SOLID_EVEREST wrote...
I just don't see any role in the character that Skyrim gives. There is nothing to tie the character to any sort of background or relationship to the world other than the fact that he/she is an adventurer and prisoner. You only have persuade and a few other skills to actually differentiate anything in dialogue.virumor wrote...
Didn't you know that any game that doesn't follow my arbitrary definition of a RPG, is not a RPG?Morroian wrote...
SOLID_EVEREST wrote...
The Dragon Age series had a huge hit with Origins, yet they look at a game that is pretty much non-RPG as a guide. .
Non rpg? Skyrim?
In New Vegas, you can establish a character as a doctor, player, idiot, cannibal, scientist, etc.--included with this are several past exploits that you can choose to have your character establish (such as going to New Reno/having a girl back in Montana). The possiblities are endless because skills are so vast and count towards dialogue. As much as I disliked Fallout: 3, it was more of a roleplaying game than Skyrim as the character actually had (although badly written) a purpose for being in the Wasteland and caring for it.
Skyrim is more about being a hiking simulator than actually roleplaying a character and exploring the characters that dwell within its universe. It was fun in Oblivion because that was my first TES game, but re-hashing it again did not sit well with me.
Now, before I get flamed, I shouldn't even need to mention it, but this is all in my own opinion.
Come on. I like New Vegas too, but those are optional one-time references only. The Courier is almost just as empty an avatar for the player to fill in as any other, even more so than the player character in Fallout 3, where (s)he actually had a background. When you make a decision, you rarely even emphasize why you support it, what's wrong with not doing it, why you even think that way, etc. You just choose to commit to it, and the game lets you completely make it up as you go.
New Vegas is of course better at letting the player roleplay than Skyrim, but for different reasons (imo), some of which you mentioned. It's about quest design, skills having non-combat consequences, generally more interesting characters, etc.
I'm probably not making much sense here. What I'm trying to say is, while New Vegas of course gives you branching quests, choices, different outcomes, significance to non-combat skills, I never feel like it really lets me establish what my character is personality-wise by using the same tools provided by the game, without having my imagination fill in the blanks, just like with Skyrim to some extent. I may have a great skill in medicine and be able to treat characters within story-significant consequences, but I never felt I was allowed to actually act or behave like a doctor. I still felt like a moving screen.
Which isn't necessarily bad of course. Just a different type of game. Skyrim gives you even less to work with; arguably it's not the best roleplaying experience you'll ever have, but I still consider it a roleplaying game as long as I'm allowed to create my own character and develop it, within limits, how I want it to be.
Old school dungeon crawlers also suffer from the same thing (to an even greater extent, probably): very little character development (narrative), ver little narrative focus, emphasis strictly on combat, loot-hoarding, etc., and yet they're still considered roleplaying games.
Modifié par Gunderic, 22 décembre 2011 - 05:07 .





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