Aller au contenu

Photo

How to avoid whole faction turning hostile?


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
Lovelamb

Lovelamb
  • Members
  • 38 messages
I have a faction with reaction 50 to itself. I don't want the members to defend each other. I only wanted to avoid creating 50 different factions for every NPC who's alone in the world. Still, when I fail pickpocketing, or when I taunt one of these NPCs and attack them, they all turn on me. I've tried looking up the default scripts, but I can't find anything to change to avoid this. Is there a way?

#2
Lightfoot8

Lightfoot8
  • Members
  • 2 535 messages
look in the toolset at the faction editor. uncheck the global option.

If you need more information read section 4.4a in Toolset_Manual_V1.06.pdf

Modifié par Lightfoot8, 21 décembre 2011 - 11:06 .


#3
Lovelamb

Lovelamb
  • Members
  • 38 messages
Thank you for the reply. That was handy when other faction members didn't see me attacking, but when they see me, they turn red anyway, even though they're supposed to be neutral. Maybe it's because the faction is inherited from commoner o.o

#4
Lightfoot8

Lightfoot8
  • Members
  • 2 535 messages
Ok then it is your OnSpawn setting the NPC to be listening. Either stop the listening patterns from being set up. or stop them from listening, The function would be something like SetListening( oNPC, FALSE); Im not at the house right not and do not have time to look it up.

Modifié par Lightfoot8, 21 décembre 2011 - 04:30 .


#5
Morbane

Morbane
  • Members
  • 1 883 messages
Make their reactions to you whatever you set it as then make all your npcs be 0 to eachother - try that.

#6
Lovelamb

Lovelamb
  • Members
  • 38 messages
Edit: More weird things happening. I thought it worked for a while, but it seems it doesn't.

Modifié par Lovelamb, 22 décembre 2011 - 12:50 .