Apparently it's a 180 degree change. And no I don't buy other Bioware games like Sonic Chronicle, MDK, KOTOR, Jade Empire, ME 1, Shattered Steel and Planescape Tournament because I know what to expect from such game. Therefore there is no point to bash such games for what they are.

Modifié par Sacred_Fantasy, 14 janvier 2012 - 08:56 .


#291
Ricvenart

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It's like bashing your head against a wall, only less fun.

I'm not going to touch most of it this time, personal opinion or not you've missed the point, 2 + 2 = I like cats isn't a correct answer regardless of it being you're opinion.

-Without Any Justification? I'm on the Bioware forum for Dragon Age too posting in a topic as a response to the news they are "looking into skyrim for the third game. That's plenty of cause right there to list reasons of exactly why I wouldn't want this game to be like Skyrim. And if you mean the game is perfect so all arguements against it are invalid...well if you didn't use "it's new" or "it's not X type" as an defense for everything, even use flaws in DA that exist in TES against one but not the other, you would have noticed I've pointed out several points with reasons for it of why that simply isn't true.
-Yes I know what TES is, you managed to notice that but miss the fact I said plainly I like the previous games in the series, I bought Skyrim because of that but won't make that mistake again.
-Again I'm not the one on the wrong message board saying a game should change to suit you, I've never said Skyrim should change, theres a multitude of depth improvements that could be made too it without changing anyones experience, just improve it, but You are the one on a forum for a game you have a destain for saying it should change, how you can not see how fatally flawed that pointless arguement you make against me personally not even against the game, when you're doing that. It's you not me asking for a game to change to fill a slot in the market that already exists....I'm really fed up of reiterating this now I can't think of how else I can say it to get the message though.
-If you liked DA:O so much and bought DA II for more of the same (which I can understand the dissappointment there, I liked II personally but the flaws are there but considering everything it's not as bad as it could have been, if you are going to use that against it then you should hate skyrim for the years of experience and many more games in the series before it yet it's features have become more shallow and worse) Then why is it you want DA III to become TES, not a result of the good of DA:O and changing the mistakes of DA II.
-Again more pointless tripe about me being on the wrong forum or buying a game I didn't like, for christ sake I have played past games and I liked them, I played Oblivion for probally 1000's of hours by now, so just cut out the rubbish about me getting the wrong game or not understanding it, congrats on not buying a long list of games because they aren't for you, congrats on not risking new experiences just because they aren't TES or set in a medieval fantasy realm, good for you, then why is it you're the one arguing so hard to see a game changed to become another rather then simply not risk not liking the game.
-Point to bash a game, I'm on a forum of a series I like responding to the news that they want to look into copying another game, theres the reason. Although I'm not bashing it, I merely listed flaws with reasons why and reasons of why they have done it better. Again you're on the Bioware DA II forum calling it boring linear etc etc etc in other words bashing a game pointlessly for being what it is and not a clone of another game, every time you do this.

This is the last time I'm replying to you, most of the time you're not even bashing DA or praising Skyrim or giving a reason for why one should be the other, mostly you've just resorted to bashing me or saying something completely unrelated. Several times now you've attacked me over my choice of game when I'm on DA's forum saying I want to play more DA and not play more Skyrim. Nor do I "like my handheld" all the time, a good story should lead you though it but handholding is something else and you think the 1000's of hours spend in Cyrodil I had my handheld the entire time? No I didn't but Oblivions stories led you far more then Skyrims, guild ones in particular without handholding, freedom and stories that lead you and have effects aren't mutually exclusive.
Of course that is when your not using "thats not what skyrim is about", "it's a new feature" or something you claim as a flaw in DA but praise in Skyrim or something unrelated and saying nothing about why a feature that is there is so good, as excuses.

#292
Plaintiff

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Lord Aesir wrote...

I like Skyrim, I don't know what Bioware means to draw from it. Certainly an interesting storyline and great characters are not Skyrim's forte. They said something about an open world feel, maybe we should take that a little bit literally.

Previously most locations have felt pretty much like boxes. Perhaps we will be able to stand on a city rampart and see to the horizon. And by that I mean a landscape outside the areas we walk around in that looks lively and not, well, blank.

Maybe we'll finally be able to ride horses, at least as a means to travel between locations if not something we control ourselves.

Maybe cities will be large continuous areas rather than being segmented.

Just throwing stuff out there...

