Oh, and read this first:social.bioware.com/forum/1/topic/315/index/8221908.
I am particularly excited about having the outfits and armor be worn at the same time and sort-of "mixing".
RenaissanceDweeb wrote...
That's a nice idea. Something to give them their own unique look and feel but you'll still be in control of what outfit they wear. As long as Varric is there and gets to keep his chest hair proudly on display this will be amazing. I mean, what? Sorry, my inner fangirl was showing.
Modifié par bEVEsthda, 21 décembre 2011 - 09:35 .
andar91 wrote...
I loved this idea then and I still love it now. I realize it's largely pointless, but I always love messing around with outfits in games. I just wish the player character had such options like selecting the skin of an armor you're wearing. Cuz I hate dresses and love mage pants.
bEVEsthda wrote...
andar91 wrote...
I loved this idea then and I still love it now. I realize it's largely pointless, but I always love messing around with outfits in games. I just wish the player character had such options like selecting the skin of an armor you're wearing. Cuz I hate dresses and love mage pants.
??? But that's what you DON'T get to do. It's just the stats. The visuals remain the same. Those developer chosen, the "iconic".
bEVEsthda wrote...
I totally hate it. It breaks immersion. It's abstract and symbolic rather than tangible. Moving DA2 yet another step into a drivel push-the-button-console anime game, which is the brilliant plan I gather. The character's visuals should be under player control and also correspond to and give visual clues about what is worn.
This **** attitude belongs in an old scrolling shooter or platformer, not in a modern RPG.
P.S. Big reason behind my bad attitude to this, is that I disagree about all that "iconic look" and "identity" philosophy. It's not the mindset with how you should approach the design of a party-cRPG, in my opinion. There's something fundamentally wrong going on.
Modifié par Gaiden96, 21 décembre 2011 - 09:56 .
Icinix wrote...
Its better.
But maybe I'm missing something a little - but does that mean if I drop a huge heavy dwarven armour chest piece into a slot will give a character those bonuses, but not change their appearance in anyway? In which case, why not remove the armour slots completely so we can sell those pieces, but introduce a smithing / crafting system that allows the player to adjust the stats on each of the unique appearances a character has.
So you go to a smith or whatever, scroll down your list of followers, scroll across to the apperance you want - buy appropriate skills. So you can have say two suits for Isabella, both iconic, but one is a very heavy armour, magic resistance set and another is a very stealth, fast skill recharge style? - It can still level up with the character, but that way if you know you're going to tackle a narrow long cave that is brimming with mages, you'll have just the suit to equip your follower in.
The whole armour equipment slots just seem a little - pointless if there is no visible change, and in fact you're going to have people having to micromanage equipment on characters that has no actual visible recognition system.
Gaiden96 wrote...
bEVEsthda wrote...
I totally hate it. It breaks immersion. It's abstract and symbolic rather than tangible. Moving DA2 yet another step into a drivel push-the-button-console anime game, which is the brilliant plan I gather. The character's visuals should be under player control and also correspond to and give visual clues about what is worn.
This **** attitude belongs in an old scrolling shooter or platformer, not in a modern RPG.
P.S. Big reason behind my bad attitude to this, is that I disagree about all that "iconic look" and "identity" philosophy. It's not the mindset with how you should approach the design of a party-cRPG, in my opinion. There's something fundamentally wrong going on.
You didn't seem to read the part where he mentions that they are experimenting with having the outfit AND the armor at the same time. And besides, if you can have what you love and others can too what is the problem?
Also, I didn't know there was a specific mindset you need when playing a party-based cRPG. <_<

Realmzmaster wrote...
Icinix wrote...
Its better.
But maybe I'm missing something a little - but does that mean if I drop a huge heavy dwarven armour chest piece into a slot will give a character those bonuses, but not change their appearance in anyway? In which case, why not remove the armour slots completely so we can sell those pieces, but introduce a smithing / crafting system that allows the player to adjust the stats on each of the unique appearances a character has.
So you go to a smith or whatever, scroll down your list of followers, scroll across to the apperance you want - buy appropriate skills. So you can have say two suits for Isabella, both iconic, but one is a very heavy armour, magic resistance set and another is a very stealth, fast skill recharge style? - It can still level up with the character, but that way if you know you're going to tackle a narrow long cave that is brimming with mages, you'll have just the suit to equip your follower in.
The whole armour equipment slots just seem a little - pointless if there is no visible change, and in fact you're going to have people having to micromanage equipment on characters that has no actual visible recognition system.
Because it does not allow gamers who find that piece of armor that Hawke does not need to give it to Isabela. The way Mr. Laidlaw describes it, since Isabela have a free armor slot you can give her the heavy armor that was found. It simply would have no visual effect.
Many gamers are upset because they find a new piece of armor and put it on Hawke and want to use the old piece on another companion. This way it can be done, but no visual effect.
Realmzmaster wrote...
@DiegoRaphael,
Your idea is cool. The amount of resources it would consume would be a big consideration. Basically you are talking about the way it was done in DAO. It is a resource hungry approach. Sometime may have to be left out to achieve that result (like a voiced PC which I am sure some will not mind or a reduction in quests).

DiegoRaphael wrote...
Realmzmaster wrote...
@DiegoRaphael,
Your idea is cool. The amount of resources it would consume would be a big consideration. Basically you are talking about the way it was done in DAO. It is a resource hungry approach. Sometime may have to be left out to achieve that result (like a voiced PC which I am sure some will not mind or a reduction in quests).
I dont think it is the same way as DAO, because for exemple the Blood Dragon Armor looked the same, no matter if it was equipped on the Warden, Alistair or Sten. Every armor worked this way on DA:O.
As rude (very rude) exemple of what i was talking about, take Lineage 2 armors.
Not only they look different on every race, but also on gender.
A similar thing could be done on DA companions, but reflectioning their personalities, clans, race, countires etc...
Rawgrim wrote...
Why should an armour suddenly magically change it apearance because its worn by an elf or a dwarf instead of a human? It makes no sense.
motomotogirl wrote...
I still want MORE control when it comes to dressing and arming my companions. I like the "iconic look" concept, and there's no way they're going to get rid of that, and that's fine.
But I don't understand the point of adding an armor piece to Isabela which changes her stats but not her appearance. And the only way her appearance will change is when we get to a new plot point or we romance her or what have you. And the only appearance is perhaps a color change. (i.e. Anders' coat turning dark blue ... yawn)
I want to be able to shop and buy and pick up companion-specific outfits. Maybe I go to a shop and there's a list of outfits and equipment that has the word "Isabela" under them in red or something, indicating that these items can only be purchased and worn by Isabela.
I want to be able to take Fenris out of his fugly leotard thingy and put him in something cooler and nicer, but yet still "Fenris-only" (which I fully understand they want to do, keep companion armor "special," and I'm okay with that.)
I don't want it to just turn blue or something after I get to Act 3.