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If the vehicle sections do return..


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#26
shepskisaac

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kirvingtwo wrote...

I didn't find it too difficult to get used to.

But on the more rocky terrains, it was often really frustrating, especially on PC

#27
Kruiser666

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I think having a paint job would be neat. Though Armour, Sheilds and Weopens would be better.

#28
Kruiser666

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I think having a paint job would be neat. Though Armour, Sheilds and Weopens would be better.

#29
kirvingtwo

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IsaacShep wrote...

kirvingtwo wrote...

I didn't find it too difficult to get used to.

But on the more rocky terrains, it was often really frustrating, especially on PC

I played ME1 on pc.  The problem wasn't so much the Mako, imo, but that some of the planets were, practically, covered in jagged mountains and then had strangely planned mineral placements (even into the red zone in some instances). The landscapes were not always well thought out.

Edit - I enjoyed driving in the Mako on the Earth's moon and humming a certain Police song.  The Hammerhead and missions just didn't have that kind of feel.

Modifié par kirvingtwo, 22 décembre 2011 - 04:39 .


#30
Volus Warlord

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IsaacShep wrote...

kirvingtwo wrote...

The Hammerhead had good points?

Yes, it wasn't a pain in the ass to drive it unlike Mako.

Volus Warlord wrote...

Cut the gimmicks out and make something direct and businesslike in nature.

Elaborate.


The Hammerhead was retarded becuase the missions had to be retarded in order to complement the Hammerhead's retardedness.

The Hammerhead's missions:

Can you hold the jittery thing still?

Can you not get shot in the thing that moves 500x faster than the opposition?

Can you press the 'jump' button?

Can you move quickly in a thing that's really fast across relatively even terrain?

Fascinating, isn't it?

To be fun, a vehicle has to have a good balance of strengths and limitations. A balance between utility and risk. The Hammerhead was woefully lopsided. It can do this, and this, and this, but has no inherent challenges to make it interesting.

So, to make the vehicle challenging, one must deliberately place rather realistic restrictions upon the vehicle.

If it's land based, it's land based. Going airbourne is extremely undesirable in the vast majority of cases. Lose control and crash!

If it flies, it flies. Going to the ground is almost always extremely undesirable. Crash!

If it's small and fast, it is relatively fragile with low firepower. (As opposed to a rapid fire guided rocket launcher) If it is slow and big, it is tough with high firepower or has some other ability to compensate for its slow and big-ness.

You see how hard the Hammerhead tried to go against all of these things? Things that or more or less common sense?

I cannot speak for the Mako because I never drove the thing, but by reputation it is buggy as hell. Mako is a bit more down to earth, but bugginess ruins all.

So, make a vehicle that is down to earth, challenging, and interesting to drive.

One example: Halo's warthog. It was simple and direct: a jeep with a rear-mounted turret. However, it had some elements that made it challenging: High oversteer (it was really easy to tail out like heck) , not terribly stable overall, and the operators were very exposed even if moving at high speed.

In contrast, the Hammerhead: The crew isn't even a factor, the most "unstable" it got was falling into lava, and just too easy to be interesting. No learning curve whatsover. No rewards for practicing with it. All the cool tricks are already built in, so it's the game and not you.

So, don't make the vehicles anything overly "spectacular." Give them an identity, a true purpose rather than jack-of-all-trades-and-somehow-master-of-all-too crap.

#31
Chuvvy

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Three words. Neon. Wheel arches.

#32
Ramus Quaritch

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Odds are it'll be something more like the Hammerhead (as opposed to the Mako) for ME3. I think the Overlord DLC was about experimenting with vehicular parts. I just hope the vehicle in ME3 isn't made of paper that'll get blown away by a light breeze.

#33
mybudgee

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What about a wheel-bike thing like lord Greivous in Star wars!?!?

#34
Someone With Mass

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I hope they don't return, because they have been nothing but boring.

#35
someone else

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Pod Racers?

#36
Tonymac

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kirvingtwo wrote...

IsaacShep wrote...

kirvingtwo wrote...

I didn't find it too difficult to get used to.

But on the more rocky terrains, it was often really frustrating, especially on PC

I played ME1 on pc.  The problem wasn't so much the Mako, imo, but that some of the planets were, practically, covered in jagged mountains and then had strangely planned mineral placements (even into the red zone in some instances). The landscapes were not always well thought out.

Edit - I enjoyed driving in the Mako on the Earth's moon and humming a certain Police song.  The Hammerhead and missions just didn't have that kind of feel.



I hope my leg don't break......   walking on the moon.    Feet don't hardly touch the ground ..... walking on the moon.

I think that the moon runs/walk thing was was the best, looking up and seeing Earth instead of the moon.  Then we blew that computer's brains out and it screamed S.O.S. over and over as it died.  Tragic.