Do horses actually exist in Thedas? I don't think I've ever seen one. Are they mentioned in other media?

Personally, I could do without them. I don't feel that mounts add a great deal to most of the games they appear in. In a fantasy game where mounts might be mythical or made-up creatures, I can understand including them to emphasize how different the setting is, but it's not really necessary.

Skyrim's horses are cute, and I guess you can travel slightly faster, but that's about it. Its not like they add anything really special or different. I didn't miss the removal of horses from the Assassin's Creed series, and they had a whole separate mechanic that incorporated the horses into the combat and free-running aspects of the game. Skyrim doesn't even do that.

Modifié par Plaintiff, 14 janvier 2012 - 10:38 .


#293
Sacred_Fantasy

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Ricvenart wrote...
*** Too Long ****

 
Oh really? I guess you must have miss my earlier post commenting why I doubt BioWare want to model after Skyrim's open world. I already explained why it will not work for Dragon Age franchise. Feel free to browse this entire 12 pages. I too don't want BioWare to sacrifice things like party based interaction and deep characters. ( Notice I don't include story here? That because I never buy any BioWare's game just for story ) As much as much I like sandbox games, I don't want to loose the only party interaction's companion that I have come to like despite, I already loose DAO's two dimensional companion's interaction in DA 2. I am well aware of the differences between BioWare's games and Bethesda's game which is precisely why I wrote earlier, I doubt it would suit Bioware's style. Whatever nonsense points you made for Skyrim is uncalled for. I'm certain most people already knew the differences between the two games.

By the way DA 2 is not a sequel to DA Origins. It's a standalone game. A different games using Thedas as it's setting. Therefore, massive backlash for not being what it should have been is expected. But I guess you don't care as long as the game like DA 2 suit you even if it mean a certain death to DA franchise.

Regardless of everything, BioWare should take pointers from Skyrim without sacrifying party based interaction especially the companions. See? I continue to back up DA even though I know DA 3 will no longer feature things I love the most like party customization and the ability to talk to the companions whenever I want to.  

Modifié par Sacred_Fantasy, 14 janvier 2012 - 11:26 .


#294
Plaintiff

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Sacred_Fantasy wrote...

Oh really? I guess you must have miss my earlier post commenting why I doubt BioWare want to model after Skyrim's open world. I already explained why it will not work for Dragon Age franchise. Feel free to browse this entire 12 pages. I too don't want BioWare to sacrifice things like party based interaction and deep characters. ( Notice I don't include story here? That because I never buy any BioWare's game just for story ) As much as much I like sandbox games, I don't want to loose the only party interaction's companion that I have come to like despite, I already loose DAO's two dimensional companion's interaction in DA 2. I am well aware of the differences between BioWare's games and Bethesda's game which is precisely why I wrote earlier, I doubt it would suit Bioware's style. Whatever nonsense points you made for Skyrim is uncalled for. I'm certain most people already knew the differences between the two games.

By the way DA 2 is not a sequel to DA Origins. It's a standalone game. A different games using Thedas as it's setting. Therefore, massive backlash for not being what it should have been is expected. But I guess you don't care as long as the game like DA 2 suit you even if it mean a certain death to DA franchise.

Regardless of everything, BioWare should take pointers from Skyrim without scarifying party based interaction especially the companions. See? I continue to back up DA even though I know DA 3 will no longer feature things I love the most like party customization and the ability to talk to the companions whenever I want to.

How is it not a sequel? The events of DA2 are a direct consequence of the events of Origins. The connection was established almost immediatly.

#295
alex90c

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Plaintiff wrote...

Sacred_Fantasy wrote...

Oh really? I guess you must have miss my earlier post commenting why I doubt BioWare want to model after Skyrim's open world. I already explained why it will not work for Dragon Age franchise. Feel free to browse this entire 12 pages. I too don't want BioWare to sacrifice things like party based interaction and deep characters. ( Notice I don't include story here? That because I never buy any BioWare's game just for story ) As much as much I like sandbox games, I don't want to loose the only party interaction's companion that I have come to like despite, I already loose DAO's two dimensional companion's interaction in DA 2. I am well aware of the differences between BioWare's games and Bethesda's game which is precisely why I wrote earlier, I doubt it would suit Bioware's style. Whatever nonsense points you made for Skyrim is uncalled for. I'm certain most people already knew the differences between the two games.

