Yrkoon wrote...
LinksOcarina wrote...
Talking though doesn't necessarily mean depth
It doesn't have to. They weren't discussing depth. Because this isn't about depth. It's about a living world containing NPCs that simply respond to what they're seeing. It's about flavor, immersion, and developer attention to detail. They were comparing basic NPC AI and NPC reactions to what's going on around them in the two games. And the result is that there practically ISN'T a comparison. DA2 simply does not use townsfolk for anything more than city decoration. They might as well be stone Pillars on the street. For example: Take your mage Hawke in DA2 and cast a spell in Kirkwall. What happens? Nothing. Nothing at all. Despite the fact that the entire city.... excuse me.... the entire GAME, is about a Mage conflict. Witnesses to your spell casting, even Templars, do NOTHING, they say NOTHING. They flat out do not react..
By contrast, cast a firebolt spell in Whiterun, or Riften, or Solitude, or any city in Skyrim. What happens? People not only notice and react to the fact that you just cast a spell in front of them, but they comment on the specific spell you cast. They'll make comments to you about Fire if you just cast a Fire spell. Varied comments... ranging from awe, to fear to disgust. This, of course, assumes you didn't actually hit them with the spell, causing them to go hostile and defend themselves or alert the city guards.
Townspeople also comment about your Race, They comment about what you're wearing, what you're wielding, and what you've done. They comment about your actions (if you drop items on the ground, they'll make comments about it... or they'll run over and pick up the item then come up to you and say "hey, you dropped this!")
And we're not just talking about a few named NPCs, we're talking about ALL npcs.
LinksOcarina wrote...
Granted Dragon Age II is no better, but still...
It's not even equal. Dragon age 2 is a lot worse when it comes to the issue we're discussing.
Eeer thank you. I almost facepalmed.
The only npcs alive in DA2 are those that are restricted to the story. That's all, it is not the same thing. Once you talked with them or done their mission, they disappear, or they become useless. Until ( for some npcs ) again a point in the story further in another act, that just shows how restrictive it is, I do not see how this can be seen as a comparison.
Everything else is useless in DA2, Npcs in Kirkwall don't even have properly modeled faces.
Either the issue is the lack of focus on the story and characters, or we are talking about living in the world,, all npcs and their utility. You can't mix everything.
@ LinksOcarina : Oblivion's story was totally crap for me, I couldn't finish the main plot. I just watched my brother playing the game at its end. The same thing, over and over again. I don't even remember how many oblivion gates we need to close. And there is no side for the main plot, you just have to follow the story and you are the champion. no choice at all.
I love everything about Oblivion except the main plot. ( only the factions and side quests were interesting for me )
Modifié par Sylvianus, 30 décembre 2011 - 06:37 .