Moondoggie wrote...
In that case they should just sell empty books and make you write the story yourself. You're making excuses for poor writing by claiming that a game with an actual story and character backgrounds is "spoon feeding you"
You think a game that allows a player to create his (or her) own character and motivation is "bad writing"? I respectfully disagree. I like games like Skyrim and New Vegas, which allow you to literally create your own character and decide on your own motivations. What kind of person do I want to be in the Wasteland or Skyrim? What am I willing to do to get a task completed, what do I want to do, how do I want to build myself to survive in this terrain, what are my goals? Having the choice to create my own backstory and motivation for the Courier and the Dragonborn, being able to complete certain tasks in different ways, and being proactive in reacting to certain problems is preferrable to being railroaded into a linear path with a passive protagonist who lacks intelligence and ambition.
Moondoggie wrote...
How the heck do you connect to the character you are and the world you play in if you have no idea what the point of your character and why they are doing what they are doing is?
Imagination. You have choices, you can decide to fulfill what you want to do. What do you want your protagonist to do? Become an assassin, a mage, a warrior? Do you want to travel, seek out treasure, become a member of a particular faction? You have choices, and you can enable your protagonist to a specific path or a multitude of paths. I don't need or want a linear storyline or a fixed protagonist who I have little control over.
Moondoggie wrote...
Wiggle room for you to decide what kind of character you are playing is great as is deciding how they make decisions but i find the idea of just giving you some empty canvas and sticking you in an open map of side quests sort of laughable.
Why? Because it provides you with choices, and allows you to create your own motivations for your character? I don't want a linear storyline that gives me no significant choices and forces a pre-made protagonist on me. My Courier can work towards an independent Vegas while supporting the NCR against the Legion in certain fronts and motivate the Great Khans to find success elsewhere, while my assassin Dragonborn can invest time in the Companions until he achieves a certain "gift" and then delve into the Dark Brotherhood or my Dovahkiin mage can focus on his magical skills by heading to Winterhold and end the threat of the Eye of Magnus, while a fixed protagonist is fixed to a very linear and narrow path with little to no imput from me. I prefer freedom of choice.
Moondoggie wrote...
Aparently now the player has to do the job of the writers >.>
By giving us free reign with our protagonist instead of saddling us with a fixed protagonist who we may find repellant? I think New Vegas and Skyrim have shown that open worlds with developed characters and groups, and a multitude of choices, work out pretty well.





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