By the way DA 2 is not a sequel to DA Origins. It's a standalone game. A different games using Thedas as it's setting. Therefore, massive backlash for not being what it should have been is expected. But I guess you don't care as long as the game like DA 2 suit you even if it mean a certain death to DA franchise.

Regardless of everything, BioWare should take pointers from Skyrim without scarifying party based interaction especially the companions. See? I continue to back up DA even though I know DA 3 will no longer feature things I love the most like party customization and the ability to talk to the companions whenever I want to.

How is it not a sequel? The events of DA2 are a direct consequence of the events of Origins. The connection was established almost immediatly.


How does a story to do with Qunari, mages and templars have any major relevance to Origins at all? Origins was about two Grey Wardens and a bunch of other people amassing the forces to stop the Blight, and then doing so. Yes, it touched on the Qunari and mages/templars, but only in the context of the Blight.

#296
A Crusty Knight Of Colour

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The "is it a sequel?" question is a red herring. It's got the number "2" on the box, it's enough of a sequel. Quite frankly, you don't need to compare it to Origins to find Dragon Age 2 an inferior game.

Likewise, you don't need to compare Alpha Protocol to Deus Ex to realize it is lacking as a game. Granted, I love Alpha Protocol and loathe Dragon Age 2, but from an objective standpoint, they're both flawed and ultimately mediocre.

As for taking pointers from Skyrim, BioWare would claim that they'll be taking pointers from Wii Sports if they thought the attention would help Dragon Age 2's falling sales and growing irrelevance, especially with DLC still in the pipeline. Personally, I wish the discussions would go another way, like actual indepth articles on versimilitude, character systems, choice and consequence, open ended gameplay/level design, etc.

But "Skyrim made stacks of money so we're totally looking at that" works for me too. Some lulz to be gained from people who actually think the next Dragon Age might be a sandbox game. In any case, it's a sign that BioWare hasn't given up on the franchise, which is a positive (or a negative, depending on how one feels about BioWare/DA, I guess).

Modifié par mrcrusty, 14 janvier 2012 - 02:00 .


#297
Plaintiff

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alex90c wrote...

Plaintiff wrote...

Sacred_Fantasy wrote...

Oh really? I guess you must have miss my earlier post commenting why I doubt BioWare want to model after Skyrim's open world. I already explained why it will not work for Dragon Age franchise. Feel free to browse this entire 12 pages. I too don't want BioWare to sacrifice things like party based interaction and deep characters. ( Notice I don't include story here? That because I never buy any BioWare's game just for story ) As much as much I like sandbox games, I don't want to loose the only party interaction's companion that I have come to like despite, I already loose DAO's two dimensional companion's interaction in DA 2. I am well aware of the differences between BioWare's games and Bethesda's game which is precisely why I wrote earlier, I doubt it would suit Bioware's style. Whatever nonsense points you made for Skyrim is uncalled for. I'm certain most people already knew the differences between the two games.

By the way DA 2 is not a sequel to DA Origins. It's a standalone game. A different games using Thedas as it's setting. Therefore, massive backlash for not being what it should have been is expected. But I guess you don't care as long as the game like DA 2 suit you even if it mean a certain death to DA franchise.

Regardless of everything, BioWare should take pointers from Skyrim without scarifying party based interaction especially the companions. See? I continue to back up DA even though I know DA 3 will no longer feature things I love the most like party customization and the ability to talk to the companions whenever I want to.

How is it not a sequel? The events of DA2 are a direct consequence of the events of Origins. The connection was established almost immediatly.


How does a story to do with Qunari, mages and templars have any major relevance to Origins at all? Origins was about two Grey Wardens and a bunch of other people amassing the forces to stop the Blight, and then doing so. Yes, it touched on the Qunari and mages/templars, but only in the context of the Blight.


"How does a story about a hijacked boat have any relevance to Speed 1 at all? Speed 1 was about a man trying to save people trapped on a speeding bus that was rigged to explode. Yes, it touched on themes of domestic terrorism but only in the context of being on a bus."

"How does a story about a boy and his mother befriending a humanoid robot from the future have any relevance to Terminator 1? Terminator 1 is about a man defending a woman from a killer and then knocking her up with the future saviour of the world. Yes, it touched on the theme of humanoid robots from the future, but only in the context of defending a woman and then knocking her up."

