Sylvianus wrote...
I think some people don't really understand how to play Bethesda' games, and that's understandable if Skyrim is their first game, and they used to play only Bioware's games.
it's easy to create a story in bethesda games. I can not imagine that someone who already played oblivion is unable to choose its priorities, to choose its missions, according to its own adventure and its own vision. It's simple. Freedom is complete, choose yourself how to structure the story, your story. Some began with some factions, others are immediately fighting with imperials or stormcloak, other try something else. If you feel that it is important to kill immediately the dragons according to your story, do it.
If you need to be accompanied for the story, and that's fine, this kind of game isn't really for you
My hero ( female redguard ) first started to build her life as a mercenary around whiterun ( redguards are all mercenaries xD ), the biggest missions, I'll do them after, in the end.
My hero, isn't yet the hero that will save the world from dragons.
After I did all the missions around Whiterun, my hero will be an adventurer who crosses Skyrim ( many side quests ), which has been ravaged by conflict. And through her travels she will learn more about the war, and she will be increasingly involved in the conflict. She finally will join a side. And that's after that war, that she will decide to finish this story of dragon that according to my story has taken on worrying proportions now.
this is just an example how to create and structure your own story.
It a weird dichotomy though, because after playing the past three Elder Scroll games (Daggerfall to Oblivion) I would normally agree with you.
The problem is it feels like Skyrim is attempting to bring the world stage more in the forefront, but couldn't go all the way in the process because of the established canon of what the Elder Scrolls really are; prophecies of great importance.
Oblivion, I get it. They made that a Cyrodiil conflict mainly, but it did feel like a conflict because the gates started popping up everywhere around the land. Hell when I played it I decided to destroy as many as possible and just jump into dozens of gates just to stem the tide, a one man crusade. That was a good conflict.
In Skyrim it just feels...disconnected to what we have here. We have a main quest that disjointed from the side missions which are, if you ask me, more fascinating because we see the world act out through events and war and whatnot. It is ham-fisted and somewhat forced, but it is a new take on what Elder Scrolls can do because the conflict in Skyrim is far from personal due to outside forces, namely the whole war that happened off-screen and the changed face of Tamriel.
I guess the problem is after three games involving socio-political conflicts as the main story, a more simple "chosen one" mentality taking precedence over those socio-polical conflicts seems like a step backwards. Now of course you don't have to make dragons appear in the game, and thats fine, but in the end that is the official canon of what Bethesda wants you to do, it is what they focused on.
I guess that is part of the reason for my dissapointment with Skyrim; damn good game, but such a missed oppertunity after the good stories in Oblivion and Morrowind, I feel like Bethesda held back to keep things simple and exciting. It worked, but it loses its charm quickly.
Modifié par LinksOcarina, 30 décembre 2011 - 02:25 .