Sidney wrote...
I'm stunned, and I've played RPG's on the computer since Wasteland on a C64, anyone cares about something that stupid. It has nothing to do with role playing. It is administrative overhead that adds nothing to the game. I mean how "fun" is going "+3 armor instead of +2 armor....excellent!"
Then again maybe that is the message of Skyrim is that people want games with a ton of adminsitrative elements (note: this doesn't mean depth because Skyrim is a mile wide and an inch deep) loaded into it.
While DA2 did not have bowstrings or sheaths, it has nothing BUT the "+2 to armor to +3 armor!" factor to its inventory system, so I'm not sure what the argument here is.
Personally, I love choice in an RPG. My favorite type of book to plow through when I was (much) younger was the Choose Your Own Adventure books. These books gave you INSANELY different stories based on your choices, and didn't railroad you into a choice that branches right back to the same spot, regardless.
I know the prevailin argument is "Why would a video game company waste resources into content that people won't see on the first playthrough?" My counter to that? Replayability. Too many people buy a game, crush through it within a few days, then return it to the store. This hurts the company's profit, as this Used copy then goes back on the shelves and a gamer comes into the store and sees the new copy for 20% more than the used one when the game just came out a week ago. Why buy the new one?
But if the majority of gamers don't return/resell their game for weeks or months after it comes out, people who want to play it will have no other option than to buy a new version, which is profit for the company.
If I have to play a game 8 different times to see all of the endings/dialogues/options (as I did with DAO and its mulitple origins/endings) then not only will I buy it, but I will never sell it back. It was the closest I've played to a Choose Your Own Adventure style of story telling. While it surely took you to the same overall plot, ending and story, it did more than any other major studio game I've played.
So I don't care if that falls into anyone's definition of an RPG or not, I'd like to see more of that in future games. Not even just Dragon Age games... but all games, across the board. I'm selfish like that.