"How does any Lethal Weapon/Die hard/James Bond movie have any relevance to any previous Lethal Weapon/Die Hard/James Bond movie? Yes the previous installments touched on the themes of really cool explosions and sex, but only in the context of these specific circumstances with these specific characters doing these specific things." 

se·quel/ˈsēkwəl/

Noun:
1. A published, broadcast, or recorded work that continues the story or develops the theme of an earlier one.
2. Something that takes place after or as a result of an earlier event


Nowhere in there does it say that a sequel has to be related to its predecessor in anything more than a purely chronological sense. It is not required to expand on the conflict of the last one. It is not required to even involve any of the same characters. If it happens after something else in a chronological timeline of events, then it is a sequel, because the events are occuring in a sequential order. How and if they even are related to any previous conflicts is irrelevent.

Fairly often, in books, film and yes, videogames, the developers of a sequel decide not to drag out the previous and totally resolved conflict unnecessarily and instead make a new story in the same setting. Typically they may re-use the same protagonist, but is by no means unheard of to relegate the protagonist of the previous installment to a less important (or even non-existent) role and give someone else a chance to shine. In fact, I can think of three separate series of books and three series of videogames outside of Dragon Age that do precisely this, just off the top of my head.

But all these works are still connected by other factors, and the same goes for DA2. It establishes its connection to Origins almost instantly. If the Blight had not occured, the events of DA2 could never transpire. Hawke's family, Aveline and Merril at the very least would never have had any reason to go to the Free Marches if the events of Origins had not occured. Thus, everything that happens in DA2 is a consequence of the events of Origins.

Modifié par Plaintiff, 14 janvier 2012 - 03:48 .


#298
Marvin_Arnold

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Guys, when you quote someone else's wall of text, could you please do some editing to the relevant points? these posts are getting TL;DR...

Hawke's family, Aveline and Merril at the very least would never have had any reason to go to the Free Marches if the events of Origins had not occured. Thus, everything that happens in DA2 is a consequence of the events of Origins.

Nothing in DA2 is a consequence of DA:O, since Hawke's presence in DA2 doesn't change ANYTHING. At all. Everything would have happened the same way without Hawke interfering. (except for Flemeth having a mystical cutscene near Kirkwall, again without consequence) Still, I consider DA2 a "sequel" to DA:O, even if the events in DA:O have little to no consequences in DA2.

Anyway. I don't mind the "Discworld" approach that Bioware seems to follow with Dragon Age. Loosely related or unrelated stories set in the same world, in the same era. That's not the flaw of Bioware's policy.

Which brings us back to the OP and Muzyka's latest musings:

Bioware's strength was always the balance between characters/story and leveling/combat. Tip that balance, and the "Bioware" touch is lost.

DA:O was a true Bioware game. DA:O is Dragon Age.

The Witcher is good because it is The Witcher. Skyrim is good because it is Skyrim. No game is good because it tries to be another game.

DA2 was a failed attempt to copy The Witcher/Assassin's Creed/whatever.

Will DA3 be a failed attempt to copy Skyrim?

Modifié par Marvin_Arnold, 18 janvier 2012 - 07:03 .


#299
thats1evildude

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Marvin_Arnold wrote...

Nothing in DA2 is a consequence of DA:O, since Hawke's presence in DA2 doesn't change ANYTHING. At all. Everything would have happened the same way without Hawke interfering.


Not so. Had Hawke not come to Kirkwall, the story would have unfolded very differently.

Without Hawke, the Deep Roads expedition would have failed and the lyrium idol would never have been recovered. Anders, Fenris and Isabela would likely have died in ambushes or be forced to flee the city, and many other minor characters would have died. Sister Petrice would have been successful in starting the war with the qunari much sooner and the city would be conquered, as the templars would have been greatly weakened by Tarohne's cult. In the end, the city would have been left in ruins and the "first battle" of the Mage-Templar war would never have occurred.

Modifié par thats1evildude, 18 janvier 2012 - 07:35 .


#300
LobselVith8

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Marvin_Arnold wrote...

Nothing in DA2 is a consequence of DA:O, since Hawke's presence in DA2 doesn't change ANYTHING. At all. Everything would have happened the same way without Hawke interfering.


I agree. The story could have unfolded the same regardless of Hawke's presence, since the Deep Roads expedition was going to happen regardless of Hawke, Varric knew about Anders independent of Hawke, Hawke was pretty much just muscle during the actual expedition, the Qunari kill Sister Petrice independent of Hawke, and Anders pulls off his stunt even if Hawke expels him from the group.

Modifié par LobselVith8, 18 janvier 2012 - 07:29 .