Next Dragon Age game to take cues from Skyrim?
#1
Posté 21 décembre 2011 - 11:06
http://au.gamespot.c...tml?tag=nl.e579
Now if I actually cared for the Dragon Age franchise (which I dont) I might have had an opinion on this however as it stands I couldnt give two tosses about what Bioware do with the franchise, however I must admit I am interested to see what the Bioware fans think of this, is this good news? Bad news? Do you think the franchise could benefit from this or do you think it will suffer for it?
Also there seems to be also rumours of coop and competitive multiplayer but take them as you will, opinions?
#2
Posté 21 décembre 2011 - 11:10
I'm going to keep this out of my head until I know more.
#3
Posté 21 décembre 2011 - 11:30
#4
Posté 21 décembre 2011 - 11:40
playable dragons?!
#5
Posté 21 décembre 2011 - 11:58
#6
Guest_Ivandra Ceruden_*
Posté 21 décembre 2011 - 12:05
Guest_Ivandra Ceruden_*
#7
Posté 21 décembre 2011 - 12:14
#8
Posté 21 décembre 2011 - 12:24
#9
Posté 21 décembre 2011 - 12:24
Think about it, you're BioWare. You've got no new DLCs to announce, no sequel to announce, all you've got is some tie-in material and a contest going on. That's great for the community and fans, but it's not going to stop gaming journalists from spending yet another 50 hours putting buckets on the heads of Dragons as they fly backwards.
So, by the time BioWare does have something good to announce, people are gonna go "Dragon Age? It's got Dragons, right? Does it have arrows in the knee?"
Dragon Age needs all the help it can get just to stay relevant and the Docs are doing their part.
Moreso since Mass Effect 3 is right around the corner.
BioWare probably has 2 DLC for Dragon Age 2 left, there's nothing wrong with them wanting their product to stay relevant and successful. Dragon Age 2 doesn't have the luxury that New Vegas had - a relatively open field, a large customer base (NV sold like 7-8 million), positive reviews (particularly for OWB) and an intriguing overarching plot across all the DLCs. So, instead the Docs do something like this.
Last time it was "RPGs are not really relevant anymore", now it's "We're definitely looking at elements of Skyrim for future games" or something.
I think though, that if Multiplayer had been a more popular idea, you can bet your ass (don't though, we already got enough hos on BSN
That said, discussing what elements of Skyrim would go well in a BioWare game could be interesting.
All in all, it's not really a bad thing, even if it's ultimately hollow. From BioWare's perspective it probably has to be done.
Modifié par mrcrusty, 21 décembre 2011 - 12:26 .
#10
Posté 21 décembre 2011 - 12:41
#11
Posté 21 décembre 2011 - 12:45
#12
Posté 21 décembre 2011 - 12:50
My only concern is that they do not chase this goal for the wrong reasons. If the idea is to get a little Skyrim in there to bump up sales, it could backfire on them spectacularly. Shoehorning features because it's the latest fad is generally not a good idea.
#13
Posté 21 décembre 2011 - 12:56
#14
Posté 21 décembre 2011 - 01:12
Seagloom wrote...
Hey, if it led to future Dragon Age games recapturing that open world feel of Baldur's Gate; I say go for it. All it needs is enough content to keep it from becoming dull. I prefer that to the linear model adopted by most of BioWare's later games.
My only concern is that they do not chase this goal for the wrong reasons. If the idea is to get a little Skyrim in there to bump up sales, it could backfire on them spectacularly. Shoehorning features because it's the latest fad is generally not a good idea.
This may sound like a stupid question but what exactly does open world mean? Is it the freedom to go wherever you want and do what you want or is it a map or gameworld that is completely open and allows you to explore every square inch of it (for example if you can see it you can go there)?
Arcadian Legend wrote...
I'm referring to it being more open world of course. The multiplayer rumor (which is BTW just a rumor, probably created just to start flame wars in places like here) I could see it happening with ME, and people liked it from what I heard, but Dragon Age? I don't believe the MP thing to be entirely true. Take it with a grain of salt.
Yeah I really dont see how multiplayer could work in a Dragon Age game, co-op perhaps to an extent but competitive? I really dont see this working unless the gameplay mechanics get a major overhaul.
#15
Posté 21 décembre 2011 - 01:31
Gandalf-the-Fabulous wrote...
This may sound like a stupid question but what exactly does open world mean? Is it the freedom to go wherever you want and do what you want or is it a map or gameworld that is completely open and allows you to explore every square inch of it (for example if you can see it you can go there)?
Either or both. It would still be a vast improvement over the corridor system BioWare has relied on since KotOR. Sure they add slight nonlinearity by allowing players to choose what order areas are tackled in; but the level design within those areas is still fairly linear.
Baldur's Gate featured several large wilderness maps that were self contained, but wide open. Sort of the best of both worlds. If BioWare went that route or tried for a huge, continuous world map, it would be great in my opinion. At least as long as character interaction is not pared down to nothing in the process. The trick would be balancing cinematic storytelling with a large, immersive environment.
Baldur's Gate suffered because those wide open areas had too few encounters. As long as the writers make sure NPCs are fleshed out, and level designers pack in enough content to make exploration feel worthwhile, the game could avoid that vacant Elder Scrolls feeling.
Modifié par Seagloom, 21 décembre 2011 - 01:45 .
#16
Posté 21 décembre 2011 - 02:02
Modifié par virumor, 21 décembre 2011 - 02:03 .
#17
Posté 21 décembre 2011 - 02:03
Modifié par Seagloom, 21 décembre 2011 - 02:12 .
#18
Posté 21 décembre 2011 - 02:35
I am sure that BW has a lot of people who are able to pull that off, but are they in time and what consequences has that for the current workload of everyone? It most likely requires a change to their tools and their content management as well. Make no mistake. It is not easy to do. Beth has a lot of experience with this. It is not to be treated as an afterthought which shows nice at the back of the packaging. That makes me very skeptical, because BW currently has shown to be only interested in very short development cycles and keeping the cost down.
#19
Posté 21 décembre 2011 - 02:42
If these developers can pull it off on a much tighter budget, BioWare certainly can with their (in comparison) astronomical budgets.
#20
Posté 21 décembre 2011 - 02:43
#21
Posté 21 décembre 2011 - 02:55
I am certain BW can do it. The difference here is that those games you mentioned have included an open world from the beginning. It was part of the plan. In BW's case it requires a change that they initially didn't anticipate on. That goes for the workforce, budget, code, tools, etc. By now they should have some alpha version running or very close to it. And that one is likely to be based on their old "formula". They can still change of course, but it does create a few bumps on the road which makes me, like I said above, very skeptical.virumor wrote...
Games like the Witcher 1/2 and Drakensang 1/2 feature fairly big wilderness areas that can be explored and cities where NPCs embark on all sorts of activity (rather than just standing around or walking around randomly as in BioWare games).
If these developers can pull it off on a much tighter budget, BioWare certainly can with their (in comparison) astronomical budgets.
#22
Posté 21 décembre 2011 - 03:37
I do want Bioware to keep their higher standard of dialogues and storylines; would hate for Leliana or Morrigan to become Stepford housewives that bake a dinner once per day.
#23
Posté 21 décembre 2011 - 03:45
#24
Posté 21 décembre 2011 - 04:31
#25
Posté 21 décembre 2011 - 04:51
Honestly, I think they just want to make it so the story isn't as linear as it has been. And I think put in more dragons, I'm honestly upset in the lack of dragons in a game titled Dragon Age.





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