I have a faction with reaction 50 to itself. I don't want the members to defend each other. I only wanted to avoid creating 50 different factions for every NPC who's alone in the world. Still, when I fail pickpocketing, or when I taunt one of these NPCs and attack them, they all turn on me. I've tried looking up the default scripts, but I can't find anything to change to avoid this. Is there a way?
How to avoid whole faction turning hostile?
Débuté par
Lovelamb
, déc. 21 2011 10:48
#1
Posté 21 décembre 2011 - 10:48
#2
Posté 21 décembre 2011 - 11:01
look in the toolset at the faction editor. uncheck the global option.
If you need more information read section 4.4a in Toolset_Manual_V1.06.pdf
If you need more information read section 4.4a in Toolset_Manual_V1.06.pdf
Modifié par Lightfoot8, 21 décembre 2011 - 11:06 .
#3
Posté 21 décembre 2011 - 04:17
Thank you for the reply. That was handy when other faction members didn't see me attacking, but when they see me, they turn red anyway, even though they're supposed to be neutral. Maybe it's because the faction is inherited from commoner o.o
#4
Posté 21 décembre 2011 - 04:30
Ok then it is your OnSpawn setting the NPC to be listening. Either stop the listening patterns from being set up. or stop them from listening, The function would be something like SetListening( oNPC, FALSE); Im not at the house right not and do not have time to look it up.
Modifié par Lightfoot8, 21 décembre 2011 - 04:30 .
#5
Posté 21 décembre 2011 - 07:38
Make their reactions to you whatever you set it as then make all your npcs be 0 to eachother - try that.
#6
Posté 21 décembre 2011 - 09:42
Edit: More weird things happening. I thought it worked for a while, but it seems it doesn't.
Modifié par Lovelamb, 22 décembre 2011 - 12:50 .





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