The mako was trash.  It took way too long to get anywhere.  I liked that it could get basically anywhere, though.  And, if you get get the mako into a place, there was always a way to get it out.  However, the handling sucked, and the top end sucked for a vehicle.  If it were 10x faster and rode on an air cushion (like a Hammerhead) then it would rock. 

I'd rather have a Hammerhead, but not all planets have enough atmosphere to support its operation.  I would trade those auto-guided rounds for something straight shooting, but make the vehicle a littl e more peppy.

#37
Sebbe1337o

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Mass Effect is NOT Need for Speed.

#38
Icinix

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I believe the original Mako was meant to / or at least had planned the ability to be upgraded or customised a tad.

I would also like to put my hand up as one of the people who had zero issue with the mako and loved it.

#39
Lotion Soronarr

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Sheps new car:

Posted Image

Posted Image


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Modifié par Lotion Soronnar, 22 décembre 2011 - 02:07 .


#40
someone else

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IsaacShep wrote...

kirvingtwo wrote...

I didn't find it too difficult to get used to.

But on the more rocky terrains, it was often really frustrating, especially on PC


That was more the fault of terrain designers than mako - lots of those landscapes were too sharp and jagged to be even remotely plausible. 

#41
Icinix

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someone else wrote...

IsaacShep wrote...

kirvingtwo wrote...

I didn't find it too difficult to get used to.

But on the more rocky terrains, it was often really frustrating, especially on PC


That was more the fault of terrain designers than mako - lots of those landscapes were too sharp and jagged to be even remotely plausible. 


Although most of the time there was a path to get somewhere,the flaw BioWare made was making it possible to go directly to the point through the most ridiculous means that no-one in their sane mind would ever actually attempt. But because you could, people had to try, and they hated it.

Most games actually have invisible blocks preventing you from even attempting those kind of climbs.

Once again though, I loved the Mako, had no issue, and have had more frustration mountain climbing in Skyrim.

#42
Arcadian Legend

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supergeek wrote...

Bekkael wrote...

If they do use a vehicle in ME3, I hope it handles like the flying taxi in LotSB. Put armor and guns on that thing, and I'll be happy. ^_^


Throw in a General Lee paint job and I'm sold!


And a red stripe. Red stripes make ANYTHING go faster.B)

#43
someone else

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Icinix wrote...
Although most of the time there was a path to get somewhere, the flaw BioWare made was making it possible to go directly to the point through the most ridiculous means that no-one in their sane mind would ever actually attempt. But because you could, people had to try, and they hated it.

Most games actually have invisible blocks preventing you from even attempting those kind of climbs.

Once again though, I loved the Mako, had no issue, and have had more frustration mountain climbing in Skyrim.


Well, sure there was always a way,  and I liked the puzzle aspect of some of it - eg eletania and the crime lords base on the high plateau  - I just object to the needle-like terrain on some worlds...Agreed about TES:S - getting nowhere fast and bored, bored, bored...(just me - I know EVERYONE else luvs it...)

Modifié par someone else, 22 décembre 2011 - 02:46 .


#44
jcolt

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no problems with the mako just every planet had ridiculous mountains i could understand some of them bein that way but d**n

#45
SnakeStrike8

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If we're getting vehicles, I want a proper tank. Not this IFV gob****e. A proper, five-man tank.
Ashley drives, Grunt works the main gun, Jacob loads, Tali operates the sensors and Shepard-Commander calls the shots.
Then we call all wear tanker caps and have 'FEAR NAUGHT' inscribed on the turret.
That will make my day.

#46
Tonymac

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The only way to make a mako any good: Tub it out, install a blower. Chrome (and Arcadian Legend's red stripe) are guarenteed to give more horsepower. To be impressive, vehicles must be loud - it must frighten children and kill old ladies. 1/4 throttle should make you pass out from the Gee force.

For all of you hoity-toity "It's not a racing game" types: YOU go planet-side in that junk. The thing sucks, and you know it. Todays tanks do over 60 MPH on open terrain. I hate driving everywhere in second gear man. It should not take 55 days to go 20 feet on flat land because of some cheap junk Vorcha 'engineering' garbage. It takes far too long to get across those maps in ME1, and the stuff was placed to you had to double back to get to some points of interest.

I want to do missions, not look at scenery or spend ALL day crossing an open field in the mako / golfcart with dead batteries. Only the hammerhead missions (Especially Overlord) made me want to look around. At least I had the speed to get stuff done without needing the patience of Job himself.

#47
Woodstock504

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I have to humbly apologize for bringing back this thread, but it's funny. "I should go"

 (edit): now that I think about it, all the mako needed was better navigation.  adjustable thrusters maybe.

Modifié par Woodstock504, 16 septembre 2013 - 09:02 .