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Runecrafting


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12 réponses à ce sujet

#1
gandanlin

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Been playing through Awakenings again.  First time I played it I did not bother much with runecrafting.  I did not have many runes to work with and the process looked quite involved.

But this playthrough I imported a bunch of runes from Origins, and I figured I would give runecrafting a try.   First couple of attempts have not been particularly impressive.  Used two grandmaster frost runes to make the next level of frost rune (masterpiece or whatever it is called).   It seemed like a whole lot of effort with very little reward.  I have one mage dedicated to making runes and I sort of think maybe it is a lost cause. 

I dunno.  Maybe I am just making the wrong runes or something.  Perhaps this has already been discussed here, but I just wondered if anyone else had crafted runes?  Any notable successes with it? 

#2
caradoc2000

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A bit too tedious for my taste.

#3
thelebk

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I am also interested in the communitie's response to the OP.

#4
gandanlin

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I tried making a few other runes last night. There are a couple that seem useful, especially the immunity runes. A paragon-level immunity rune gives 25% immunity to fire, frost, and electricity, so with a couple of those in a character's armor it can make a considerable difference. Downside is that it costs a bundle of coins to make paragon-level immunity runes. And a fair bit of calculation to figure out the correct amount of ingredients to purchase.

Getting the recipes can also be a problem. Some recipes are found as you do the various quests, so if you do the quests in the wrong order the recipes may come too late to be of much use. I suppose having previous playthrough knowledge makes a big difference here. Other recipes can be bought here and there from merchants. But again, the cost can be fairly big and if you are not certain what the rune will actually do before you buy...well, always good to have a save that can be used to undo a useless purchase.

Finally, some runes are just a huge problem to craft. So many ingredients need to be purchased and so many steps have to be followed -- and for a newbie at crafting like me -- with no certain outcome. For some of the runes, the recipes do not explain what the rune will do. The rune has to be crafted, and then what it does becomes clear. Again, always good to have a save to undo something that turns out not so good.

For all that, I'd still recommend the immunity runes. Expensive, but probably worth it.

Modifié par gandanlin, 22 décembre 2011 - 10:27 .


#5
Mike3207

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Certain of the higher level runes only appear to be sold if you meet certain quests. I definitely think it's a bit cumbersome that you need all the lower recipes before you make a rune of that level. For example, unless you have all the lower Cold Iron Rune recipes, you can't make a Grandmaster Cold Iron rune. I think there's a bug involved when seeing new runes being sold-I never had them appear.As for what the runes do, just do a search for runecrafting on the Wikia-they're pretty comprehensive about runecrafting there.

Modifié par Mike Smith, 23 décembre 2011 - 05:24 .


#6
LenSquig

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Runecrafting can be rather confusing and awkward, but it sure does give some serious buffs.

I found this really nice guide that helps explain it all and has tables showing how many of each ingredients you need to make which rune. (there is a small error in the guide about the number of etchants needed to make a Journeyman Dweomer rune, you need 1 etchant, not zero): http://www.gamefaqs....ning/faqs/59481

There are bugs with the Dweomer, Hale, Silverite & Cold Iron runes. I found these mods to be really good for fixing/adjusting the bugs: http://www.dragonage...ile.php?id=1020

I found having the Runecrafting skill on my PC was a lot more convienent than on one of my companions, because you wont have to go in/out of the throne room to buy goods, then craft the runes if you are doing this on your PC.

Cheers!

#7
gandanlin

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Thanks for the suggestions.

I recently made a couple of elemental runes. They seem to be a pretty good bargain and not too hard to craft.

#8
tyrannosaur56

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the reservior and stout rune is also good, so you can dedicate certain stats to somewhere else. dweomer rune and stout rune is very good for warriors, depending on your specialization. evasion rune and the elemental runes are good for rogue with their high attack speed. reservior and stout rune are good for mages for either arcane warrior or bloodmage where you can ddedicate the rest of your stats to magic. other type of mages don't really need runes unless you are doing a strength based shapeshifter where you are wearing armour. cloth armour have no rune slots. the other type of runes are more of like meh... in my opinion. i agree with lensquig on having the runecrafting skill on the warden. it make it much easier.

#9
Viede

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The Dragon Age Wiki has a page about how to make a profit using Runecrafting (since I believe the Potent Lyrium Potion method is no longer viable in Awakening). Just type in Runecrafting in the Wiki search bar and it'll show up. I agree with the OP about making the PC have the Runecrafting skill it is VERY annoying having to leave the Keep just to make some runes if one of your NPCs has the skill. My only other advice is to have as much money as possible when you import your character to Awakening so you can buy the materials you need to make higher quality runes that much faster.

#10
RessinedOne

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caradoc2000 wrote...

A bit too tedious for my taste.


I completely agree with this statement.  Some of the runes can be useful but the time and work to get them is mind numbingly boring.

However, if you want to play around with them then I agree with other posters that have runecrafting on your main character otherwise you will smash your face into your screen as you run in and out of the keep over and over and over and over.......

#11
thats1evildude

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I have nightmares about the runecrafting in Awakening. Extremely tedious nightmares.

I did craft some decent armor runes and some masterpiece paralyze runes, but I never bothered with it after that.

Modifié par thats1evildude, 05 janvier 2012 - 08:48 .


#12
AshenSugar

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Just made a couple of Paragon runes myself, and I agree that it's a bit of a tedious process, not particularly well designed.

For me, the worst aspect of it is that my PC does not have Runecrafting, which means that I have to make them using Anders.

This means that I have to go through the process of laboriously taking him outside the keep to make the runes... then trudging back again when I realise that I'm two Etching Agents short.. or whatever... then back outside again... etc ect boring boring...

I fail to see why it's not possible to make runes on a none-PVC character outside the keep... would save me a heap of time and effort.

Still, the payoffs can be quite nice if you're willing to put in the legwork.

Modifié par AshenSugar, 06 janvier 2012 - 12:26 .


#13
Bjond

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It's all in what runes you craft.  Also, you can craft paragon runes using nothing but materials you get from Cera in Vigil's Keep.  The hardest part is calculating all the materiels you need to go all the way to paragon.  Well, that and finding the recipe in that mess of unsorted junk in the crafting UI.  Oh, you do have to obtain higher tier tracings from outside the keep.

Here are some recommendations:
  • warriors & mages: 3x amplification for dmg+15% (all your wars are spirit warriors, right?)
  • everyone: 3x immunity runes for 75% resists (let's you stand *inside* storm of the century)
  • ignore hale runes -- even 150 (max) physical won't stop you getting KD'd/etc
  • melee: 3x elemental -- more dmg than paragon damage runes & cheaper to make
You'll want to give your mages enough STR to wear armor or use arcane warrior.  I gave mine 24 STR so I could have blood mage, keeper, and battlemage.  Turns out this is overkill.  My war hits for 350ish, rogue archers for 250ish.  Nothing ever gets close enough to my mage for AE'ing with battlemage or keeper spells unless it spawns directly on top of us and then just one of the AE's from either spell tree is enough to one-shot everything.  (nightmare mode)

I tried the 3x75% immunes just for fun.  It works; you can stand in SotC, but SotC's power isn't needed and your party will go a little crazy trying to get out of the AE unless you set them to idiot (aggressive) mode.  Hand of Winter or Nature's Vengeance are more than enough all by themselves.  So, I'm back to running amplifications again and mostly just running around letting party one-shot autoattack stuff to death.